Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / FPS Creator X10 !

Author
Message
transient
19
Years of Service
User Offline
Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 11th Nov 2006 00:37
This is cool.

However, the article says that FPSC is playable over LAN, which I thought was currently impossible. You can't have your own servers, or did I miss something in one of the updates?
Slayer Simon
18
Years of Service
User Offline
Joined: 11th Oct 2006
Location:
Posted: 11th Nov 2006 02:02
I say, wait until Vista and X10 are easy to get. In the meantime I have an important message for TGC:

WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!!!!!!!!!!!!!!!!!!!!!!
Don't leave us XP users behind!!!!!!!

We really appreciate everything done for FPSC so far, don't stop now!
Patrick D3
18
Years of Service
User Offline
Joined: 9th Nov 2006
Location:
Posted: 11th Nov 2006 03:31
Wow... take easy guys!! looks impresive?! really no.. to me is a good directx 9 graphics nothing more!!

some examples of amazing graphics of directx 9

Half-life2****
Doom3***
Quake4***
Riddick****
Battlefield 2142*****
ghost recon Advanced war fighter*****

exist a lot of good games engines.. i think the TGC need to improve the engine of FPSC not just change to directx10

a big part of the consumer not will change the computer, quickly

i´m a 3d artist and i have a AMD Athlon64 x2 4.4 ghz 4gb of ram (XMS) and a 2 FX7800gtx with SLI.

i will build a new computer in 2008 hehehe

well waithing some new from TGC...

sorry by my poor english!

C ya!
Twisted Lincoln
18
Years of Service
User Offline
Joined: 2nd Nov 2006
Location:
Posted: 11th Nov 2006 06:38
This looks like a nice product. Too bad it will only work on Vista. I will never buy Vista, as it uses Product Activation, which is unacceptable to me. I've always paid for the software I use, but I won't support any product that makes me "ask permission" before reinstalling on a replacement or upgraded machine. So no XP for me either-- I'm still happily on Windows 2000. At least until I can get all my apps to run under Linux...
Benjamin A
19
Years of Service
User Offline
Joined: 31st Oct 2005
Location: The Netherlands
Posted: 11th Nov 2006 10:14
Quote: "Wow... take easy guys!! looks impresive?! really no.. to me is a good directx 9 graphics nothing more!!"


I completely agree! Besides, when I look to what they're advicing to run FPSC, I'm even less impressed.

If you have a system like that, even the current version of FPSC will look that good!

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
Freddix
AGK Developer
22
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 11th Nov 2006 10:38
one thing I don't understand.
Technically, it's possible to get results like the three snapshots on WindowsXP with a Geforce Series 7 or Radeon X1xxx+ no ?
Why do we get that result only with VISTA ? Is it only to say "Buy VISTA" ???

All we have to decide is what to do with the time that is given to us.
Patrick D3
18
Years of Service
User Offline
Joined: 9th Nov 2006
Location:
Posted: 11th Nov 2006 13:31
Freddix

yes.. you can get the same quality in directx9.

the FPS (problem) not is a problem, but fps is a simple game engine (simple direct-x intructions)

waths fps need is a implementation of a lots of (small softwares) to drive a lots of features.

more control to create shaders. like composer fx from nvidia.


More control to create level, import objects of diferent sizes - scaleble in viewport. terrain generator
functions to load and unload part of level to make biger levels.


my whish list is big to FPS. becouse is a good and fun software to make fps
Avenging Eagle
19
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 11th Nov 2006 17:31
Quote: "Technically, it's possible to get results like the three snapshots on WindowsXP with a Geforce Series 7 or Radeon X1xxx+ no ?"


I recently bought a new graphics card for my PC. It was an ATi Radeon X1600 pro 256mb. If only those kind of shaders in the three pics could be released to us all on XP (and not require Direct X10 to run).

AE

Doughboy
18
Years of Service
User Offline
Joined: 27th Dec 2005
Location: Canada
Posted: 11th Nov 2006 17:37
^ I recently bought a x1600 but it's 512 instead of 256.

jonathan samson
18
Years of Service
User Offline
Joined: 16th Jun 2006
Location: Australia
Posted: 12th Nov 2006 09:18
ow man i have xp and also will i need to buy a new video card for this new fpsc x10 thing maboby?

j.samson
Netdemons
19
Years of Service
User Offline
Joined: 5th Apr 2005
Location: Kirkham, UK
Posted: 12th Nov 2006 10:53
Quote: "Sweet! FPS Creator is hitting the "big time"! It's nice to know that TGC is staying on the cutting edge of technology."


lol. TGC is NOT the on the cutting edge of home games creation! It's mearly the cheapest.

