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FPSC Classic Models and Media / CorePak Vol. 2 - - FN SPR A4 Sniper Rifle Preview

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Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 27th Jul 2006 20:14 Edited at: 27th Jul 2006 20:16
Quote: "so do you know were i can get another texture for FN2000"


not for that model, textures arent made 'for' weapons, they are made for UV maps, which the modeller unwraps, so the only texture that is going to apply to that model is the orgiginal one.

i dont mean to sound rude, but i really dont have the time to help, and i am very busy with other projects and animating the weapons, im sure you can ask someone else for help, i am far too busy right now currently:

- Animating more than 10 weapons
- Modelling a set of RTS buildings, and texturing them
- Designing my website in photoshop and building it.
- Modelling a high res Audi (w.i.p)

i really dont have the time to UV map anything, or even texture something on its current UV map, the time is simply too consuming.

Quote: "Jon, you should start a project in FPSC. With your amazing graphics you could easily make a successful game."


lol, thanks, i would like to, but im too hyped on developing my portfolio! after i get some stress released after all this work, and i have a stable portfolio, im going to go back to steadily programming my 3d engine and maybe take a shot at my first FPSC game!

MT Inc
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Posted: 27th Jul 2006 23:53
im sorrt for interupting you but can you just tell me were you get the textures from and than I will start over and based it on that textures.thank you and good luck with your pack and the other stuff you have to do.
thanks again
cheers,

MTI
Jon Fletcher
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Location: Taunton, UK
Posted: 28th Jul 2006 01:09
you dont get textures (unless they come with the weapon) you have to make them using an image editor, the UV map (those blank wireframe images you sent me) is a guide to show where you are painting on a texture, so you know what to put where.

for instance, if you wanted to paint the texture yourself, you would export the UV map as a bitmap file, which can be loaded into your image editor, later to be painted on and applied to the model, if you have a UV editor (saying that, you probably have, as you stated you edited them earlier on) you should be able to see what needs to go where in a texture.

what modelling software are you using?

MT Inc
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Posted: 28th Jul 2006 01:43
Im using milkshape and it doesnt offer as much features as 3ds max which is why I asked you for help because of your skills and because you have 3ds max.
thanks anway, help appreciated.

cheers,

MTI
Jon Fletcher
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Location: Taunton, UK
Posted: 28th Jul 2006 01:53 Edited at: 28th Jul 2006 01:54
milkshape is a great program, and everything you have asked me to do, can be done in milkshape, i believe that it has a UV editor, and can obviously apply textures.

to apply a texture, go to the materials tab (side bar) then do the following:



hope that helps, its nothing hard.

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badger king
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Posted: 29th Jul 2006 23:38
i will buy corepak 2 when i have the money i just bought a high grade pc

Hells Earth coming may 2007
Pulsar Coder
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Posted: 7th Aug 2006 22:32
Jon, any news?

~Pulsar Coder
Jon Fletcher
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Posted: 7th Aug 2006 22:52
im finishing off the weapon animations, i will be done soon, and i shall post a large animation showcase thread to show it all. still going well, thanks for your support

Airslide
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Location: California
Posted: 8th Aug 2006 03:12
Jon, I've said it before and I'll say it again:

I swear I'll buy your pack

Also, I know you are making multible arm varations, but will there be one without them too? Odd request I know, but for some games that's how I like it (call me wierd but that's what they did for timesplitters).

Jon Fletcher
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Posted: 8th Aug 2006 03:36
thanks

yes it will be EXTREMELLY simple to have no hands, instead of creating duplicate models, to save space, you can mask the hand texture with solid black, which will make it appear with no hand, so yes it is very possible

brummel
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Location: Sweden
Posted: 8th Aug 2006 03:44 Edited at: 8th Aug 2006 03:44
Im defenitly going to buy your this pack, my game requires it.

Sorry if youve already said this but how much will it cost and when is it going to be released?

Dont forget to visit my website for scripts!
rock candy
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Location: planning my next hostile takeover!
Posted: 8th Aug 2006 03:47
Quote: "that's what they did for timesplitters"


timesplitter's three has hands...

I have come upon you!!!
Jon Fletcher
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Posted: 8th Aug 2006 03:52
thanks

yep, ive said it, and far too many times, lol, the price is uncertain, but probably $25.00 im really having an annoying time trying to sort out a fair price when im giving so much hand-made animated content away, and most likely the first dedicated weapon, character, entity and segment pack to come out.

the release date is also uncertain, but all the weapons are finished (couldnt fulfill all requests, would be too expensive, but there are still a large amount of animated weapons in there) and only a few animations to go (look out for a animation showcase thread soon) then there is just the matter of completing some entities and finishing off some more characters

sorry i cant give a precise date, but the hard work is basically done, so not long!

Smitho
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Location: Blackpool, England
Posted: 15th Aug 2006 21:18
Hey Jon,
Some great work ive seen so far, and i love the animation on the Famas.. two points about it though...
1) His finger goes through the top of the gun as he cocks it.
2) He removes and puts back the clip way tot fast, it just looks like he takes the same one out and in... you need to pop some time in so it looks like he takes a new one
Absoloutly avid about this pack.. Defo buying! OMFGZORS! ty for the doing the SA80... Just 3 more years and ill have one in Afghanistan
Add me on msn @ Dan@ride-with-pride.co.uk if ive added yours incorrectly please, would love to chat, if thats okay

Yours in Gaming,
Dan.

