this project it still not dead.
its been what? 10days since last update. and allready this has gone to the 3rd page
anyway, i have not done much with the game really, i have been working on my website. and now im working some more on it, so its kind of broken at the moment. broken links etc.
so why am i posting?
first off, i have started on a scripting language.
it is mainly coded for zombie hunter, but Gil (founder of Pirates of Port Royale), want to use it too.. that means i want to use it too.
we will have teleports from exterior to interior and vica versa. i will have that in zombie hunter too, so it will pretty much be the same.
the script im doing is looking like this:
teleport{
name: test_1;
position: 50, 654, 456;
angle: 0, 0, 0;
size: 54, 5465, 45;
destination: test_2;
}
player{
start position: 50, 50, 50;
start angle: 0, 0, 0;
weapons available: flashlight;
}
the script can be written in any order you want. so the "name: " does not have to be on top, and the "player" command does not have to be last in the file.
im really proud of this script engine, because i never thought i would get it to work, but it was really easy
many of you might have noticed my sig too.. and i will try to hold on to that deadline. when the script have all the commands i need and the level editor is done, there is just some stuff with the AI that needs to be fixed, and then fix the game engine. then the "survive mode" is done, and i can start working on the story mode. or if Benjamin have completed his Multiplayer plugin i will start with the multiplayer part
baba.
So you think you're tough? - Zombie Hunter DBPro Beta 1 - December 2005 - Not so tough anymore, huh?
(man, this ad suck!)