Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / The TGC Code Counter (*** 1 MILLION would be nice ***)

Author
Message
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 24th Sep 2007 12:12
OK, I had a strange idea that people will either embrace or it will fall flat on it's face.

The idea is to add your source code to a counter, to see just how much code is being written in DarkBASIC (Classic, Pro, GDK). Add the number of lines you've written in any day, week, or project, so long as you only add your efforts once (that is, don't add 500 lines, 1000 lines, 1500 lines as your project builds. That would be 500 lines, 500 lines, 500 lines.)

I'll start with my current mini-project that I built last week, which is 2085 lines. When you add yours, make sure you include the total so far.


****************************************

0 +
2085
-----------
2085 lines.

****************************************


Digital Awakening
AGK Developer
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 24th Sep 2007 12:17
I'm only gonna mention this once. Simple Game Toolkit have been in the works for over a year but received multiple rewrites. It's currently down to 7276 lines but will only go up from here. Been somewhere above 9000 lines at one point.

7276 lines

[center]
CREATE games with ease! NO programming required!
WIP
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 24th Sep 2007 12:29 Edited at: 24th Sep 2007 12:29
Don't forget the total!

****************************************

2085 +
7276
-----------
9361 lines.

****************************************


tha_rami
18
Years of Service
User Offline
Joined: 25th Mar 2006
Location: Netherlands
Posted: 24th Sep 2007 12:33
****************************************

Wartorn: 2963 lines
TGC Heroes v0.35: 2770 lines

9361 lines.
2963 lines.
2770 lines. +
--------------
15094 lines.

****************************************


A mod has been erased by your signature because it was larger than 600x120
Grandma
18
Years of Service
User Offline
Joined: 26th Dec 2005
Location: Norway, Guiding the New World Order
Posted: 24th Sep 2007 13:21
Game 13125 lines
Editor 7579 lines
Total = 20704 lines


****************************************

2085 +
7276 +
20704
-----------
30065 lines.

****************************************


This message was brought to you by Grandma industries.

Making yesterdays games, today!
da power pwnerer
18
Years of Service
User Offline
Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 24th Sep 2007 13:48
Small 2D Medialess RPG:

3286 lines


30065
3286+
-------
33351 lines


http://Freewebs.com/noobisoft
Come to Noobisoft's website today!
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 24th Sep 2007 13:48 Edited at: 24th Sep 2007 13:49
Rewind a bit...we were on 15094 lines -

**********************************

15094 +
20704 +
3286
------------
39084 lines

***********************************


Veron
18
Years of Service
User Offline
Joined: 22nd Nov 2006
Location:
Posted: 24th Sep 2007 16:09
Main project: 5288
Side-project: 684

**************

30984 +
5288 +
684
-------
41560

**************


Mr Tank
22
Years of Service
User Offline
Joined: 25th Nov 2002
Location: United Kingdom
Posted: 24th Sep 2007 16:45
Veron- is your adding up right? Also it seems you wrote 30984 instead of 39084 that Batfink got.

Mine's currently 7628 lines, not including #included stuff, but a lot of it is commented out.

41560+7628= 49188

SUPER BADASS SPACESHIP X: WEBSITE
FORUM TOPIC
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 24th Sep 2007 17:46
Correction...

********************************

39084
5288 +
684 +
7628 +
-------
52684

********************************


Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 24th Sep 2007 19:36
cool idea.

My largest project so far is This is a map editor, written in DBC.
It is currently at 8194 lines of code.

If I will include Freddix GUI system that I am using with the application, it becomes a total of 10293 lines of code.
but as I didn't write that GUI, I will not include it, unless I have to.

So,

52684+
8194
-------
60878

I allways afraided from a clowns. aww..
Roxas
19
Years of Service
User Offline
Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 24th Sep 2007 19:50

(Made in paint)

Dude! Its Friday! Has currently 1697 lines

Final Fantasy X Battle System has currently 2071 lines

I have other projects aswell but they have been long death even massive liners but i just dont like them
Currently these projects are keeping me busy (At least this Dude! Its Friday! project!)

