Yeah there are plans for grid snap, but I dont think i'll be putting them in Version 1.00.
Im still trying to get light mapped objects to save and load up correctly. The way the Dark Lights plugin was designed is making it extremely hard to acheive what I aimed to do and that was to allow people to save their worlds with all the light mapped (and un-light mapped) objects, and be able to reload everything to how they saved it.
Im making progress, but it's really slow at the moment because I cant get light mapped objects to reload correctly, but they do save now.
The basic texture system is complete, but i've left a few bugs that will need to be fixed before releasing (nothing much though).
As for the key mapping system, I'm not going to start work on that until everything else is working properly.
Overall, I have made progress, small but constructive progress.
Yeah, hopefully allowing people to set controls how they like will cure the problem.
If anyone has a small level or room object I could use to give the light mapper a proper test, I would certainly appreciate it. Although, it would have to be one that you wouldn't mind being shown in a screenshot of WORLD because obviously, I dont want to show people a level you've been keeping under wraps for while.