I think they should give us an upgrade to the direct x 10 verson for free

FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 12th Nov 2006 11:42
Quote: "I think they should give us an upgrade to the direct x 10 verson for free "


Don't we all?
I don't think it will be for free to existing FPSC owners although that would be nice.

RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 12th Nov 2006 21:47
FPSC X10 is aimed at the new Vista & DX10 market. TGC have significant opportunities with nVidia if we create this title for Q1 2007. In the process we will be moving forward our key technologies which is a good thing in the longer term.

DX10 allows us to do many new and exciting things with FPSC, including:

* Instancing - have lots of enemies in your levels
* Soft shadowing
* "Live" cube mapping
* Multiple shader effects

The screen shots you have seen on the NVIDA site are rendered by our engine. We currently have a slower clocked 8800 card and will soon receive full spec cards which will speed up our development.

X10 will also feature:

* Improved AI (using DarkAI technology)
* Improved light mapping (using Dark LIGHTS technology)
* Support for 'n' cores duing lightmapping process.

TGC's main goal is to complete FPSC X10 for March/April 2007. We will be one of the first DX10 titles on the market!

What we decide to do after that is not yet decided.

We will release more details in the next Newsletter.

I do hear you XP users and I hope we can create a DX9 upgrade that gives you some of the features seen in X10. The thing to understand about DX10 is that it can do significantly more than DX9 and does not need backwards compatibility.

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Nickydude
Retired Moderator
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 12th Nov 2006 22:22
Does that mean DX9 - V1.xx users won't get any more upgrades until after DX10 is out?

FPSC Hint's and Tips Guide (pdf)
Best Regards,
Nickydude
Avenging Eagle
19
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 12th Nov 2006 22:23
Will it have any of the following features?
1) Vehicles
2) The ablility to create larger maps
3) Higher poly models/the ability to use higher poly models
4) Terrain
5) Higher resolution textures
6) Better physics
7) Ladders

AE

Benjamin A
19
Years of Service
User Offline
Joined: 31st Oct 2005
Location: The Netherlands
Posted: 12th Nov 2006 22:25 Edited at: 12th Nov 2006 22:29
Quote: "DX10 allows us to do many new and exciting things with FPSC, including:"


Hmmm.... I find that a very odd statement, especially when looking over the list you do present.

Quote: "Instancing - have lots of enemies in your levels
Soft shadowing
Multiple shader effects"


I'm sorry, but those features have absoluty nothing to do with DX10 at all. You telling us nonsense, really. Other game engines do have these features now and they don't use DX10 at all, just good old DX9.

Quote: "Instancing - have lots of enemies in your levels"
This has nothing to with DX at all, that is a problem in the way the engine is written, we all know that.

This whole thing starts to sound like TGC is desperately wanting to team up with nVidia now, that they're even going to try convinving us that certain features do depent on DX10 and the teaming up with nVidia.

Quote: "X10 will also feature:

* Improved AI (using DarkAI technology)
* Improved light mapping (using Dark LIGHTS technology)"


Sorry to say so, but once again, this has nothing to do with X10, these features can be implemented now already.

Well, I do not hope you keep on pushing this X10 thing and keeping it from all of us who do not want Vista or cannot afford the newest nVidia GFX cards (and pc).

There's no reason to keep it from us XP users at all, instead of relying on more advanced systems to do what you want (and cover up the issues we're having now), a more efficient code for FPSC would be a much better choice.

Also FPSC needs to be compatible with XP for a long time, since many of our potential customers will not be using Vista for a long time.

Vista support is wanted for sure, but telling us you need vista and DX10 for most of the named features is very far fetchhed.

Quote: "FPSC X10 is aimed at the new Vista & DX10 market. TGC have significant opportunities with nVidia if we create this title for Q1 2007. "


I'd rather see you push a new version for XP, then doing this. Once again I feel like as a current user having helped FPSC grow, I'm not really important to TGC and have to take some crumbs, while others get the cool stuff. So you're about to trade us current usrrs for more glory?

