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Program Announcements / Galaxy Storm

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Freddy 007
19
Years of Service
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Joined: 30th Nov 2004
Location: Denmark
Posted: 7th May 2006 02:41 Edited at: 7th May 2006 02:44
Hello


About one year ago, The Nerd and I started making a game, Galaxy Storm. In the beginning, it was just a cone, that could move up and down. Later we added the shooting part, since that was what we were experimenting with. Finally, we thought that we would make it into a complete game. About 4 months of hard work later(and maybe some coffee breaks on a few weeks each), we ended up with this.



Simple graphics, yes. But the core gameplay is really fun. One of the reasons it took us so long to finish, is that we constantly played multiplayer against each other!



Yes, both a complete single player campaign and multiplayer.

The campaign is on ten levels, which means increasing numbers of enemies each level. When you eventually complete the game, you'll get to see our end of game-cutscene, which we think is pretty good(keep in mind, this game is almost one year old now). For the sake of it, we thought up some simple storyline, even though we haven't written in the game itself. Basically, it's about you, having to get back to Earth, as it is under attack! You have to fight your way through the enemy lines, in order to reach your home, where you are needed...

The multiplayer part, well. As far as I remember, it was something we added so we could have some fun ourselves. It's nothing fancy, but it's fun!

,, How come it's taken you so long to release the game???"
Well, we were lazy at the time. Then we just completely forgot about it, until we recently dug it up again. We made a few changes, played it again, and we couldn't think of any reasons to NOT release the game now, even though it's about a year old.

'Nuff said. It's time for you to try out the game for yourself.

Enjoy!

Regards

klu 007 & The Nerd

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The Nerd
20
Years of Service
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Joined: 5th Jun 2004
Location: Denmark
Posted: 7th May 2006 02:51 Edited at: 7th May 2006 02:53
Quote: "Well, we were lazy at the time."


Indeed... It took us a year to release this!
We have really improved since... hehe.

-The Nerd

3D Arcade-like game:
SpaceBattle-Shootout
Chris Franklin
19
Years of Service
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Joined: 2nd Aug 2005
Location: UK
Posted: 7th May 2006 12:07
Nice work

Theme park simulator wip boards

BENOJ
18
Years of Service
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Joined: 17th Mar 2006
Location: UK
Posted: 7th May 2006 20:39
its cool, i couldnt get past level 3 so i never got to see the cinematic



Freddy 007
19
Years of Service
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Joined: 30th Nov 2004
Location: Denmark
Posted: 7th May 2006 20:41
Just keep trying! You'll get there.

Kurai kaji
19
Years of Service
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Joined: 12th Jan 2005
Location: in my room
Posted: 7th May 2006 21:02
hey ther ^^
this is a cool game!! and the cinematic part was Cool to!
but most inportant it was fun to play. maby some explotions will make the game even better.
but all in all a fun game
Kurai kaji
19
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Joined: 12th Jan 2005
Location: in my room
Posted: 8th May 2006 00:18 Edited at: 8th May 2006 00:18
[
Benjamin
21
Years of Service
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Joined: 24th Nov 2002
Location: France
Posted: 8th May 2006 15:25
Not bad, but it seems a bit static in a way. For instance there are no explosions, enemies just dissapear when hit. Also the ship movement seems a bit rigid in that you press a key and it instantly goes in that direction at a fixed speed.

Tempest - P2P UDP Multiplayer Plugin (DBP/DBCe) - 71%
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Freddy 007
19
Years of Service
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Joined: 30th Nov 2004
Location: Denmark
Posted: 8th May 2006 20:08
Thanks for the comments!

@Benjamin

Thanks for the ideas! But the code is a mess, it's one year old, so it'll get a little difficult to add cool effects and stuff, unless me and/or The Nerd decides to clean up the code. But if I/we decide to do so, you can expect a whole lot of improvements!

UFO
19
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Joined: 11th Oct 2005
Location:
Posted: 29th May 2006 19:47
Nice game!

You spelled you lose wrong "You loose"

Quote: "We have really improved since... hehe."

I agree

Freddy 007
19
Years of Service
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Joined: 30th Nov 2004
Location: Denmark
Posted: 30th May 2006 22:06
Quote: "You spelled you lose wrong "You loose" "



Haha!

I tel u ower speling hass improed sine tehn to.

Natflash Games
18
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Joined: 7th Feb 2006
Location:
Posted: 31st May 2006 03:37
Man I had to force myself off of that game, its incredebly addictive, I just could'nt get past level 3, though I was determined, well done.

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]
The Nerd
20
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Joined: 5th Jun 2004
Location: Denmark
Posted: 31st May 2006 13:14 Edited at: 31st May 2006 13:29
Quote: "Man I had to force myself off of that game, its incredebly addictive, I just could'nt get past level 3, though I was determined, well done."


Hehe... Thanks. I'm sure KLU 007's will say the same

-The Nerd

Jedi Lord
20
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Joined: 11th Jun 2004
Location: Jedi Temple
Posted: 29th Jul 2006 11:12
Uhh it is sooooooo easy I finish the game without sweat or life and here a BUG: Hold R button and spacebar to make a contant machine gun without ammo loss and it have constant sound which is annoy but deal with it.

Yet it is better than my android waving... I give it a 8/10

Good job and keep it up.

Whoa... I like a shiny thing... let's touch it .
The Nerd
20
Years of Service
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Joined: 5th Jun 2004
Location: Denmark
Posted: 29th Jul 2006 12:06
Yeah... I don't really know why you bumped this thread...

But thanks anyway

Freddy 007
19
Years of Service
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Joined: 30th Nov 2004
Location: Denmark
Posted: 30th Jul 2006 02:45 Edited at: 30th Jul 2006 03:07
That is a bug we knew about, although we didn't really want to fix anything. This game is missing a lot. We only improved a few things to make it releasable, but we didn't expect this to be a super cool bug-free game, since we couldn't understand our own ugly-written code anymore. But thanks for the comment anyway.

I might add that a Galaxy Storm 2 is in the making. I can't really say any more now, but be on your guard!

By the way, is it possible that a moderator could lock this thread? It is old, and we do not wish it to be bumped anymore.


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