Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Program Announcements / FreshGUI v1

Author
Message
Vincentv
18
Years of Service
User Offline
Joined: 14th Feb 2006
Location: France
Posted: 15th May 2007 23:37
I think that a tabs system would be a good enhancement to FreshGUI. I will try to work on...
Hoozer
17
Years of Service
User Offline
Joined: 8th Sep 2006
Location: Bremerhaven (Germany)
Posted: 21st May 2007 17:05 Edited at: 22nd May 2007 23:58
@ outSync: I tried (still trying) to use your GUI for my game, but I found something that might be usefull to know for you and others:

If you use the D3D-Textcommands (from Cloggy's DLL) in your own programm you need to call "D3D_Init" after the change of your screen-resolution. (At least the D3D-DLL-help-file tells me this! )
BUT if you call it after "gosub FUI_Init", the font-sizes from the template for "FUI" will not be used/recognized!
(Also be sure that your own D3D-fonts don't use the ID-numbers 1 to 10, cause "FUI" uses them. (Otherwise, I think, they get overwritten by your own!))

I'm not sure how the (template-)fonts behave after a screen-resolution-change when you change it not directly at startup, instead via an option within the programm-options!?

At least I think that I'm right with the things I mentioned above! (I had some real problems to find out, why my template-fonts didn't work at all, but worked together with the "FUI-Example"! After I put my "D3D_Init"-Command before the "gosub FUI_Init" it worked as it was planed!)

I used your default "steam.ini" and there are "tertiary"-values for the checkboxes, but these seem to be unused, cause they have no effect at all!

But this can be fixed when you modify the "FreshGUI-Include.dba" and add the following line into the "if" at line 920 right after it starts

Then it should look like:



I addmit that a "tab-system" would be also a usefull feature!

Really nice GUI so far!
(You get a screenie and credits, if I get it running properly!)


Hoozer

AMD 64X2 4800+ (939); 2GB; GF 6800LE (@12PS, 6VS; 380 MHz, RAM: 434 MHz)
DP-Sw-Mode-Comp-Entry (updated to V. 1.3):
http://forum.thegamecreators.com/?m=forum_view&t=93582&b=5
NinJA999
18
Years of Service
User Offline
Joined: 11th Nov 2005
Location: NH
Posted: 23rd Jun 2007 02:06 Edited at: 23rd Jun 2007 02:08
This GUI looks awesome! I will definitely use it in my games. But, unfortunately, I cannot download it right now, as the link is not working. Does anyone have a copy of V2.1b that I can download?

42
http://www.nictitatingrabbit.com
http://penchantpages.nictitatingrabbit.com
Hoozer
17
Years of Service
User Offline
Joined: 8th Sep 2006
Location: Bremerhaven (Germany)
Posted: 23rd Jun 2007 21:40
@ NinJA999: Here you go!

I actually implement it into my game and it's very easy to use! Also you can customize it, because it comes with source-code! (In some cases it might be even necessary!)


Good luck!

Hoozer

AMD 64X2 4800+ (939); 2GB; GF 6800LE (@12PS, 6VS; 380 MHz, RAM: 434 MHz)
DP-Sw-Mode-Comp-Entry (updated to V. 1.3):
http://forum.thegamecreators.com/?m=forum_view&t=93582&b=5

Attachments

Login to view attachments
Diggsey
17
Years of Service
User Offline
Joined: 24th Apr 2006
Location: On this web page.
Posted: 27th Jun 2007 23:33
A label gadget would be very useful (Just some text either on a box or on it's own)

PS
It's really great, I'm using it for my level editor

Hoozer
17
Years of Service
User Offline
Joined: 8th Sep 2006
Location: Bremerhaven (Germany)
Posted: 28th Jun 2007 01:03 Edited at: 28th Jun 2007 01:10
@ Diggsey: I "just" copied the normal "button"-thing and named it "textButton" to give it other "Template"-values than the regular/real buttons! And it works fine to use it just for displaying text-infos! (You can choose to have a box around the text or just the text, it's the same like the buttons!) You also can change the text during runtime by useing the "FUI_SetText"-command! (It is a rather "unprofessional" way, but I'm not so good in doing "inventions" especially when it deals with arrays, but in copying and modifying I have a lucky hand and some ideas! )

With this "system" I "simulated" the missing "tabs"-system by useing some buttons and some "textButtons". The "textButtons" get assigned different texts when the buttons are pressed.

