Hey all!
Hopefully one or two of you will remember way back when I was making an RPG called Realms Of Tutopia. Seriously...no one? Lol!
Well having gotten royally frustrated with that I gave up coding for a while...but I'm back! Yay!
I've had a lot of ideas of late and suddenly got a lot of motivation and passion back for game making.
So please welcome back...Realms Of Tutopia! [Applause and cheering] Lol!
Well I am starting afresh. My old code was messy which along with the whole lack of decent media thing was probably the reason I stopped before. I have set myself goals for this game which are far more reachable. I have set high standards in terms of the techinal side of things because, without wanting to sound arrogant, I consider myself a competent enough coder. I have also told myself to accept the fact that the media isn't neccesarily going to be any good and just to live with it. If the game is good enough people won't mind and I may be able to get someone to help out when I have something worthwhile to show.
Well I figured that as people were so incredibly nice and helpful last time, I'd start a thread here rather than in WIP whilst it is in such early stages so that I can have even more motivation to keep going because of wanting to have new stuff to show you lot! Hence this post!
So I guess I'll go through the basics of the new designs.
Tutopipa Edit
The new level editor has many things planned. A to do list is below.
-Terrain
---Import heightmap
---Height editing
---Texture editing
---Light editing
-Plants
---Placement
-Water
---Placement
-Objects
---Placement of scenery
---Placement of openable chests/barrels etc.
---Placement of enterable buildings etc.
-Characters
---Placement of NPCs
---Placement of monster spawnpoints
-Zones
---Placement of zones
-Lights
---Placement
---Colouring
---Range adjustment
---Adding to my new 'light engine'
(I'll explain more on my light engine later.)
Realms Of Tutopia
As before, RoT (damn those initials! Lol!), is going to be heavily combat based. I believe, at least at the time, I was the only person to have made combo based real-time combat in DB and that combat will still be there but vastly improved. There will be the classic 3 styles to choose from; melee, archery and magic. I am planning for archery and magic to be in 1st person mode.
For melee combat, there will be many different swords to collect. Each of these will have a certain capacity for upgrades which are gained via visiting a blacksmith. Upgrades will include possibilities such as:
-Increased damage - Its in the name!
-Increased speed - Once more, i think you can guess!
-Poison - Poisons an enemy till he dies unless he has an antidote in his inventory.
-Improved critical - Increases the likelihood of inflicting double damage.
-Vampire - Returns a percetage of inflicted damage to your health.
Melee combat is fought via combinations of left and right mouse buttons, space,q and e. Left mouse button performs a fast but low damaging attack. Right click performs a slower more powerful attack. The two can be combined in various combos. Space will perform a massive amount of damage to a fallen foe; killing all but the strongest of enemies instantly. E is used to perform an 360 degree attack doing minimal damage but knocking everyone around you out of the way for a short time. Q is used to block.
Many bows will also be available and can also be upgraded in a way similar to the melee weapons. In battle, you will zoom in to 1st person mode and play just like your average 1st person shooter but with the added of fun of watching enemies walking around with arrows sticking out of them and, if all goes to plan, get pinned to walls.
Magic can not be purchased; you must be taught it. There will be all the common types with different upgrades possible via using a type of spell enough that you gain a level in it. For example, use fireball enough and inferno may become available. Different spell types that are planned so far are:
-Fire
-Ice
-Lightning
-Necromancy
-Telekinesis
-Holy
Using magic in combat will also result in the zoomed in 1st person view and again plays like and fps. Though once again, if all goes to plan, this should be really fun seeing the effects of all your spells upclose. Magic though can also be used outside of combat and may be needed to overcome obstacles. I won't say too much for fear of ruining the game.
Outside of combat I am planning for the normal quest solving, helping peasants etc. but I am also going to throw in the bonus of the Prince Of Persia style moves I made in Manuel. These moves will become available whilst in dungeons at least. I haven't yet decided whether there will be any use for them while you are outside.
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Well I'm sure there is a lot of stuff I will think of that I wish I had typed as soon as I post this but that'll do for now!
In the meantime, have a vid of the blood effect I am working on so far. The blood works with individual splats that fly off and land on the floor or wall.
http://s115.photobucket.com/albums/n304/andrewneale2004/?action=view¤t=blood-1.flv
I'll have a movie or at least screens of Tutopia Edit very soon.
Thanks all!
Andrew (T3H_C0D3R3R)