********************************

60878
+
1697
+
2071
-------
64646

********************************

[center]
zapakitul
17
Years of Service
User Offline
Joined: 1st Mar 2007
Location: In my world
Posted: 24th Sep 2007 22:13
Soul Blast - Land of Dwarfs
Soul Blast - Human Might

*********************************
1,386
+
451
.......
1837
*********************************



..
Dr Manette
18
Years of Service
User Offline
Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 24th Sep 2007 22:50
Immortal Guardian 2

60878
+1964
+1837 (zapakitul's code)
------------
64679

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 25th Sep 2007 11:18
I'll add Railrider, my AI comeptition entry to the pot.

******************************

64679
3710 +
--------
68389

******************************


Drew Cameron
20
Years of Service
User Offline
Joined: 30th Jan 2004
Location: Scotland
Posted: 27th Sep 2007 13:07 Edited at: 27th Sep 2007 13:30
Dumbow & Cool v1.4 - 17,938
Time Ship - 3,283
Dumbo's Adventure - 4,102
The Old Remedy Skating - 2,099
Dumbow & Cool Go Karting - 3,723
Dumbow & Cool Level Editor - 2,382
Crig the Slig - 1,383

Don't have any other projects on this comp, finished or otherwise.

My counted total = 34,910

68389
34,910 +

= 103,299

Who wants to touch me?

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 27th Sep 2007 14:32
Drew breaks through the 100K mark, subject updated for the next target - 200K

Adding a little at a time...SmartParticles = 6,219 lines

******************************

103299
6219 +
--------
109518

******************************


Chris K
21
Years of Service
User Offline
Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 27th Sep 2007 14:54
Subject change didn't come through for me...

-= Out here in the fields, I fight for my meals =-
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 27th Sep 2007 15:42
fixed.

Jess T
Retired Moderator
21
Years of Service
User Offline
Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 27th Sep 2007 16:49
Bounce (kind of Rube-Goldburg game): 2223
3D Clock screen-saver: 277
Common code library: 3445
Easter RTS (+ Editor): 3157
Jukebox program (I use it at parties quite often): 1422
A game with a name not appropriate: 600
Pipes: 408
Shogi: 398
Shooter On Rails (an IRC group effort) (+ Editor): 2826
RoboMen (2005 compo entry): 1849
Worms: 620
[url=]Gesture Recognition[/url]: 486

My total: 17711

******************************

109518
17711 +
--------
127229

******************************


With mine, alot of my projects use the common source library (or parts of it), so I've only included that once where it's actually used multiple times, but... whatever

Nintendo DS & Dominos :: DS Dominos
http://jt0.org
Morcilla
21
Years of Service
User Offline
Joined: 1st Dec 2002
Location: Spain
Posted: 27th Sep 2007 16:56
Let me help with my current DGDK project, MPL3D Solar System:

******************************

127229
80717 +
--------
207946

******************************
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 27th Sep 2007 17:55
Now heading for 300,000 lines, thanks guys!

Hey You
18
Years of Service
User Offline
Joined: 6th Jun 2006
Location: Everywhere you cannot escape me!!
Posted: 27th Sep 2007 18:48
ok, for me so far

Level Editor - 1 940
AutoSync (for work) - 438


207 946 +
2 378
---------
210 324


HEYYOU......Just the way it is.
Chenak
22
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 27th Sep 2007 22:07
Darkbasic Taskforce - 3421
Legacy - 2421
D&D - 2932 (not including lua source)
D&D Editor - 3215


210324 +
11989
--------
222313
z_man
17
Years of Service
User Offline
Joined: 7th Apr 2007
Location: Australia
Posted: 28th Sep 2007 03:05
Not got many big projects going but here is my code count addition:

Supercat 3, Pacman 3D (working title), Rollerway, and other projects (includes level editors)

In order of size
222313 +
1239
1022
761
897
460
381
--------
226692


Intel Core 2 Duo 6600 2GB DDR2 RAM Radeon X1600 Series Realtek Sound System

Persist and you will succeed.
Gil Galvanti
19
Years of Service
User Offline
Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 28th Sep 2007 03:10 Edited at: 28th Sep 2007 03:10
PoPR Engine: 6847
PoPR World Editor: 4703
Escape from Alendar: 2998
Virtual Office: 1232
My total = 15780

226692
+15780
_______
242472



Aaron Miller
18
Years of Service
User Offline
Joined: 25th Feb 2006
Playing: osu!
Posted: 28th Sep 2007 03:40
My old project, Game Developer: I can't recall how many lines where in the runtime because I don't have the runtime any longer. However, the editor which was released free of charge with source code (An image can be found here The image), had 1987 lines of code.

