Quote: "Does this mean there implimenting serverside, multimaps, various game play variations and all the other neat little frills you get when you play those games? That was the main reason I bought FPSC in the first place then later to find out that wasnt happening."
There's quite a bit that become a let-down from FPSCreator v1.x
a) Scripting, is quite a limited affair and not exactly quick
b) Lightmapping, high-quality can take ages to do if not crash the editor. Even my Pentium-D 2.8GHz struggled computing the smallest levels with the high-quality lightmapping.
c) Shaders, most used would cause a SERIOUS loss of quality in the graphics.
d) Lighting, was just down-right poor quality throughout
e) Modding, creating new models, animation, and weapons is just a pure pain especially for newbies to this meaning that the Model Packs are not just a must-buy but essentical which quickly upped the overall cost.
f) Artificial Intelligence, was just a joke especially when using way-points. Most of the time my characters would get randomly stuck on nothing.
g) Physics, when it's good it's good, when it's bad it was just irritating. Ever tried making a trigger zone that make things explode.. you can't physically make them explode you have to throw an object at them to do it. I spent almost 2days trying to get consistant results and in the end eventually gave up.
h) Set to 30fps, WHY!?! Why on earth was the movement not timer-interpolation based?! That's just poor game programming period.
i) Editor was 3D, even on high-end video cards you can only have a small view-range without experiencing serious slow-down. The DBP Engine just can't handle it well enough for that to have been a valid solution. There is nothing wrong with having a 2D editor with 3D overlays for specific areas.
g) Cumbersome editor UI, with too many options. Just causes confusion and people to only ever edit with the most basic aspects.
The product is a good concept, just the execution that honestly was poor. They really need to hire some people who have game development experience as well as testing experience, rather than constantly relying on the community to test things. They need people to ensure the quality in their products; something that almost everything they sell today seems to lack.
Intel Core 2 Duo E6400, 512MB DDR2 667MHz, ATi Radeon X1900 XT 256MB PCI-E, Windows Vista Business / XP Professional SP2