Besides who says Vista will be out definitety in Q1 2007?

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 12th Nov 2006 22:50 Edited at: 12th Nov 2006 22:54
Actually Benjamin, instancing has been improved greatly with DX10. Check out the presentation from GDC 2006, it talks about the improvements to instancing in dx10,and skinned instanced charactersin dx10. It just seems that DX10 makes a lot of things easier.

http://download.nvidia.com/developer/presentations/2006/gdc/2006-GDC-DX10-Instancing-And-Performance.pdf

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://www.hyrumark.com
Benjamin A
19
Years of Service
User Offline
Joined: 31st Oct 2005
Location: The Netherlands
Posted: 12th Nov 2006 23:12 Edited at: 12th Nov 2006 23:12
I know it has been improved, but the point is that TGC is presenting as new featured that depend on DX10 and they're not. All of them could be included without DX9.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 12th Nov 2006 23:37
Vista = Dual Core Optimization

If you have recently bought (or plan to buy) a Dual Core Processor, then you will want Vista.
If you don't have a dual core processor, then stick with the OS you have now.

FPSC = A Fantastic Product

FPSC + DX10 + Vista + Dual Core + Pair Video cards + 4GB Ram = Too sweet a system for you ungrateful...

This is all a dream come true for people like me....

Will it fall short of the expectations of most users? Probably
Will it be a better game creation system than ever before? Probably
Will people still find a way of crying for more? Definitely


Don't forget to visit Conjured Entertainment
Benjamin A
19
Years of Service
User Offline
Joined: 31st Oct 2005
Location: The Netherlands
Posted: 12th Nov 2006 23:45 Edited at: 13th Nov 2006 00:04
Quote: "FPSC + DX10 + Vista + Dual Core + Pair Video cards + 4GB Ram = Too sweet a system for you ungrateful..."


Just wondering who your target audience will be? Who's going to play your games when most people don't own a system like that? That has nothing to do with being ungrateful at all.... that's just being realistic. It's no fun NOT being able to share a game you made with only a handful of people.

I'd like to make games that as much people as possible can play. With the direction TGC is heading, FPSC games will be for the elite few, so FPSC will yet again be some obscure game engine no one use for anything serious at all.

Quote: "This is all a dream come true for people like me....

Will it fall short of the expectations of most users? Probably
Will it be a better game creation system than ever before? Probably
Will people still find a way of crying for more? Definitely"


I don't want my future dreams to come true..... I don't want FPSC x10 in Q1 2007..... I want my current version of FPSC to run well and smoothly and it's doesn't, not even by far.

All of this doesn't excite me a bit, why spent lot's of money on a game system that has proved itself to be a failure? FPSC is so full of problems, TGC should get good fixes for those first and make FPSC 1 a good working gaming system. I'm not about to invest more money into FPSC, unless TGC proofs it can fix the critical issues with FPSC 1....

That's the bottomline as fasr as I'm concerned.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
Doughboy
18
Years of Service
User Offline
Joined: 27th Dec 2005
Location: Canada
Posted: 13th Nov 2006 00:04 Edited at: 13th Nov 2006 00:45
What I get from that message is no more real updates for the current version... were working on x10... don't expect any update for the current version after that... buy our new version.

Does anyone else think game running on a pc with dual core, 4gb ram with a Geforce 8 would look good weather or not it's on dx 9.0 XP or dx10 Vista... so this doesn't really make sense to me.

Wouldn't it make sense to work on the current FPSC (FPSC v2)? Making the same engine look a bit nicer in terms of some shadows really isn't enough to justify spending all that money upgrading your hardware to serve a market that will generally not be Vista ready for a year or so.

Will a particle effect system be added in x10? More features such as a global light source, weather effects, outdoor game support, animated clouds, teams in mp, particle trails, debris?

I think X10 seals my fate as far as FPSC is concerned... I'll be going with Torque now. Looking at the features I think $150 is a steal... it's like christmas looking at the features.

MK83
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 13th Nov 2006 00:41
Maybe someone can make sense of this article I found about X10.


http://www.atomicmpc.com.au/article.asp?CIID=24636


http://www.mk83productions.com http://www.freewebs.com/mk83
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 13th Nov 2006 02:07 Edited at: 13th Nov 2006 02:07
Quote: "Maybe someone can make sense of this article I found about X10."


