Quote: "*Sigh* DB, that would be quite silly of me, wouldn't it? Unfortunately for NG I am juding V4. It's not a bad system by any means. It is just far outclassed by Sparky's V2."
I am sorry. It just seems most people judge V3, please forgive me.
Quote: "Sparky's spherecasting gives the same quality of collisions as NGCs ellipses, but much faster and much easier to use. In addition, it has box collisions, which NGC lacks altogether. The collision bodies can be rotated, which NGC cannot do. It is because of the box collisions that I'm able to use it with Dark Physics."
I do not regularly use NGC, but if there is a feature that is missing, I know that Matthew would be more than happy to put it in. This next comment is by all means, not intended as an insult to TGC, anyone from TGC, or Lee Bamber. Matthew would be more than happy to put it in <purposely repeated>, but I cannot say the same thing for Lee Bamber and DBP. I can respect that you like Sparky's better. I will not argue with you over that, it is doing very well for your game.
<Congrats on that btw, it is doing very well.
>
Quote: "Using ellipses is a wonderful idea but it just doesn't pan out in practical use."
Using a highlevel language was a wonderfull idea back when assembly was the only one. But it was slower. Look where we are now. I'm sure you have an argument against that off the top of your head, but it is usefull, it has many uses. Think of, say, a tree. You can have an ellipsoid as the collision body, and it would curve perfectly.
Quote: "BTW, Purebasic uses Ogre. It is a very powerful, efficient system."
I have nothing but respect for Ogre.
Quote: "That's absurd. Why would he intentionally dumb down the description of his product? Why would the features of a product offend anyone? Wouldn't it be smarter to list all of the features to that someone might buy it?"
Because it compared to other products, such as DBP, BlitzBasic, etc. So, he made a quick webpage, so that he could get to work on a better one, without making others mad.
Quote: "What truth has been proven?"
Sorry, that was completely undescriptive of me. What I mean by that is "NF has been tested to be faster than all of those. Many people prefer NF over those languages as well."
Quote: "I see a fledgling game development language and no real information about it. I'd never buy such a thing."
Then don't. However, I ask that you would wait for the new page to come up before you judge it's information any further.
Quote: "Matthew even bashes DBP on his forum. That's so unprofessional."
I don't know where you have seen this, but Matthew, as a person, is entitled to say what he likes on his own forum. However, if he said that on behalf of his company, it would be unprofessional.
Quote: "I didn't buy DBP because it bashed anything, I bought it because it had the features I needed at the price I could afford."
You just described the reason why I bought Nuclear Fusion.
Quote: "You're arguing with me by making illogical sweeping statements that are based in feeling, not fact."
People can become edgy if you tell them that what they are doing is stupid. However, what I did was give you fact.
Quote: "I have no emotional attachment to DBP, I'll use anything that is good."
You haven't used Nuclear Fusion, how do you know it's not better? ASM is better in terms of performance, why don't you use that? C++ is better than DBP in terms of performance, memory, and functionality, why don't you use that? Now, I am not taking blows at DBP. DBP is better in syntax, and comes preloaded with all a bunch of good features. It is ideal to someone who has no programming experience, to people who have plenty. DBP is an amazing language which you can build plugins for to extend it, or use pre-existing plugins. In fact, I recommend that any new programmer get DBP over NF. That is subject to change however. Because NF requires you to have C++ knowledge, but Nuclear Basic will not.
Quote: "I really don't know what you're trying to get at."
I'm trying to defend my reasons for using NF versus DBP. That's what this all started with. An informative response to everyone watching the topic and wanting the engine rather than leaving the thread empty for severel months.
Also, Cash Curtis, PLEASE respond to my "white flag" comment. I don't want to look at any of your posts thinking "Well, better prepare to argue with Cash Curtis today.". PLEASE just respond. I respect you very much as a member, a programmer, and a person in general. Also, incase you are wondering why I am not saying "Cheers, -db" anymore, it's because across forums I have different names, and it gets confusing. So, that is why I am using "Cheers, -naota".
Cheers,
-naota