Hi Guys,
Some of you will have been making your own builds from Google Code, but here is the latest beta versions for the rest of you. Find below the links you will need:
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA1.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA2.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA3.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA4.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA5.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA6.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA7.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA8.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA9.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA10.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA12.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA13.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA14.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA15.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA16B.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA17.zip
Please use this thread to report any issues that worked fine in V117 but cause problems in V118, and also focus on the new features introduced with V118 such as entity flak, water, the new GUI system and the additional FPI commands. Have fun!
Quick Notes
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BETA1 - Continuation from last V117 beta
BETA2 - Introduction of upgraded stock weapons (hands and more)
BETA3 - Adds water, entity flak and GUI subsystem. Look for new level in samples folder for water, feedback to Hockeykid. Any unusual GUI activity, feedback to Robert.
BETA4 - Small tweaks and the finished GUI-X9 free version, built into FPSC from V118 onwards. Now you can design your own menu screens with ease!
BETA5 - Added new sample example GS21-ShotDamageType and the new FPI condition (and script) that goes with it - now you can have pixel perfect hit detection on any character that supports it (see forthcoming model packs)
BETA6 - Fixed various issues with water reflection/refraction (now works with full effects on and bloom too)
BETA7 - Fixed some AI tweaks, improved water reflection mix slightly and improved underwater collision and speed
BETA8 - Fixed numerous bugs from the google code issues board, and a few reproducible items from this thread
BETA9 - Range of fixes to improve stability and consistency (mainly from Google Code issues board)
BETA10 - Lots of tweaks from internal testing and Google Code issues board, happy testing!
BETA11 - Internal test
BETA12 - More fixes from the Google Code Issues Board
BETA13 - Fixed the Invisible Segment Issue (tough bug)
BETA14 - Fixed crash bug relating to fastbone effect array
BETA15 - A number of offenders from the Google Issues Board fixed. Almost ready to release this baby officially. Biggest Patch Ever!
BETA16 - A few more tweaks, including a new NOTHROWSCRIPT field for FPE characters who do NOT want their destroy scripts overriding
BETA17 - The same as BETA16 except the binaries are compiled with SAFEARRAYS switched off for greater performance (RC1 candidate)
I drink tea, and in my spare time I write software.