When I have finished my "implementation" you can see it in action, what I actually tried to describe above!


Hoozer

AMD 64X2 4800+ (939); 2GB; GF 6800LE (@12PS, 6VS; 380 MHz, RAM: 434 MHz)
DP-Sw-Mode-Comp-Entry (updated to V. 1.3):
http://forum.thegamecreators.com/?m=forum_view&t=93582&b=5
outSync
20
Years of Service
User Offline
Joined: 23rd Aug 2003
Location:
Posted: 4th Jul 2007 00:20
Hey everyone,

Glad to see you're all using FreshGUI Hope to see some screenshots of it in your games soon!

Unfortunately, I'm really not working on FreshGUI anymore. I've decided to move on to a different programming language that is much better, in my humble opinion, then DarkBASIC and just don't have the time since all of my other projects are more important. However, I still might take the time to update it now and again. I haven't booted up DBPro in quite a while, so I don't know what's new. Maybe I'll be able to expand Fresh to include some new stuff (though Tabs would be difficult, without OOP).

Thanks again for using the code I've developed. If you do have suggestions, email me and I'll get back to you as soon as I can as to whether that might be feasible or not. I don't have much time on my hands these days, but I'll try to get some work done for those of you who are using FreshGUI

Myopia - My blog
FreshGUI v2.1 - The open-source game ui
Olby
20
Years of Service
User Offline
Joined: 21st Aug 2003
Location:
Posted: 4th Jul 2007 00:56
Yay outSync you are not dead. Where have you been?! This wonderful GUI really needs some quick refreshment. I'll contact you a bit later about this.

PentiumIV 1.60GHz, 256MB, NVIDIA GeForce FX 5200 128MB, AC'97, WinXP Pro SP2, DirectX 9.0c (Feb2007), DBPro 6.6b
http://www.myspace.com/producerolby
http://www.olby.times.lv
Diggsey
17
Years of Service
User Offline
Joined: 24th Apr 2006
Location: On this web page.
Posted: 4th Jul 2007 19:17 Edited at: 4th Jul 2007 19:29
Tabs would be just like the listbox, but each tab is associated with a particular group of items. When a tab is hidden, or a tab's group is hidden, then the tab's children would also be hidden.

PS
I will get a screenshot of my editor for you

edit:
Here is the screenshot:


The windows are just grouped gadgets, and I made a function to allow you to drag them around by the bar across the top. The menu is my own.

Hoozer
17
Years of Service
User Offline
Joined: 8th Sep 2006
Location: Bremerhaven (Germany)
Posted: 9th Jul 2007 04:14 Edited at: 9th Jul 2007 04:15
@ outSync: Hiho again, as promised (Screenies) I give you the link of my thread where the created "Menus" are shown which are used in my game! (I also put the "FreshGUI-Include.dba" into my game folder as you required it!)
I changed my "Radio-Buttons" (see my "PhysX-Menu") into Checkboxes, cause somehow when I wanted to reposition them my game failed with an "array"-DB-error! So I replaced them with checkboxes and gave them the behaviour of Radio-Buttons (but they are still Checkboxes)!

The link:
http://forum.thegamecreators.com/?m=forum_view&t=109846&b=5

I really hope that this GUI will be still improved (if not by you maybe by someone else?)!