It sounds to me like finally gaming on the PC will be more like consoles, with less driver issues, patches, and hotfixes (hopefully).

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://www.hyrumark.com
Candle_
18
Years of Service
User Offline
Joined: 29th May 2006
Location: kindergarten
Posted: 13th Nov 2006 02:36
The Industry's Foundation for High Performance Graphics
OpenGL
Dump DX..........

filya
18
Years of Service
User Offline
Joined: 23rd Aug 2006
Location: USA
Posted: 13th Nov 2006 04:37
@ Rick

All this sounds real nice, but the question most (if not all) of us would have is : Will it be a free upgrade for us current users??

If not, have we really spent $50 for a product that the company itself makes obsolete within months of me buying it??

-- n00b at playing games...and now at making em too :p --
Michael S
18
Years of Service
User Offline
Joined: 2nd Apr 2006
Location: Why do you ask?
Posted: 13th Nov 2006 05:44
I just got FPSC I realy dont want to have to buy it agian.

Lizblizz
18
Years of Service
User Offline
Joined: 13th Dec 2005
Location:
Posted: 13th Nov 2006 05:51
Umm why dose this look way better than the one that we have now?!

hi evry 1 missed ya

Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 13th Nov 2006 06:55
Quote: "Umm why dose this look way better than the one that we have now?!"


Uhm..

NOW:
DX9
Slow Speed

X10:
DX10
Better Rendering
Better Speed(i hope...)

Oh,and welcome back.

...No Signature here...
Bloodeath 6 6 6
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 13th Nov 2006 07:00
Quote: "This X10 kinda makes me want to stop working with FPSC for now.. I mean, whats the point? If FPSC barely gets any attention now, I'm sure the current small ammount of time and effort FPSC get's will now go into this x10 for vista.

I would just like to hear an announcement saying v2 is in development. Forget 1.03 beta 645... put out a large update [and charge us more money!]. I would gladly pay another $50 for a large FPSC update fixing issues and adding in some new features [v2!].

I don't mean to be rude, it's just discouraging knowing that the time and effort seems to be going into another program.

V2, V2, V2..."


I agree it seems futile to work with FPSC untill update, or just finish it all now.


because think about it
--------------------

With everyone getting VISTA and the New FPSC next gen games will be made on indie game developers computer. which means our fpsc is now futile. and will get no more attention


And with like half the world making games on the new fpsc
they take priority over us.
which means slower updating for us.
Which means out fpsc is now dead.



After i release my bloodpack, i must say goodbye to fpsc1. its been nice. but no matter how hard i/we try to make a commericial game on fpsc 1, there is no chance. so why try?


i feel cheated that TGC can come out with another fpsc for better comps but cant fix the originial one.
TGC! you have such a bad company, why not fix the program you already have out. instead of promising a brand new one?!?!


Death has no end
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 13th Nov 2006 07:33
Benjamin A
19
Years of Service
User Offline
Joined: 31st Oct 2005
Location: The Netherlands
Posted: 13th Nov 2006 09:00
Quote: "With everyone getting VISTA"


That's the thing.... the way things look now not everyone is getting Vista, it seems like a lot of people are going to wait, perhaps even for a long time.

Quote: "i feel cheated that TGC can come out with another fpsc for better comps but cant fix the originial one.
TGC! you have such a bad company, why not fix the program you already have out. instead of promising a brand new one?!?!"


Right on! Couldn't agree more.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
transient
19
Years of Service
User Offline
Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 13th Nov 2006 10:11 Edited at: 14th Nov 2006 14:32
FPSC is being upgraded for XP users right now, so I don't really understand the [mod edit]. Most of the issues people have been having are being addressed.

TGC have been attacked for FPSC from day one by some, so I'm guessing this is going to go through to the keeper.

Vista and DX10 is going to be huge, and any indi developer who taps into that market early is going to have a golden opportunity to get serious attention for their work.

I think this is great news.


Tin Soldier
18
Years of Service
User Offline
Joined: 23rd Sep 2006
Location: Planet Earth ?
Posted: 13th Nov 2006 10:47
On the upgrading topic..... Im on a laptop!, upgrading the video card means a new motherboard, finding a new motherboard to fit the case will be a nightmare if even possible !.

The end conclusion, if upgrading my video is a requirement im going to have to buy a new laptop......

