Quote: "Ok, not the hud, but you can randomise character animations and entity animations through scripting.
:state=0,random=1:state=2
:state=0,random=1:state=1
:state=0,random=1:state=3
:state=0,random=1:state=4
:state=0:state=5
:state=1:animate=105
:state=2:animate=101
:state=3:animate=102
:state=4:animate=103
:state=5:animate=104
(where animations 100 to 105 are are variations of the same animation)"
This might not work well. Not to question your scripting Airslide, but I think the random keyword works as :
random=X: Do something [b]once out of every X turns[/b]
So random=1 would do it all the time.
If you had say, 5 different things you want to do, you could have each of them after a random=5: condition check.
Ofcourse, you can manipulate the weights. So if you want to do a particular thing more than the others:
random=3: this will be done once in 3 turns
random=5: this will be done once in 5 turns
etc
-- game dev is fun...but taking up too much time --