thanks for that Sven B.
I've still got to work on the controls a little more yet becuase they're quite confusing to a lot of people.
Quote: "I tried every button on my keyboard, trying to rotate the camera, but it didn't work. (So I guess I missed a button...)"
To turn the camera, you have to hold the middle mouse button down and just move the camera. Im still thinking of a better way to do it at the moment because lots of people have laptops, and laptops rarely have a middle mouse button.
Quote: "I tried every button on my keyboard again, trying to move an object on the y-axis. I know it should be possible (your screenshots)"
To move objects on the Y-axis, at the moment, have to use R or F if you are placing them, or if you have selected an object, you have to click the position object button and use R or F to move it.
Quote: "The UpDown gadgets didn't seem to be linked to the edits, which means I couldn't increase or decrease the value... (:-( )
"
I fixed those up for version 1.00 . You'll also be able to change the position by typing it directly into the text boxes.
Well to some up what will be in Version 1.00, heres the list so far:
![](/images/emoticons/bulb.gif)
= planned
![](/images/emoticons/bighammer.gif)
= working on
![](/images/emoticons/amiga.gif)
= done
![](/images/emoticons/bighammer.gif)
Better camera and object controls
![](/images/emoticons/bulb.gif)
Able to change object position, angles and scale by typing it into the edit boxes (as well as using the mouse)
![](/images/emoticons/bighammer.gif)
Light Mapping - Will be able to save, load and export lightmapped worlds (objects already get saved when the world is saved)
![](/images/emoticons/bighammer.gif)
Able insert DBP primitives
![](/images/emoticons/bulb.gif)
Load objects into your world without having to put them into prefabs first (although that option will still remain)
![](/images/emoticons/bulb.gif)
support for loading 3DS models (maybe?)
![](/images/emoticons/bulb.gif)
entity system - This will allow to give readable names to objects without changing the object's filename
![](/images/emoticons/bulb.gif)
Able to load and apply textures to objects
![](/images/emoticons/bulb.gif)
Able to jump the camera to and entity (object) by selecting it from the entity list (instead of spending ages trying to find it in a large world)
Thats all for version 1.00 that I have on my list at the moment (unless people request anything else that they think would be useful).
WORLD - A free World editor, capable of creating the most complex of worlds (including physics, skies, water, shaders, terrain editing and more). Best of all, it's FREE!