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3D World Studio / [STICKY] Requests for 3D World Studio

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Advancement Games
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Posted: 20th Sep 2005 20:05
Okay, the EA and demo editions are out of 3DWS. What do you think of it. Well, we know that terrains are being added, and there will be extra features. What would you like added to 3DWS? Post it here. I hope this can become a sticky for reference.

C. Nom De Plum
Advancement Games
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Posted: 20th Sep 2005 21:24
Okay, here is what I would like to see in later versions (by the way, thanks for making this a sticky):

Split Polygon Face (for better extruding)
Terrains (Will be implemented)
Paintbrush (I do not think there is this feature, but it would just be for painting part of a texture on a terrain or an object)

That is all I can think of right now.

C. Nom De Plum
JoshK
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Posted: 20th Sep 2005 22:11
You can already split a brush. The other two features are in the works.

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re faze
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Posted: 20th Sep 2005 23:32
i dont really need the paintbrush, but i would love to see refine back in as well as camera momentum. but as insofar, i dont see any major things that the program needs, it seems to be quite complete

you dont beat the system. the system beats you.
Advancement Games
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Posted: 21st Sep 2005 01:30
I was thinking of also adding UV un-mapping to complex objects created. Just for the experienced user. I think it would be a good idea also for when the map is converted to .x format, that there is only one map created and not two.

C. Nom De Plum
JoshK
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Posted: 21st Sep 2005 02:04
UV unmapping?!

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John H
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Posted: 21st Sep 2005 03:42
I think he means 'Unwrapping'


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re faze
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Posted: 21st Sep 2005 21:18
thats wholly unnescessary, get milkshape.

you dont beat the system. the system beats you.
JoshK
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Posted: 21st Sep 2005 21:53
There seem to be some really bad misconceptions about the program workflow. Please see the workflow thread on this forum.

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Advancement Games
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Posted: 21st Sep 2005 22:40
Okay, well, I was thinking: Would any "polygon splitting" be possible for future release?

C. Nom De Plum
JoshK
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Posted: 21st Sep 2005 23:25
You can already do that.

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Advancement Games
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Posted: 21st Sep 2005 23:35
Sorry, never realized that. Okay then, I do not have much to add to it right now, but I have something to ask: Will 3DGS need its own model formats such as cshop had to add models into the map?

C. Nom De Plum
JoshK
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Posted: 22nd Sep 2005 00:26 Edited at: 22nd Sep 2005 00:27
Try the demo! Map meshes can be .x or .gls format, and more formats are being added. There is no native mesh format at all.

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Advancement Games
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Posted: 22nd Sep 2005 01:11
I have the demo, but you cannot save. So, I can save to .x. Okay, so will there be seperate maps for the lights and for the map, or will it be combined into one?

C. Nom De Plum
JoshK
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Posted: 22nd Sep 2005 01:15
The .x format does not support multitexturing, so they have to be two separate files.

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Advancement Games
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Posted: 22nd Sep 2005 01:19
Oh, that is alright.

C. Nom De Plum
dugzilla
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Posted: 22nd Sep 2005 14:29
That's a limitaton with the x format,nothing to do with Josh.
Advancement Games
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Posted: 22nd Sep 2005 20:14
Would you be able to export to .3ds? I think that would be pretty good for the dbc people. I use dbp though.

C. Nom De Plum
JoshK
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Posted: 22nd Sep 2005 20:24
.3ds is rather a crap format, since it doesn't include normals. .x should be fine for DBC.

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Advancement Games
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Posted: 22nd Sep 2005 20:31
Okay then. I will be upgrading soon. I am just raising some money for the product. I will definately be getting the builder edition.

C. Nom De Plum
FXTC
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Posted: 23rd Sep 2005 20:25
mouse resize meshes
save with textures to folder
in properties make textplain for scripting

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JoshK
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Posted: 23rd Sep 2005 21:37
That is incorrect, mouse resizes brushes. To scale a mesh, open the properties editor and go to the "mesh" tab.

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Advancement Games
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Posted: 23rd Sep 2005 22:44
I would like to see water effects when the product comes out. I think that it would be a nice addition if not being added already.

C. Nom De Plum
Snipa Masta
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Posted: 23rd Sep 2005 23:20
The closest to that would be the shader support - but this is a mapping program, and water is handled by the engine. You could simulate it with bump maps or something, though.
FXTC
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Posted: 24th Sep 2005 00:20
@Josh: Yes I know,but for speed editing I like mouse resize. *.pfb prefabs or brushes works with mouse
@Gamedev: water effects -make plain and write properties in 3DWS for you engine

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APEXnow
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Posted: 24th Sep 2005 12:44 Edited at: 24th Sep 2005 12:45
The importer is in the works, but what would be cool is if you can export Cartography Shop 4.1 files (backward compatability). If you can do this, you could still use the existing importer for DBP, and the blitz loading code.