So

242472
+1987
---------
244459


Cheers,

-naota

DBP, $80. DBP's plugins, $320. Watching DBP Crash, Priceless.
NG Website Aex.Uni forums
Aralox
17
Years of Service
User Offline
Joined: 16th Jan 2007
Location: Melbourne
Posted: 2nd Oct 2007 02:12
1000 on my fledgling Roborb.

244459
+ 1000
======
245459

Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 2nd Oct 2007 02:26
My old zombie hunter game: 3920 lines of code.

245459
+ 3920
======
249379

I allways afraided from a clowns. aww..
jeffhuys
18
Years of Service
User Offline
Joined: 24th May 2006
Location: No cheesy line here.
Posted: 3rd Oct 2007 20:03
Legend of The Beast WIP...
884 lines.

249379
884 +
========

250 263


You're the 'th to view this signature!
halospree
18
Years of Service
User Offline
Joined: 17th Oct 2006
Location: Look behind you...
Posted: 4th Oct 2007 15:49
My Old DBPro game scrapped a week ago.. but 9853 Lines

250 263
9853+
========
260 116

If you wish to help me on my upcoming game, then you may send me an e-mail at vincentcody@hotmail.com, you will be responded to in less than 3 days...
Bizar Guy
19
Years of Service
User Offline
Joined: 20th Apr 2005
Location: Bostonland
Posted: 4th Oct 2007 18:53
Just our big projects?

BlockVerse:
3384
Dream (the code has been completely rewriten from older version, there is literealy no code left over):
3784
Old School Engine Demo:
898

260116
3384+
3784+
898+
===========
268182

Diggsey
18
Years of Service
User Offline
Joined: 24th Apr 2006
Location: On this web page.
Posted: 4th Oct 2007 19:44


AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 4th Oct 2007 22:23
Whoopee! We passed 300,000! I would add mine...but I don't think I have much over a thousand.

5867Dude
18
Years of Service
User Offline
Joined: 26th Jun 2006
Location:
Posted: 4th Oct 2007 22:40
Quote: "Whoopee! We passed 300,000! I would add mine...but I don't think I have much over a thousand."

I probally only have 100 lines top so far in me and blobby101's game!

Hobgoblin Lord
19
Years of Service
User Offline
Joined: 29th Oct 2005
Location: Fall River, MA USA
Posted: 4th Oct 2007 23:04
RPG Engine - 2040
RPG Toolkit - 4382
---------------------
6422
+371158
---------------------
377570 Lines

if we counted script for the rpg engine well there is another 15,000 or so

Kendor
21
Years of Service
User Offline
Joined: 31st Jan 2003
Location: Malta
Posted: 4th Oct 2007 23:24
Completed:

Crash Tester: 9798
Caterpillars - The Revenge: 11434
AlienGP: 7031
Save Private Ant: 4875
Buzzle Pobble: 4502
Nexky: 2974

Halted but want to continue:
Nia: 1612
Kitty Cat: 1043
Nvidia Compo Entry: 1879

Total: 45148


377570 +
45148
------------
422,718 lines
======

Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why.
Programmers combine theory and practice: Nothing works and they don't know why.
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 4th Oct 2007 23:30
Woooah! Now we can start using the word "million" in the title

Satchmo
19
Years of Service
User Offline
Joined: 29th May 2005
Location:
Posted: 5th Oct 2007 01:10
My awesome mmorpg nobody knows about

Nah, just joking.

Your about to get pwned.
Hobgoblin Lord
19
Years of Service
User Offline
Joined: 29th Oct 2005
Location: Fall River, MA USA
Posted: 5th Oct 2007 11:19
hmm a million lines of code, just thinking that if we coded 1 line per second that is still about 280 hours of coding, needless to say I do not type that fast.

Jess T
Retired Moderator
21
Years of Service
User Offline
Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 5th Oct 2007 11:30
What about those community projects?
And all the 20-liners (which are more like 150-liners when uncompressed)?

I'm sure they'd kick it up a notch

Nintendo DS & Dominos :: DS Dominos
http://jt0.org
DrDunc
19
Years of Service
User Offline
Joined: 2nd Nov 2005
Location: MemBlock 12 (alt. file Thinking12.mem)
Posted: 5th Oct 2007 15:32
I've got a couple of projects to add to the coding total...