Weeee
Airslide
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Location: California
Posted: 16th Aug 2006 18:35 Edited at: 16th Aug 2006 22:16
Jon, could you list all the weapons your going to have in Corepack Vol 2? I'm curious as I'm looking for an M16A2,Heckler & Koch G3, and Mp5 (I think you already have that one).

Zaibatsu
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Location: Lost in Thought
Posted: 16th Aug 2006 19:48
Quote: "M16A2,Heckler & Noch G3"


it's Koch, not Noch

Aliens are real! you all laugh at me now and think I'm crazy! but when I post a video of me with an alien, you will all be sorry!!!
Airslide
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Posted: 16th Aug 2006 22:17
Oops, typo, I edited the post

Thanks for pointing it out, even though it didn't matter much.

MT Inc
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Location: If I\'ll tell ya, I\'ll have to kill ya
Posted: 16th Aug 2006 23:42
@ Jon

thanks for the tips on texturing i finished texturing the FN 2000 and thanks for the other tutorials, you are a great mate.lol.


@ Airslide

Im going to have an M16A2 in my pack i didnt finish it yet but you can go and see my other weapons search for "up coming model pack" i believe its still in the first page.

cheers,

M.T.I
Jon Fletcher
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Posted: 16th Aug 2006 23:42
i'll be listing (and showcasing) all of the weapons quite soon, i have nearly finished all the weapon animations, and i will be posting a large thread soon, sorry i cant give much more info, but all will be answered in the new thread, just 1 more gun to animate, and then a few melee weapons (they dont take very long )

Pulsar Coder
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Posted: 17th Aug 2006 03:51
Good news ... thumbs up ...

~Pulsar Coder
Smitho
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Location: Blackpool, England
Posted: 19th Aug 2006 23:55
Any word on CorePak 2's progress?
Not heard anything for a while, Jon.

Weeee
Jon Fletcher
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Location: Taunton, UK
Posted: 20th Aug 2006 00:08
still working with the animations, im getting this really buggy result with exporting in matrix, where the mesh deforms, so im using position, scale and rotate, but the idle animations come out pretty annoying

i have also created a new segment to go with the pack, heres a screen



infact, all the weapon animations are complete, its just the melee weapons (some of which i havnt shown you guys yet)

but when i sort out the problem, it wont be too lnog before you will be able to see the "animation showcase"

Godrich13
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Posted: 20th Aug 2006 10:29
you are a true textuing god Jon.

Linux Rocks.
Bloodeath 6 6 6
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Posted: 20th Aug 2006 10:39
Man jon, i love your work, your gonna get a job on a AAA game no doubt in my opinion

www.Disorder-Creations.com
Cut scenes
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Location: Never leave your back to a door...
Posted: 20th Aug 2006 21:05
Is this sniper bolt action it would be really cool if it was and even cooler if you made 2 animations for bolt and semi aut. i was also wondering if you were putting the hands on the guns automaticly because i am probaly going to buy this pack but i want custom hands on my guns.
Jon Fletcher
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Location: Taunton, UK
Posted: 20th Aug 2006 21:30
yes, the hands are on the guns and animated, and it is a bolt action sniper rifle (the reload looks damn cool actually, ive finished this weapons animations)

Quote: "Man jon, i love your work, your gonna get a job on a AAA game no doubt in my opinion"


thanks for the kind words, i would love it if i could get a freelance job, i have much to learn though, im hoping to get a bit better at character animation soon and learn more about heirarchy. Im making a portfolio character now, who knows when it will be complete, but very recently ive gotten much better at character modelling, most of my previous characters (including those in corepak volume 2 now look old and pretty awful to me) though most people like them and thats all that matters

Quote: "you are a true textuing god Jon.
"


lol, thanks, though as i said before, i have much to learn, currently my face painting skills arent the best

Skywalker
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Posted: 27th Aug 2006 21:15
Wow! your excelent at modelling and your textures are beautiful, im definatly going to buy this "pak"

u would understand if u knew my name was Luke
Jon Fletcher
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Posted: 27th Aug 2006 21:35
thanks


Cheesy Good
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Posted: 27th Aug 2006 22:52
Wow that is awesome. I like the hands. U did a good job making them. I really like the textures too.
Pulsar Coder
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Posted: 6th Sep 2006 09:17
Sorry, Bullshock. I posted my previous message in the wrong thread. This is the one I was looking for ...

So, Jon: any news?

~Pulsar Coder
Jon Fletcher
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Location: Taunton, UK
Posted: 6th Sep 2006 16:19
if you read my recent "getting back on track with my character modelling" thread, it gives some info one the pack, and why it has been slowed down recently.

but ive finished all the weapons, just having some heirarchy problems with some melee's and i need to create some (genuine) weapon sounds, grr

progress has been slow, i almost lost faith in it, but sooner or later i'll get back on track with it, hopefully not long


Pulsar Coder
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Posted: 6th Sep 2006 16:34
ok, I'll read that thread.

For the sounds, you don't need to create them your-self, you can use pages like http://www.findsounds.com/ to find the ones that you need -just watch the type of license for each sound you may use/distribute.

~Pulsar Coder

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