Seeing that i just bought this one 4 months ago at $1900 CAN...there's no way in hell im going to spend that again anytime soon.....

My only option will be using the current version with my current OS and modifying the FPSC source my self if i want anything new...


http://www.wspa-international.org/WSPA
http://www.wwf.org/ WWF
transient
19
Years of Service
User Offline
Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 13th Nov 2006 11:05 Edited at: 13th Nov 2006 11:07
Vista's been imminent for some time now, and the requirements have been public since may. Many people have been holding off buying a new pc for this reason.

My guess is that you'll be able to run Vista fine, but you were always going to have to upgrade to a dx10 card to get the new graphical stuff.

I don't really see how this is TGC's fault. Every game that comes out next year is going to be dx10 compatible as well.
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 13th Nov 2006 12:15
Hi Guys,

X10 is going to be truely awesome, yes. It will put FPSC and DBPro users in a position where they can produce DirectX 10 games ahead of the seasoned developers, yes. It will be Vista only, yes. This however, is not what I want to talk about.

I have read almost all of this thread and wanted to shine a light into those dark fear-filled corners of the community. First of all, don't panic! Second, XP is not going anywhere for several more years, and will remain the bread and butter operating system for quite a while. Third, FPSC will continue to be updated with key fixes and speed improvements, freely available, as is our custom.

If you have assumed that Lee has stuck FPSC in a draw, left XP users in the lurch and started coding for Vista on a whim, then you give me very little credit. FPSC has been worked on since its release over a year ago, and it is no co-incidence that DarkAI and DarkLIGHTS have been developed to be easily plugged into the engine. I returned from the NVIDIA G8800 launch on Friday, and spent the whole weekend fixing FPSC bugs for V104. I will continue in this manner until I have answered all the concerns of current FPSC users. I want a solid FPSC more than you guys!

BenjaminA & Bloodeath666 : Please email me directly with the urgent FPSC bugs you mentioned to lee@thegamecreators.com. Let us see if we can make V104 work for you guys

Doughboy : Sorry you have to go. Good luck with your future projects, thanks for checking out our stuff!

[anyone with showstopper FPSC bugs] : Please email me directly at lee@thegamecreators.com with as much information, screenshots and FPM levels as you think is required for me to reproduce your issue and solve it for V104!

A final thought about the current FPSC. Why would we stop maintaining our XP tool that took us three years to write, sold only for one year, which now has an expanding collection of model packs and a thriving community of game makers behind it? Why would we exchange that for a Vista community that does not even exist yet, where the equipment demands force only an elite following and is widely accepted as a year away from popularity? The answer, as stupidly obvious as it might seem, is that we won't stop developing for it! Not until we feel most of you are happy with the product.

So now you are happy in the knowledge that FPSC is in good hands, you probably want the inside story about this thing we call X10?

X10 is basically the working-title for our drive to upgrade our internal engines to DirectX 10 and Vista. I could bore you to death with the vast array of technical reasons why DX10 is so mind bogglingly great, but instead I want to highlight some of the benefits to you of our X10 plan:

hardcore users:
- you will be able to make Vista games before anyone else
- you will be one of the first to produce DX10 content
- there are features on a DX10 card than are totally exclusive
- be an innovator in a brand new territory - so many opportunities
- whatever you make will look better and run faster (by default)

casual users:
- by the time you upgrade to Vista, X10 will be well tested
- you will enter a community that has established advice for you
- most new machines will ship with Vista next year (+cheaper dx10)

We have a strong team, and are absolutely dedicated to making our software easy, affordable and fun. Thanks to the incredible dedication of the TGC community, we continue to work under your creative tyranny. Keep on posting guys!

One last thing, posts containing the words '..i get load of bugs..' or '..its buggy..' does not help me improve FPSC. Please help me in my mission to destroy all such rumours by emailing me your very reproducable bugs to lee@thegamecreators.com and together we can squash them. Cheers!

"Small, smart, and running around the legs of dinosaurs to find enough food to survive, bedroom programmers aren't extinct after all "
ultraplex
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location: cyberspace
Posted: 13th Nov 2006 12:51
wow i'll feel a lot better now..cheers Lee..

Never eat yellow snow
RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 13th Nov 2006 14:59
Just to say that the instancing feature in DX10 will allow you to say have 40 Aiko characters all in the same room, all animating at different frames and all using different textures.

