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DarkBASIC Discussion / The DB Classic Programming Challenge Thread

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Libervurto
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Posted: 19th Jul 2007 16:05 Edited at: 19th Jul 2007 16:05
@INH
Thanks

@LB
I just realised that there's no way to lose at my game!!!
Is this a problem?

I am king of the noobs!
Insert Name Here
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Posted: 19th Jul 2007 16:54
There are many games out there that are impossible to lose, their just a challenge.

I never tell the truth.
That ain't a paradox.
I always tell lies is though.
LBFN
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Posted: 19th Jul 2007 19:10
@ Obese

Typically, games that you cannot lose are some sort of a puzzle challenge where dying is not part of the equation. This game wouldn't fit that mold. I think the game would be better if there is some obstacle that you must overcome. Might I suggest putting in a time limit for each level? Perhaps an on-screen timer could be installed and it turns red or flashes below 5 seconds or something. You could also put in a master timer, where the beanstalk must grow to the top of screen by a certain time (each level would still have a time for completion). As an alternative, you could let Jack only miss so many raindrops.

LB
Comrade Robski
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Posted: 19th Jul 2007 20:52 Edited at: 19th Jul 2007 20:54
OK here's my entry: Virus Attack.

It is a complete game, but unfortunately I had to rush it at the end (no time to work on it tomorrow), so there is no story or instructions in-game - I'll post that stuff here:

The game takes place in cyberspace(tm). You play the part of a PC (large blue arrow) trying to download files from the internet. Unfortunately, nasty viruses are attacking. You must eliminate the incoming virus fragments (red arrows) while allowing the data packets (blue arrows) to reach you. Rotate your arrow using the mouse. You have two ways to defend yourself: A firewall surrounds you and will not allow virus fragments to pass. Unfortunately, given time, the virus can break down the firewall. You can repair broken firewall using the right mouse button. You also have a super powerful virus killing laser (left mouse button). Fire this at the virus fragments to kill them. Unfortunately, if you hit any data packets, you'll kill them too - and it will take longer to download the file. There are also powerups which appear from time to time. You'll work out what these do as you go along. You can shoot powerups with your laser if you don't want to collect them.

You reach the next level when the progress bar (blue bar, top of screen) is full. You lose if too many virus fragments reach the PC. The levels are endless, but become increasingly harder.



Sorry for the messy code, but i didn't have time to clean it up and make it all shiney!
Insert Name Here
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Posted: 19th Jul 2007 21:29
Not bad. The idea and graphics are good, but the mouse controls are a little hard to use, and I won my second file if I just did nothing.

I never tell the truth.
That ain't a paradox.
I always tell lies is though.
LBFN
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Posted: 19th Jul 2007 21:44
@ Comrade Robski

Very original game and very nicely done! I really like the 'electric' effect and to do that without media is very cool. Regenerating the firewall itself was also very impressive. On rare occasions, I was not able to destroy the incoming viruses (mainly when inside the firewall). You might want to show the goal for when the file will be completely loaded.

Nice work.

LB
Libervurto
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Posted: 20th Jul 2007 02:01
@ CR
Wow this is awesome! I have no idea how your firewall works that kicks ass
Very impressive
I did find it got a little repetitive though

I am king of the noobs!
Comrade Robski
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Posted: 20th Jul 2007 12:21 Edited at: 20th Jul 2007 12:21
Thanks for the comments guys,

Quote: "Not bad. The idea and graphics are good, but the mouse controls are a little hard to use, and I won my second file if I just did nothing."


Yeah I can believe that - I didn't get a chance to do a whole lot of playtesting on the 'finished' game, so I'm not surprised the difficulty is a little screwy. Also perhaps I should have allowed control with the arrowkeys.

@LBFN - thanks - the electric texture is actually one I submitted for a challenge a few weeks back - I finally got round to putting it in a game! There is a progress bar at the top of the screen, but I admit I should have maybe shown the percentage downloaded as a number or something.

@Obese87 - glad you like it. I accept the repetative comment though - maybe some more powerups would help....

@ Everyone: Thanks for all your positive comments and constructive critisism!
Pixelator
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Posted: 21st Jul 2007 00:16
@CR

sweet game

The problem with the gaming community is people think that the resolution of a game defines how good it is. I am not afraid to make a game where the main character is 50x50.
Libervurto
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Posted: 21st Jul 2007 01:40 Edited at: 21st Jul 2007 02:06
Ahhhh I havent been paying attention to the challenge!
I still have 20 mins!!

