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Work in Progress / Weapons Online

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Dj Thunder
18
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Joined: 28th Jun 2006
Location: France
Posted: 1st Apr 2007 16:21 Edited at: 1st Apr 2007 16:22
After big changes for multiplayer, here the next Beta:

Weapons Online Beta 0.4

Hardcore Will Naver Die !
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 1st Apr 2007 18:15
Is it english?if so ill give it a shot.

Dj Thunder
18
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Location: France
Posted: 1st Apr 2007 19:28
Both French / English
You can choose when it start.

Hardcore Will Naver Die !
Benjamin
21
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Joined: 24th Nov 2002
Location: France
Posted: 1st Apr 2007 20:05 Edited at: 1st Apr 2007 20:05
I must say it looks rather impressive. There are however a couple of things I think you need to change. Firstly, it would be nice for you to implement WASD movement (using scancodes so that people like us can use ZQSD ), and secondly I feel it should be run in fullscreen desktop mode, rather than FSEX(which I assume it is). The reason I say this, is because with an FSEX application you can't tab-out and tab-in again without getting a crash. Other than these things, this is pretty nice, well done.

Tempest (DBP/DBCe)
Multisync V1 (DBP/DBCe)
aticper
18
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Posted: 1st Apr 2007 21:33
IT looks really good.

Noone was online, but it looked like it had a lot of potential.

I'm not paranoid. Stop thinking that I'm paranoid!
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 1st Apr 2007 21:40
As far as i know this game has no server list,so i couldn't see if anyone was online,but further i must say it was pretty cool.(But it loaded like 3 guns,and all i could get was the AK-47)

QuothTheRaven
22
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Joined: 2nd Oct 2002
Location: United States
Posted: 2nd Apr 2007 02:37
Downloaded the demo. Nice little game you got here. It's pretty simple and there's not a whole lot to it other than the multiplayer, which I didn't get a chance to test. Two things come to mind when reading this thread / playing the game. First of all, this is kind of nitpicking, but the term "beta" actually means a finished game (all models / functions are fully implemented) that is going through testing stages. The term "alpha" means a game where everything is there, but maybe there are a few placeholder models, unfinished sounds, etc.

Secondly, and this goes to anyone making a first person shooter, you need to lock the mouse to the screen by doing something like position mouse 320, 240 every loop. I have a dual screen setup, and whenever I play a FPS like this the mouse moves onto my second monitor if I turn right, and when I click I click off the application and the game minimizes, breaking it. If you lock the mouse you'll still have the exact same functionality, and also cater to us dual screeners.

Benjamin
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Location: France
Posted: 2nd Apr 2007 03:16
I'm not entirely sure if I like the idea of locking the mouse to the screen, unless it's possible to only lock it when the window is in view. The reason I say this, is because when testing multiplayer games I like to open two instances on the same computer, which is obviously very difficult when the mouse is locked.

Tempest (DBP/DBCe)
Multisync V1 (DBP/DBCe)
QuothTheRaven
22
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Joined: 2nd Oct 2002
Location: United States
Posted: 2nd Apr 2007 05:22 Edited at: 2nd Apr 2007 05:27
It only happens when the windows is active, yes. ALL industry games do this, by the way. Including third person shooters.

Dj Thunder
18
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Joined: 28th Jun 2006
Location: France
Posted: 3rd Jul 2007 03:00
Hi all,

Here the Beta v0.5:

WO Beta v0.5
Dj Thunder
18
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Joined: 28th Jun 2006
Location: France
Posted: 7th Jul 2007 02:22
And now, v0.6, with a lot of upgrades and optimisation ( see options )

WO Beta v0.6
Randomness 128
17
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Posted: 7th Jul 2007 02:30 Edited at: 7th Jul 2007 02:53
Ok, downloading!

EDIT: Too bad that site doesn't let me download faster. It'll only let me download at about 30-35 KB/S. Oh, well, it still doesn't take long.

ANOTHER EDIT: Very nice. My frame rate never droped below 60 at the highest settings. The animations for the weapons are spectacular.

Only two problems I found:

1 - With some of the keys, changing them in the options menu doesn't make a difference.

2 - The weapon model you used for the grenade launcher is actually a shotgun.

Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 7th Jul 2007 19:38
Quote: "2 - The weapon model you used for the grenade launcher is actually a shotgun."


No it really isn't. Take a look at it hard enough. Not a grenade launcher either, is it? Kind of like a flame thrower like thing.

This is very, very awesome. Looking forward to playing it against people. I have two issues though.

1. The bloom effect on the lights got really shaky when i moved back and forth.

2. Switching weapons with the mouse wheel was hard. There were lots of bugs, causing the player to pull out the same weapon repeatedly.

Randomness 128
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Posted: 7th Jul 2007 19:58
This is it, right? It's a shotgun.