Hoozer

AMD64X24800+(939);2GB;GF6800LE (@12PS, 6VS; 380 MHz, RAM: 434 MHz)
DP-Sw-Mode-Comp-Entry (updated to V. 1.4):
http://forum.thegamecreators.com/?m=forum_view&t=109846&b=5&p=0
NinJA999
18
Years of Service
User Offline
Joined: 11th Nov 2005
Location: NH
Posted: 9th Jul 2007 04:46
@Hoozer: Thanks!

P.S. Nice "quotes" (http://www.flickr.com/groups/quoteabuse/)!

Nuklear Onslaught
16
Years of Service
User Offline
Joined: 27th Jun 2007
Location: England
Posted: 12th Jul 2007 23:04
Not sure if anyone's had this problem before, but I couldn't spot it, so...

I have DBPro version 6.6, D3DFunc version 6.5 and FreshGUI version 2.1. All of these have been installed correctly, but when I compile the example I get "Constant inc_dec_rate duplicated", when I comment that line out I get an error saying that the "Constant m_gadgets duplicated", and so on all the way down.

Would you be able to help me out?

CJD
18
Years of Service
User Offline
Joined: 15th Mar 2006
Location:
Posted: 2nd Aug 2007 14:22
Download link is down

Can anyone upload a copy? Thanks.

Your signature has been erased by a mod because it's larger than 600x120
zapakitul
17
Years of Service
User Offline
Joined: 1st Mar 2007
Location: In my world
Posted: 2nd Aug 2007 15:05
http://forumfiles.thegamecreators.com/?i=1223323

Hozer had it at download

===========================================================
SInce u tiped it it got personal, zapa was here
Diggsey
17
Years of Service
User Offline
Joined: 24th Apr 2006
Location: On this web page.
Posted: 4th Aug 2007 12:17
@Nuklear Onslaught
You've included it, AND added it to the source files, so it thinks there are two copies

Unlordly
16
Years of Service
User Offline
Joined: 17th Jul 2007
Location:
Posted: 4th Aug 2007 14:34
I'm gonna try and modify this for my game, the source code is that complicated and it's well commented so it shouldn't take me long.
Nuklear Onslaught
16
Years of Service
User Offline
Joined: 27th Jun 2007
Location: England
Posted: 8th Aug 2007 22:15
i'm still not sure, i tried removing it from the source file. check the screenshot for the error.

Attachments

Login to view attachments
outSync
20
Years of Service
User Offline
Joined: 23rd Aug 2003
Location:
Posted: 11th Aug 2007 02:13
@nuklear onslaught - I think Diggsey is on the right track there. Either include the files in the code, or through the editor. Doing both, would, I imagine, cause DBPro to have duplicates of the commands. I've recently (well, last month...lol) updated DBPro, and everything worked fine for me, so I think that's the most likely issue.

Thanks for the screenshots everyone Nice to see FreshGUI being used by other people. Sorry I haven't been updating it recently, but I'm considering a rewrite of the core code, and going sprite-based with the system. It'll be a while down the road, but could provide a bit more flexibility than what we're currently seeing. Don't worry - I'll be keeping the flashy stuff in still (fades and whatnot). It would be nice to see LUA or something similiar incorporated as well, so if I get a few extra bucks I might look at that.

Hmm...that almost makes me want to program right now!!

Myopia - My blog
FreshGUI v2.1 - The open-source game ui
Olby
20
Years of Service
User Offline
Joined: 21st Aug 2003
Location:
Posted: 12th Aug 2007 23:18
There is an free LUA plugin developed for DBPro also, so if you are short on money like me then you can always go the free road.

PentiumIV 1.60GHz, 256MB, NVIDIA GeForce FX 5200 128MB, AC'97, WinXP Pro SP2, DirectX 9.0c (Feb2007), DBPro 6.6b
http://www.myspace.com/producerolby
http://www.olby.times.lv

Login to post a reply

Server time is: 2024-04-16 14:06:42
Your offset time is: 2024-04-16 14:06:42