This was 4 mins late
TDK was later than me so I guess its ok lol



I am king of the noobs!
TDK
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Posted: 21st Jul 2007 02:05 Edited at: 21st Jul 2007 02:05
I wasn't going to enter this one as there were so many newcomers taking part. (I know it can put some of you off if someone with a bit of experience enters).

So, I handicapped myself and decided not to start my entry until tonight!

So, here's my entry - started at 6pm this evening.

As you would imagine, it's nowhere near finished, so there's little chance of it being placed. It's not too bad for six hours work though...



I'll carry on tidying it up and if I do a better version before LBFN turns up to declare the challenge closed, I'll post an update...

TDK_Man

Libervurto
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Posted: 21st Jul 2007 02:09 Edited at: 21st Jul 2007 02:11
@ TDK
That kicks ace Aaah now i see where i got my heading separator thing from. It was you! wow sub-conscious learning, weird.
I wish I'd put more work into mine now
But its a kiddy game lol

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NinJA999
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Posted: 21st Jul 2007 02:26
Wow, TDK! I especially like the explosions! The only thing is that my computer doesn't have a font called "Comic MS" maybe you meant "Comic Sans MS"?

TDK
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Posted: 21st Jul 2007 02:29
NinJA999

Yes - my error. Here's the updated version. I've also fixed the flickering score at the top too...



It's a race to see how much I can do before LBFN returns...

TDK_Man

Libervurto
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Posted: 21st Jul 2007 02:36 Edited at: 21st Jul 2007 02:38
Here's my second entry, 2D CUBE CATCHER!
This is based on something i just finished while i should have been working on my entry. Ironic
This is becoming quite a race lol



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NinJA999
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Posted: 21st Jul 2007 02:39
woah...that's cool. nice, innovative idea there!

Libervurto
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Posted: 21st Jul 2007 02:53
Update!
Catcher resizes to cube size, oooh looks cool



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Libervurto
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Posted: 21st Jul 2007 03:01
new 3-in-a-row powerup



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Libervurto
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Posted: 21st Jul 2007 03:18 Edited at: 21st Jul 2007 03:20
Final Entry!!



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Libervurto
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Posted: 21st Jul 2007 05:34
Can anyone beat 11pts?

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TDK
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Posted: 21st Jul 2007 06:35
I'll squeeze another update in as it could be my last...



TDK_Man

LBFN
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Posted: 21st Jul 2007 06:38
@ Everyone

The DBC challenge is officially closed and no more entries will be accepted. I will review the submittals and expect to list the winner/runner up tonight. Some very cool entries will undoubtedly make the judging difficult.

LB
TDK
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Posted: 21st Jul 2007 07:15 Edited at: 21st Jul 2007 07:25
I know it can't be included in the judging, but here's my final version as I'm off to bed now...



It's just about playable now!

TDK_Man

Libervurto
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Posted: 21st Jul 2007 09:05
@TDK
I like it, but if you run out of bullets it messes up.
You just wait for them to hit the cities and nothing happens after that.

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Libervurto
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Posted: 21st Jul 2007 09:17 Edited at: 21st Jul 2007 09:50
Quote: "I wasn't going to enter this one as there were so many newcomers taking part. (I know it can put some of you off if someone with a bit of experience enters)."


I know how it feels to see Mods and the like entering amazing programs, it can be a bit disheartening. But the reverse is also true, like in this challenge. As soon as you entered I knew my entry wasn't gonna beat it, so I came up with something completely different and worked much harder on it, I think 2D Cube Catcher, although rushed, has a much better chance of winning than Jack & the Beanstalk.
I think the main reason that noobs get discouraged is that they are seeing these great entries before they've even started theirs. But once they have an entry and are feeling pretty good about themselves, they're more likely to take on the competition. So delaying your entry was a good idea but I think you could have allowed yourself more time

I say they but I don't know if I qualify as a noob, I am certainly very bad in some areas, and have misused 3D so badly I'm avoiding it until I understand more. I would like to extend my 2D cube world to get a better understanding of how 3D works, the next step is to make rotating cubes! no idea how to do this lol

Off Topic: This is what Crazy Programmer had to say about the original program that I based my entry on.
Quote: "That's not a 3D cube. It's just a bunch of lines drawn on the screen."