PCs tend to get upgraded on a 3-4 year basis. So in 4 years time most people will be on Vista. TGC are aiming to hit bundling deals early next year with FPSC (thanks to help and support from nVidia).

Lee just told me he's fixed some big bugs in FPSC Dx9 which has been slowing the game play down (some issue with sounds was the culprit)!

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Bloodeath 6 6 6
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 13th Nov 2006 15:13
Quote: "A final thought about the current FPSC. Why would we stop maintaining our XP tool that took us three years to write, sold only for one year, which now has an expanding collection of model packs and a thriving community of game makers behind it? Why would we exchange that for a Vista community that does not even exist yet, where the equipment demands force only an elite following and is widely accepted as a year away from popularity? The answer, as stupidly obvious as it might seem, is that we won't stop developing for it! Not until we feel most of you are happy with the product."



Because whats the point once vista comes out alot of the members *including me* will be throwing DX9 fpsc away and getting DX10, only because lets face it, untill you can get DX9 fpsc to produce graphics like DX10, then DX will make more money for your Developers and us indi developers, Lee/rick either one of you who has dx10 in the making on your comps i need to chat with you on something, and have a question, and need a real big favor. does DX10 make overlays look better...like it handles transparency better? if so i was wondering if i made a blood overlay fpsc ready and you guys could atleast show me how it looks in dx10, just out of curiousity


Death has no end
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 13th Nov 2006 15:28
We are all going to have to switch to Vista sooner or later...some of us sooner than others.
It's not going to happen tomorrow or anytime soon.
Even with the switch to Vista there are going to be XP users and people who make stuff for XP users for quite some time.
I am not throwing everything away that I have done at this point and nobody else should either.
I am sure that as time goes on there will be previews,pics and other media associated with the next gen FPSSC for us to see.

Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 14th Nov 2006 00:55 Edited at: 14th Nov 2006 14:33
Thanks for that post Lee, it cleared pretty much everything up.

Dang! I should have waited a bit to buy my new computer, I got a top of the line graphics card and later i will just have to throw that away.

anyhow, I'm glad to know that tcg hasn't given up with fpsc xp.

Lizblizz
18
Years of Service
User Offline
Joined: 13th Dec 2005
Location:
Posted: 14th Nov 2006 01:42
Wow this seems like a good thing i think

Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 14th Nov 2006 06:02
We are all gonna switch over to Vista... unless, after seriously becomming pissed with microsoft, we all unite and create an operating system that will take windows down, once and for all.

Who is with me!

*crickets chirping*

Quote: "I'm sorry, but those features have absoluty nothing to do with DX10 at all. You telling us nonsense, really. Other game engines do have these features now and they don't use DX10 at all, just good old DX9."

It has to do with the capabilities of the medium between the hardware and the system. What you are saying can be summarized as such... "Because THEY can do it, you can do it". Unfortunatly, this is a fallacy. The FPSC Engine is NOT made in the same manner as other engines, it does not contain all 'enhancements' that those engines incorporate. And as TGC is an independent company, they do not have the resources to fully enhance the engine to modern standards.

Furthermore, several 'issues' occur because of the design of the engine as a whole. For instance, in games with a large amount of enemies, it would probally be better, in some circumstances, to have the enemy 'calculate' where the player would have to be for it to see it, so instead of repeatedly (raycasting?) it would just ask for the players location. HOWEVER, this aproach will be more CPU intensive if the enemy 'moves'. This approach would take additional time and effort for an situational increase of FPS. FPSC is designed to meet as many peoples needs as possible, when attempting to 'speed up' an engine, you try to adjust what occurs repeatedly, not what occurs occasionally (UNLESS, that is a signifigant source of lag).

You are comparing engines that are utterly dissimilar, FPSC was made to fit the needs of many (although some of the source is disagreeable) with limited resources and funds, games like Half Life 2 use engines that are made to fit the needs that Valve wanted with a large cashe of programmers and funds at their disposal. The ease in which FPSC implements the features you want over the Source engine should be considerd when comparing FPSC (I am NOT saying that the lua scripting isn't more powerful, I am simply saying it takes longer, and I know that several problems can be fixed with lua that fpi can not.)

So what DX10 really is doing is allowing TGC to add more in ontop of what they already have.

