Quote: "Hmmm my idea sound inposibble but how about characters are made like the sims 2 you could have modern day and ww2 and scifi textures and a row of differt animations"
my application imports them.it doesnt make them...
Quote: "I think you would of been better with the decal one.
There are already program's that do segments and entity's and like locrian said "I'm not downing your vision but.....well......it just dosen't matter that much really".
But decals would be given people something a bit diffrent i say.
Anyway good luck in ya project. "
hmpf...do i care?
Quote: "dude, why don't you just use signs2? It's free and pretty much like what you are trying to do."
This will be able to import characters with animation numbers you can change in the viewer,can signs do so? not realy.Does signs imports entity's?No.
so whats your point?
FPSC-Toolkit in the make.Progress log:
FPSC-Segments 35%---FPSC-Entity 's 0%---FPSC-Signs 0%
FPSC-Decals 0%---FPSC Characters 0%