See the Community Project thread for the entire stupid argument

[EDIT]

I just realised that the height line for the cubes wasn't going all the way to the "ground", so here's the fixed version.



I still can't get over 11pts

[Edit]
Wooh! 13pts :p, I'm kinda hogging the thread now lol.

I am king of the noobs!
TDK
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Posted: 21st Jul 2007 10:18
Quote: "I like it, but if you run out of bullets it messes up."


Well, it's far from finished. You have to keep your eye on how many missiles you have left (bottom centre of the screen).

The trick is to wait until more than one enemy missile gets close together then take as many as you can out with one shot.

Things get a lot more hectic in later rounds when up to 40 missiles come flying in at much faster speed.

When you've wiped out all the incoming missiles you get 100 points for each of the bases you have left.

I've not done the losing lives bit yet, but it's not too bad for an evening's work...

TDK_Man

Insert Name Here
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Posted: 21st Jul 2007 13:20
@OBese87- Not bad for such a short code!
@TDK- Very good for such a short amouunt of time.

I never tell the truth.
That ain't a paradox.
I always tell lies is though.
LBFN
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Posted: 21st Jul 2007 15:45 Edited at: 21st Jul 2007 15:46
DBC Challenge results. I posted this at 12:30 AM (my time) last night, but something happened with my internet service and it didn't go through, so sorry about the delay. First, a few comments:

TDK- Missile Command
First of all, you are a gentleman and a scholar.
I rated the last version that was received before the deadline. The game had very cool explosions. On the second level, part of the explosions were left on the screen and the cities exploded, but did not finish (I ran out of ammo at that time). The game basically stopped at that point and did not rain down missiles on my remaining cities. All in all, a nice effort for a few hours' work.

Obese87 - 2D Cube Catcher
I needed some rules and game info here. What was I supposed to do? The name implies that you move the box to the falling cube, but I did this and the cube did not disappear and I did not understand how the points were added/subtracted. LOL, all I could manage was 4 points!

Obese87 - Jack & the Beanstalk
I like the clouds and the game did have challenge to it. I beat the game, but the beanstalk had not grown all the way to the top of the screen. I did not see any info in the HUD. It was good to know when the water bucket was full so you could water the beanstalk. Something showing progress would have been nice. Nice splashing effect of the raindrops. Nice game.

Comrade Robski - Virus Attack
Cool, unique idea. I loved the electricity graphics as well as the firewall. The mouse control was a little difficult. The game was fun, but was a little too easy to play. On occasion, the incoming viruses would not be destroyed when I hit them with the laser. Very nice game overall.

Ninja999 - Dark Shooter
The text is too ssslllooowww. You could press a key to make it print more quickly, but the game didn't tell you to do that. It probably would have been better to press a key and then print all of the game info. A fun game to play. The player could move almost completely off the top/bottom of the screen. Proper placement of enemies would have avoided this need (in order to shoot them). In development, the game had all gotos replaced, an impressive accomplishment. Nice work overall.

INH - Gold catching game
A fun game that has a funny premise. Very smooth and quick movement of player. Some items would be placed on top of each other, placing a gold box on a 10 ton weight. An error occurred during play, Bob does not exist. Subsequent play repeated this error. This is a disappointment, as the game was really good.

The winner is:


Two
were very, very close for runner up. One has to be selected, so the runner up is:


Congrats to all.

LB
Libervurto
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Posted: 21st Jul 2007 18:38 Edited at: 21st Jul 2007 18:38
@LB
I didn't have time to do instructions lol, sorry.
No points are ever subtracted and the cube should disappear as soon as it hits the floor.
It works on my machine, what is happening on yours?

congrats CR.

I am king of the noobs!
NanoGamez guy
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Posted: 21st Jul 2007 19:10
Congrats Comrade Robski! Well done to all who participated aswell.

I wish I had more time for this! I had a great entry where everything spins inwards and you have to destroy them, but it was only half finished!


Nothing is impossible...
No really, it is.
LBFN
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Posted: 21st Jul 2007 19:11
Obese

Whatever the number is below the score is actually what increases and decreases. I see cube after cube pass through my box without
the score being increased. The floor doesn't go all the way across my screen. I guess I just don't get it.