Wisemen are hard to find, they are tarnished by sayings and quotes that are not of their true nature.
Stamina
18
Years of Service
User Offline
Joined: 30th May 2006
Location:
Posted: 14th Nov 2006 17:24
This is hilarious,,,all you microsoft renegades,,,"DOWN WITH MICROSOFT". Get a grip people,,Microsoft has been doing new OS's for years,,but then again, many of you on here have no clue about that do ya? As a matter of fact,,the majority of you writing in this post arent even old enough to work to pay for the upgrade,,,,so shut up.

It just kills me. I personally remember the days of Windows 1.0 and 1.1, as well as being an old DOS man myself, but you know what, each time they came out with something new, the world said, " Screw that, I aint upgrading", well guess what? They upgraded because the market made them, just as it will make you eventually.

Sure there will be those anti microsoft geeks out there that still believe an OS can be created to replace the mass market of Windows,,but guess what? As much as I like Linux,,even THEY have yet to succeed in their goals.

Point is, unless your buying the software and hardware, stop crying because that means if you aint buying it, you parents are, and it's still no money out fo your pockets. If you are buying it, then buy it and stop complaining. Change in Operating systems happens at least, AT LEAST every 5-7 years,,,deal with it.

And that's all I got ta say bout that..

Happy DX10 Gaming.
Gamz
18
Years of Service
User Offline
Joined: 28th Nov 2005
Location: A bubble!
Posted: 14th Nov 2006 19:02
I just asked for FPSC for Christmas, so I hope I have lot's to look forward to without upgrading to Vista.

I am a manifestation of your subconscious.
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 14th Nov 2006 19:03
I wonder if people will be able to import their old levels into X10? That'd be a nice comparison right there; especially if speed, and gameplay increase/improve.


Kenjar
19
Years of Service
User Offline
Joined: 17th Jun 2005
Location: TGC
Posted: 14th Nov 2006 20:00
Does this version compile with save games and graphics options?

I lay upon my bed one bright clear night, and gazed upon the distant stars far above, then I thought... where the hell is my roof?
Airslide
20
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 16th Nov 2006 02:40 Edited at: 16th Nov 2006 02:40
While you guys bicker about FPSC this is all I've got stuck in my mind :
Quote: "DB Vista"




Now if I can just leech an extra $500 off my dad...lol

i need help
18
Years of Service
User Offline
Joined: 27th Oct 2006
Location:
Posted: 16th Nov 2006 06:47
wow now this gives me a reason to get windows vista i mean look at that so they're putting a graphics enhancment thing on fps creator!!

I dont get this program seen the tutorials but i dont understand them?
Patrick D3
18
Years of Service
User Offline
Joined: 9th Nov 2006
Location:
Posted: 17th Nov 2006 07:07
Ok... i´m a just a consumer and i´m not will discuss the TGC markething plans.

but i need to know...about the improvement of the FPS TOOLS

i will can create a bigger end level boss?

i will can create better shader??

i will can create cutscenes in a 3d packege (like 3dsmax) and export to FPS?

i will can create animated segments or level props, like a automated factory?

i will can create a bigger level, like a city of graw??

i will can create veicles and use them??

i will can create coop mission like GRAW??

i will have a universal scale in metric to create a realsize segments, characters and props, and get the job to create this thinks easy and realy fit on fps?

i have a lots of thinks as i whish.

this is more important to me. take a new X10 tecnologies, i realy can wait


the limitation of the game creathing is the programing, if you are can put the right tools in the hands of artist, (like me hehehe) you are will get more bealty games and the number of the users will grow.. just becouse ever single artist want to create your world in a game, put your heroes shoothing in your monsters and tell your history.

GOGOGO FPS heheehe

if someone have interest to know about my work, this is my website
www.d-3studio.com

sorry by my poor english!

C ya!
Roger Wilco
19
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 17th Nov 2006 17:40
Thanks for shining some light on my/our situation, Lee. I was very worried that the current FPSC was slowly seeing its end. While it'll most likely take a long while before we buy new parts for this computer, I'm looking forward to running FPSC DX10 someday in the future.

Oh dark, the darkness that dozes in the dusk. Throw it all away. No one can break you, nobody can tear you. You live an endless life forever.
- Everett Bradley - Throw it All Away (Theme of Shadow)

Login to post a reply

Server time is: 2024-11-25 22:26:13
Your offset time is: 2024-11-25 22:26:13