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Dj Thunder
18
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Joined: 28th Jun 2006
Location: France
Posted: 7th Jul 2007 21:31
It was a try :p

Here a video showing multiplayer part:
http://b3dgs.free.fr/index.php?file=Download&op=description&dl_id=22
Randomness 128
17
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Posted: 7th Jul 2007 21:47 Edited at: 7th Jul 2007 22:07
Downloading.

That site is far too slow, though. It's only letting me download that file at 15 KB/S.

EDIT: Can't play the video. Just the sound.

Dj Thunder
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Location: France
Posted: 7th Jul 2007 22:27
click here: http://www.toocharger.com/telechargement/logiciels/combined_community_codec_pack/20400.htm

Just wait for the download ( automatic )


Yes, for many people, my website is slow, but i have 10gb free space, and it is free ... so ... i can't be dissatisfied
Satchmo
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Posted: 8th Jul 2007 17:08
Cool im downloading now(Max I get from your site is 33 kbs). Is anybody online?.

I like my sig.
sp3ng
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Posted: 9th Jul 2007 05:33
yeah it is a shotgun, its the Jackhammer


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djchaos
17
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Joined: 26th Mar 2007
Location: Brighton, UK
Posted: 10th Jul 2007 21:53
you CAN use model pack from FPSC it saya this on the site...

Quote: "This pack can also be used with other applications such as Dark Basic Pro. Once purchased the media has been packaged in such a way to enable you to enjoy the content immediately. If you are an FPS Creator user you can download the content and install it into the media library. An alternative installer is available to those who want to use the media outside of FPS Creator."
Randomness 128
17
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Posted: 10th Jul 2007 23:18
Good news. This game will work on a lot of computers. I tried it on an old computer (from 1999):

Windows 98 SE
Pentium 3 500Mhz
256MB of RAM
ATI Rage Fury

With these video settings:

Screen Size: 640 x 480 x 16
HDR Effect: Disable
Texture Quality: Low
Player Body: Enable
V Sync: Off


And the frame rate ranged from about 20fps to 30fps. The grass outside really slowed it down, though, to about 6fps.

Opposing force
19
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Joined: 10th Aug 2005
Location: England
Posted: 10th Jul 2007 23:21
Quote: "you CAN use model pack from FPSC it saya this on the site...
"


Um, yeah. Someone already mentioned that.

Advancement Games
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Posted: 17th Jul 2007 00:19
How did you get it so the gun was attached as a limb to the person, and how did you get it so that the camera was aligned correctly to see the attached gun?
Inspire
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Location: Rochester, NY
Posted: 17th Jul 2007 05:39
You're not from around here, are you?

The gun is attached to the limb, which is attached to the cup. (Family Guy reference)

Really. It's attached to the limb.

flip sk8r11
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Posted: 17th Jul 2007 18:12
WOW this game looks great much better then any of my games but why does the grass slow it down shouldnt it just be straight plains textured with the image of the grass and alpha mapped unless you have tons of them there, or your running a for next loop to update them to different textures in which case you can just run the for next loop like once every 3 loops.
Advancement Games
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Posted: 21st Jul 2007 19:33
I just can never get my arms with the gun aligned correctly whenever I do my FPS's. Really good work.
Conor B
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Location: Dublin, Ireland
Posted: 23rd Jul 2007 15:12 Edited at: 23rd Jul 2007 15:12
I think I may have found a glitch, grass is attacking me, oh no.

Don't look behind you.

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Inspire
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Posted: 24th Jul 2007 04:16
Haha, nice.

Mr Tank
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Joined: 25th Nov 2002
Location: United Kingdom
Posted: 24th Jul 2007 07:14 Edited at: 24th Jul 2007 07:17
This is great! Looks really professional. It seems very smooth on my oldish computer. Says 36fps, but feels like more.
I'm impressed with the shaders. Wasn't expecting them to work on my comp. You've convinced me to find out more about them! The environments look clear and varied, probably owing a lot to the lighting/ glowy shader stuff.
One thing that you might want to fix is the bullet damage decals on the walls. When you shoot a door, the bullet hole decal (and i assume the collision) only occurs when the door is fully closed. Also, the decal does not move exactly with the door- if you open a door with a decal on it, it kind of "jiggles", or lags behing the door's movement or something.
Another thing is with the rocket launcher gun, the fire decals seem to be orientated in the same way all the time, so they sometimes are viewed side-on. You just need to rotate these to the camera orientation, or point them at the camera position.

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Dj Thunder
18
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Joined: 28th Jun 2006
Location: France
Posted: 11th Sep 2007 03:13
Hi all

No no ... the project is not dead.

Here an update, Beta v0.71

If another player shoot, you will ear him ...

Zombie 20
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Joined: 26th Nov 2006
Location: Etters, PA
Posted: 11th Sep 2007 10:15
downloading now, it looks amazing..I can't wait to see it. I'm a big fan of fps.

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