Sorry CE, it's sands for Standard Royalty Free.
Taken from TS:
3. Rights Granted.
The Seller grants to the Member who either purchases license rights to Content via a Valid Sale, or downloads freely available Content submitted by the Seller, a non-exclusive, worldwide, license in any medium now known or hereinafter invented to: (a) reproduce, post, promote, license, sell, publicly perform, publicly display, digitally perform, or transmit for promotional and commercial purposes; (b) use any trademarks, service marks or trade names incorporated in the Content in connection with Seller material; and (c) use the name and likeness of any individuals represented in the Content only in connection with Your material. The Member license to Content in this paragraph is limited to Incorporated Content. Such use or republication, including sale or distribution of Content that is not Incorporated Content is prohibited. For illustration, approved distribution or use of Content as Incorporated Content includes, but is not limited to:
(i) As rendered still images or moving images; resold as part of a feature film, broadcast, or stock photography.
(ii) As part of a game if the Content is contained inside a proprietary format and displays inside the game during play.
(iii) As Content published within a book, poster, t-shirt or other item.
(iv) As part of a physical object such as a toy, doll, or model.
4. Rights Not Granted.
Absent a written grant of rights greater than that contained in paragraph 3 above, all other rights or sub-divisions of rights generally included in copyright are excluded from this license and remain the property of Seller.
5. Resale.
The resale or redistribution by the Member of any Content obtained from TurboSquid, whether For Sale or freely available for download, whether part of a Valid Sale or not, is expressly prohibited unless it is Incorporated Content as licensed above.
But I'm allowing redistribution of edited textures, major model changes or if you made a custom animation and script for FPSC. If it benefits the community then I'm all for it. I'm actually quit curious to see your custom scroll animation CE. Let's see it!
EDIT:
Also, not sure if anyones having trouble with the collision for the table, but if you set it to poly collision instead of box collision in FPSC then it collides perfectly. Not exactly sure how to set that in the fpe file. Any help is appreciated. The table might be a little big too.