LB
Insert Name Here
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Posted: 21st Jul 2007 19:24
Well done CR!
LBFN, could you specify whare you got the "bob does not exist"? I was sure that I had eradicated all of those...

I never tell the truth.
That ain't a paradox.
I always tell lies is though.
Comrade Robski
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Posted: 21st Jul 2007 19:26
Wow thanks LBFN! I haven't had a chance to try out all the entries yet but I'll be sure to do that tonight.

OK so looks like it's down to me to set the new challenge...

This one is called the Select an Object Challenge (or alternatively for those of you in the UK the Bo' Selecta! Challenege). I decided on this because I've seen a few questions on the boards about this topic.

The instructions:

Make an object selection routine, as might be used in a RTS type game to select units. Can be 3D or 2D. Mouse operated is preferred, but if you can come up with an imaginative keyboard driven one, that's fine. Show graphically which objects are selected.

Bonus marks for being able to select multiple objects.

More bonus marks for being able to move the selected objects around the screen.

Even more bonus marks for any other bells, whistles and whatnots you can think up.

What's that? there's already loads of object selection routines flying about out there (I think TDK has a 3D one, am I wrong)? No problem - why not use one of those to make a mini game?! Make a battle royale RTS of spheres vs cubes!

Hope people like this idea, if enough people hate it I'm happy to think up something else.

Oh, and the deadline, lets make it 1.5 weeks, so thats 1st August, midnight GMT.

Good Luck!
Libervurto
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Posted: 21st Jul 2007 19:28
@LB
Oh, the number underneath the score is the cube's speed (thought i'd removed that), and the reason you have cubes going in your box and not adding to the score is that they weren't actually in the box, I got the "height line" slightly wrong and it didn't reach the ground
And the floor didn't go along the whole screen because I was too lazy to move it.
Here's an updated version if you're still puzzled.



I am king of the noobs!
LBFN
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Posted: 21st Jul 2007 19:42
INH

Runtime error at line 165. Bob does not exist. I had to play several games to get it to do it again.

LB
Libervurto
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Posted: 21st Jul 2007 19:59 Edited at: 21st Jul 2007 20:23
The cube now changes colour just before it disappears to show if you caught it or not.
And more importantly I worked out how to change the perspective!
Use SHIFT and CONTROL to change perspective.
I feel so smart now

[EDIT]
New perspective helped me sort out the height line problem once and for all!



I don't understand how I've worked this out, and yet I am rubbish with 3D commands lol.

@TDK
Does this one work on your machine?

[EDIT]
OK the height line still isn't quite right, I can't get it in the centre of the cube. Can anyone help?

I am king of the noobs!
Libervurto
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Posted: 21st Jul 2007 20:43 Edited at: 21st Jul 2007 21:40
[EDIT]

I've now ditched the dodgy height line and substituted it for a "shadow" of the cube, this makes it much easier to play, and it's 100% accurate

There's now a precision bonus of 10pts!
I've also included a "Time_Limit" variable at the top, switch this to 0 if you just want to test the program out .



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TDK
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Posted: 21st Jul 2007 21:54
Quote: "Does this one work on your machine?"


Yes - no flashing at all. I scored 5 points.

TDK_Man

LBFN
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Posted: 21st Jul 2007 23:42
Obese
It works much better.

LB
Libervurto
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Posted: 22nd Jul 2007 04:39
@ LB & TDK
Glad it is working for both of you.
I am going to take this idea further to try and learn more about how 3D is displayed.
Have either of you tried anything like this before?
Any tips?
Have I got all the geometry right?

I am king of the noobs!
LBFN
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Posted: 22nd Jul 2007 15:01
Obese

There are two projects that I remember trying to give a 3D effect using 2D tools; one was a 3D maze kind of game where you went through hallways and into rooms, but fight scenes were 2D. The other had a spaceship that traveled over the earth bombing stuff and fighting alien craft in the air.

Quite frankly, these were back in the day when 3D programming tools weren't readily available. Since many commands are at our disposal now, people have pretty much walked away from what you are trying to do. This is not said to take away from what you are doing, as without question it would be challenging.

