SpaceBattle Shootout
DEMO 4 RELEASED
Hi all!
Demo 4 is finally here!
Or you could call it Demo 4 beta... Because there are still a bad thing about it... The menu looks awfull right now
But it will of course get fixed... Here's the download link!:
Demo 4
Again, a readme file has been included where you can read about changes and new features... And a new achievement and weapon upgrade text document has also been included, where you can read about the current achievements and weapon upgrades in the game, and how to get them.
Use the shield by pressing the "s" key... Note that you'll have to unlock it first! Find out how to do that by looking in the Achievement and weapon upgrades document...
I need to balance the shield more thought... Will be done in next release.
Enjoy!
Plans for final version(Next release!)
Here you got some plans for next release:
*New player ship model
*mines
*Get the menu done
*A training level
*Fully done user guide for the game
*Another new enemy
*As much bug fixing and code optimitation as I can
*More achievements and weapon upgrades
*Make the background switch between diffrent images
*Balance shield to fit with gameplay
-The Nerd
[EDIT]
Website
SpaceBattle Shootout got it's own website! Here's the link:
http://www.nerd.galekus.com
-The Nerd
[EDIT]:
Demo 3 is released!
Download Link:
http://www.nerd.galekus.com/SpaceBattle_Shootout_Demo_3.rar
More information can be found in the Demo 3 release post in this thread. For information about changes and new features, please read the Readme file that is included in the download.
-The Nerd
[EDIT]:
Seeking persons to test the new demo(4):
I wanna ask if there was anyone here that would be able to help testing it? This way I can collect results of the game running on other computers... To see how it runs. You will be included in the credits
if you help beta testing.
Now I don't want this thread to be filled(
) with "Let me beta test!" etc... So anyone who are interested please email me at:
kattenolleREMOVETHIS@hotmail.com
Any request of getting in the "testing team" happening in this thread will be ignored, so no reason to post it here at all.
PLEASE NOTE: There will may go some while before Demo 4 is released. I just start to seek persons now. This way it's easier for me plan beta testing and so on...
Thanks
-The Nerd
[EDIT]:
Demo 2 released!
Grab it here:
http://www.nerd.galekus.com/SpaceBattle%20Shootout%20Demo%202.rar
You need to copy and paste in your adressbar.
If you want to see changes and new features either read the included readme file, or find one of the last posts in this thread.
Hello all!
I've worked on a game for some while now. It's titled "SpaceBattle Shootout".
I hope i'm gonna catch the arcade style feeling for this game. It's 3D and maybe reminds a little like the old asteroids game. Except that there aren't any asteroids in this game, but enemy ships instead
I got this game in the New Year Resolution, for that I hope I will finish it
And I better do, because this game finally starts to go somewhere. And I also got a demo for you all to download, but before the download, here you got some screenshots:
This is screenshots from the early demo(And I wanna thank Scraggle really much for making those awsome backgrounds for the game). It's very simple, the only thing you need to do is to shoot down the enemys(there are 10 in the demo). It may not be that easy, but as I said, a little arcade feeling won't hurt
I completed the demo round with 70 left in energy, can you guys do it better?
The AI may need a little more balancing, but it works just fine right now
It's not smooth, but it works.
Here you got some of the future plans for the game:
Gico came with a great idea, with some kind of surviving mode. Before you start the game, you select how many enemies you want to fight against, then go fight them.
Un-lockable levels. If you complete something, you will unlock small extra levels, where you need to survive asteroids coming from the right side of the screen and you're in the left side of the screen need to shoot them down.
A better menu of course
And some better 2D graphics.
Be able to complete levels...
Some kind of upgrade shop.
Well, those are just some of the future ideas for the game. When you've killed all the enemies, no more happens. Controls and credits are included in a readme file in the folder.
I just wanted to get input from users early, so I can improve it the best I can
So please download the demo I have attached to this post, and tell me what you think about it. Both good and bad.
[EDIT]:
To do list before Demo 3 release
Okay guys. A little update here to keep this thread updated with the latest progress, and so you can see how close Demo 3 is to a release.
Progress before Demo 3 release:
= Not done yet.
= Being worked on.
= Done.
Menu Graphics:
New menu graphics implementet in game:
Better highscore system:
You will restart in the menu after dying, instead of the program just ending!:
Testing Testing Testing!!!!:
Demo 3 release!:
This list will be updated as progress goes So keep an eye on it
-The Nerd
[EDIT]:
Well, I just downloaded the demo to see if it worked, and it did. Now I survived the demo with 90 energy left...
[EDIT]:
Images of updates(These pictures also exist through posts in
this thread)
NOTE: This part is now un-supported. I will NOT put any new screenshots in this post. For the newer screenshots, visit the website, or look at the newer posts in this thread.:
Regards
The Nerd