Quens-A-Conses http://www.aussiesnrg.com/KiamaGame/Index_Develop.html
A game about teenage risk taking behaviour.
Drinking, Drugs, Sex, Abuse.

Version 1
2268 Main
412 Functions
------
2680

Version 2
8514 Main 3D 1st person interactive
563 Functions
2539 MiniGame - Driving
2324 MiniGame - Who wants to be a XX-head (XX = PotHead or MethHead)
-----
13940

Version 3 (WIP) too incorperate 5 mini-games
3761 New Version- Menu, Backdrops, FMV player, Player Input
466 Functions
------
4227

======
20847


The game of Life - in a 3D view
======
1732

A Pokey Reel game (for a commercial project)
======
6916


Total
=======
29495


422718 +
29495
------------
452213 lines
======

Getting close to the 1/2 mill!
5867Dude
18
Years of Service
User Offline
Joined: 26th Jun 2006
Location:
Posted: 6th Oct 2007 00:17
Come on TGC make that 1/2 a million
Guess what happens then


aluseus GOD
17
Years of Service
User Offline
Joined: 19th Mar 2007
Location: I\'m here. Now I\'m there. I keep moving
Posted: 6th Oct 2007 00:37
The game Im working on now...
126 lines.

422,718 lines
+ 126
____________
422,844 lines

Not even a strait suit, you, caramel, the recycling bin, uber code, and chuck norris combined can keep me safe from me. Mostly cuz I exist.
Master Xilo
18
Years of Service
User Offline
Joined: 8th Sep 2006
Location: Bern, Switzerland
Posted: 6th Oct 2007 01:47
LANdvantiX 6692
LANdvantiX server 1888
LegoMMORPG 3570
LegoMMORPG server 880
ExtendedTerrain XYZ 2560
ETXYZ Brushcreator 217
DarkLEGO 1089
Pacman Challenge 1577
------------------------------
TOTAL 18437

(There would also be many small/test projects, but I won't open all these sourcecodes!!!)

****************************************

422,844 +
18437
-----------
441281 lines.

****************************************
DB PROgrammer
17
Years of Service
User Offline
Joined: 9th Feb 2007
Location: Nowhere But Everywhere
Posted: 6th Oct 2007 10:31
I'll add my little bit.

Small FPS Engine
626
Image Converter
12(lol)
Animation Builder
162
3rd person game
443
World Creator
362
Noshader Water
138

My Total-->1743
Grand Total-->443024

I keep runing nowhere fast!
Code Dragon
18
Years of Service
User Offline
Joined: 21st Aug 2006
Location: Everywhere
Posted: 6th Oct 2007 18:41 Edited at: 6th Oct 2007 18:44
I'll add all my recent projects...

Mekal Engine
4,444 (four fours, weird huh?)

Pac-Man
1,912

Asteroids
1,437

SuperPong
1,148

Terra Pugna
668

Coin Collector
433

Game of Life
274

Breakout
253

Planet Simulator
155

Screensaver
147

Particle Maker
93

Super Mario Squares
50

-----------------------------------------------------------------------------------

My Total
11,014

Grand Total
443,024 +
11,014
------------
454,038

halospree
18
Years of Service
User Offline
Joined: 17th Oct 2006
Location: Look behind you...
Posted: 7th Oct 2007 08:38
Working on a project...
already at 1,256

GRAND TOTAL:

454,038+ 1,256 =
455,294
COMON GUYS ONLY 45,000 lines to go

If you wish to help me on my upcoming game, then you may send me an e-mail at vincentcody@hotmail.com, you will be responded to in less than 3 days...
Mr Makealotofsmoke
17
Years of Service
User Offline
Joined: 10th Dec 2006
Location: BillTown (Well Aust)
Posted: 7th Oct 2007 12:05
i made hello world loop with the trail

3+455,294
=455,297

AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 7th Oct 2007 15:38 Edited at: 7th Oct 2007 15:39
LOL @ Mr Makealotofsmoke.

Check out my ***FREE MEDIA*** at http://www.thorwall3d.com/!!!!!!!!!!!!!!!!!!!

Login to post a reply

Server time is: 2024-11-26 21:56:54
Your offset time is: 2024-11-26 21:56:54