LB
Libervurto
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Posted: 22nd Jul 2007 17:52 Edited at: 22nd Jul 2007 17:56
Quote: "Since many commands are at our disposal now, people have pretty much walked away from what you are trying to do."

That's why I'm doing it

Well the reason I started it is because I'm making a 2D game, but I want it to have 3D collisions (see Community Project thread).

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luke810
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Posted: 23rd Jul 2007 23:56 Edited at: 23rd Jul 2007 23:57
I might enter this competition. I have been studying 2d/3d vector conversion stuff for awhile for my RTS game EcoEarth so it wont be to hard.
Libervurto
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Posted: 24th Jul 2007 00:45 Edited at: 24th Jul 2007 00:51
I need someone to back me up. I've just managed to convince Crazy Programmer that I am actually making a 3D world in my program and now I have another "non-believer", I'm getting very frustrated and the whole thing is clogging up the Community Project thread which is for the game me and DD are making.

AAAAAARRRRRRGGGGGGHHHHHHH!!!

http://forum.thegamecreators.com/?m=forum_view&t=110175&b=10&p=2

@CR
I like the challenge, this is something I've tried before but couldn't do
This also gives me the opportunity to expand my 2D/3D World (needs a better name lol)
I'm going to try and make an object editing tool!

@LB
This will definately require vertices

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Latch
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Posted: 24th Jul 2007 02:25
@Comrade Robski

Is this challenge a go? I haven't seen any objections.

To all:
In 3d, this seems to be a lot trickier than it has to. Here's a hint for one method, treat the screen as if it's a 2d paint program. All the tools are there in DBC without having to do any complex math.

Enjoy your day.
TDK
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Posted: 24th Jul 2007 07:49
Quote: "I need someone to back me up. I've just managed to convince Crazy Programmer that I am actually making a 3D world in my program and now I have another "non-believer"."


You're not going to like this, but unfortunately, your program technically isn't 3D - it's just fake 3D. In other words, it's 2D made to look a bit like 3D.

Your program doesn't use a viewport, scaling or transformations, to translate a 3D point in space into a 2D X/Y co-ordinate.

In proper 3D you would be able to pass all the 3D vertices to a matrix to scale or rotate it. You are unable to do this, so what you did really isn't really 3D.

I did this many years ago in GFA Basic - which didn't have 3D. In fact at the time, Windows and DirectX didn't even exist!

Actually, I just dug it out of my archive so you could see it:

GFA Basic Code - Not DB!



This program created a 3D capital letter F which you could rotate with the mouse. If I could find the compiler I could create an exe for you, but I've not come across it yet...

TDK_Man

TDK
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Posted: 24th Jul 2007 08:15
Found the compiler, but it's technology from last century and the resulting exe just won't run on my 64bit AMD.

I've attached it so you can try it yourselves (it's approx 60K in size).

TDK_Man

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Comrade Robski
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Posted: 24th Jul 2007 11:40
Yep, as latch said no one has objected so I think this one's a go
Libervurto
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Posted: 24th Jul 2007 17:45 Edited at: 24th Jul 2007 18:01
@TDK
I see what you mean, this was only a basic version which will hopefully serve the purpose it was made for (to detect 3D collisions for 2D sprites).
What actually IS a viewport?
If I changed the program to use vertices, instead of just having an origin point for the cube, would that make it real 3D? Then I could have scaling and transformation like you said. That'd be cool.
I'm gonna start work on this for the challenge so it's highly possibly I wont have an entry in time lol.

OK then, I'll call that one 2 1/2D lol.

[EDIT]
Quote: "Found the compiler, but it's technology from last century and the resulting exe just won't run on my 64bit AMD."

That does make it sound old lol.

It isn't working it says "bad instruction" or something like that.
I tried running it in Win95 mode but still didn't work

Thanks, I'm sure this will be of great help when I work out what it does lol.

So far I'm figuring
@name = procedure call
a = real number
a% = integer
// = remark

I don't understand what the SCREEN command does, is this like SYNC?
[EDIT]
No, sorry SCREEN is in the setup procedure so it can't be that. Is it the screen refresh rate?

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Libervurto
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Posted: 24th Jul 2007 18:15
@TDK
Can this be translated into DB, I'm giving it a go but getting stuck, I don't really understand the difference between a variable [a] and [a%].
No, I'm just making a mess of your code here so I'm giving up.

I am king of the noobs!

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