Paul.

[EDIT] <rubs chin> Hmmmmmm, interesting.....


Home of the Cartography Shop - DarkBASIC Professional map importer
JoshK
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Posted: 24th Sep 2005 19:28
No way, Jose.

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re faze
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Posted: 24th Sep 2005 19:30
hahahahahah!!!!!!!
Josh since you are in california, can i visit you?

you dont beat the system. the system beats you.
Advancement Games
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Posted: 24th Sep 2005 19:40
Okay, will there be any compatibility with the 3d engine that you are making?

C. Nom De Plum
JoshK
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Posted: 24th Sep 2005 20:29
Oh, more compatibility than you can imagine.

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Advancement Games
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Posted: 24th Sep 2005 20:54
Ooh! That sounds good. What will the engine have in it? Also, can you already put animations in the levels that you make? Like tv that is playing or something?

C. Nom De Plum
JoshK
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Posted: 26th Sep 2005 05:36
You mean an animated texture? Sure.

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Advancement Games
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Posted: 26th Sep 2005 22:58
That is good. But will there also be support for animated objects like 3d models or such?

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Snipa Masta
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Posted: 26th Sep 2005 23:54
I doubt it - that would be handled in the engine.
Advancement Games
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Posted: 27th Sep 2005 23:12
Cool. Also, I have a little prefab creation addon for CShop and 3DWS that I am making, so if you will hang on I will get you some information on it.

C. Nom De Plum
JoshK
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Posted: 27th Sep 2005 23:31
Yes, the engine will support animated models.

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Advancement Games
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Posted: 27th Sep 2005 23:35
Awesome!

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Matthew Jones
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Posted: 30th Sep 2005 20:03
More education than request here but... while were at it.

It would be very handy to have a mean to center your perspective veiw on your scene. Zoom to object if you will.

Thing are looking real nice though.

Matt

Did yuo konw taht the hmuan biran deos not need crorect seplling to raed udnresntad a seenntce. It jsut needs the fsirt and lsat lteetr to be coerrct. FACT!
Chenak
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Posted: 1st Oct 2005 16:47
How about the ability to export maps with an additional option to export vis groups as separate objects? For example if you have a world called "house" with vis groups named "kitchen" and "living room" then it would export each of them. Positions should not be reset so If they are loaded in dbpro for example they should be already positioned correctly (instead of them both being positioned at 0,0,0 so they both overlap)

Oh and short cuts for the 3 different mesh editing modes are needed, they seem to have vanished (from the world studio demo at least).. Maybe the ability to customise shortcuts too?
enablerbr
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Posted: 2nd Oct 2005 13:10
would it be possible to add import/export of x binary files. also options for normal,specular etc texture files.
Advancement Games
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Posted: 2nd Oct 2005 18:16
You can already export to .x, and I think that there may be some input support later on.

C. Nom De Plum
enablerbr
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Posted: 2nd Oct 2005 18:31
Gamedev currently ascii only. i'm hoping for binary aswell.
JoshK
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Posted: 2nd Oct 2005 18:34
I have no plans to support binary .x files.

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Advancement Games
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Posted: 2nd Oct 2005 18:38
Okay then. When will the final version be out? I was going to wait for that to upgrade.

C. Nom De Plum
Lost in Thought
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Posted: 4th Oct 2005 12:05
In CSHOP 4.1 when you hide an object, it is still selected by using edit select all. In worldcraft hidden objects were not selected like this. How does/ will 3D World Studio work in this regard?

tpfkat
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Posted: 4th Oct 2005 13:59
i tried a6 and the level editor lets you put your player models and everything in place in it, does 3dws have this or do the players and weapons , doors and stuff have to be coded to place them in a position?
Advancement Games
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Posted: 4th Oct 2005 22:23
Yes, I would like there to be something that would allow you to put them in as seperate entities from the map.

C. Nom De Plum
JoshK
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Posted: 4th Oct 2005 22:57
Yes, the editor does that.

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Advancement Games
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Posted: 4th Oct 2005 23:03
So you could save those entity points seperate from the map itself?

C. Nom De Plum
JoshK
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Posted: 4th Oct 2005 23:15
Yes! The editor can export an entity list (a text file) containing all point entites in the scene.

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