Well, thanks for the overwhelming response, it seems that my intial fears , while not completely unfounded were slightly overstated.
Luckily no one here knows where I live lol.
Seriously though , thanks to everyone who took the time to post and congratulate us regarding this, it was by no means necessary though.
We have done what everyone on these forums are capable of doing.
In time it had actually become sort of a challenge for us to see how far we could push FPSC , and I know that despite our first attempts being nowhere what they should heave been , we're really trying to push limits with our newer projects.
As some of you who have been around for some time will know by most of my contributions to this board , I have always been and will continue to be true to the concept that we are all peers , working with the same toolsets , waving the same banners, and striving to achieve the same goals.
In that light, as PAS has also stated above, Whenever I am needed, even if only to bounce a couple of ideas off, I'll be here.
And I know I'm opening myself to a lot of hatemail as well, but I'll help in whichever means is possible.
Anyone, and I do mean anyone can reach me on this mail addy:
Nanotechsa@yahoo.com.
I'm by no means pretending to be the solution to anyones problems, sometimes not even my own , but if you want to ask a question , need to throw some ideas around , talk about publishing etc , feel free to contact me.
We have in fact also started doing a bigger project , and will try to keep everyone updated if there is some interest.
@Keith - I could never have organized and run the level design competition system half as well as you have these last months.
you have taken a fledgling idea, aimed at banding a community together and grown it into a showcase for users of this engine.
For this I congratulate you.
@Johannes - Long time no see Buddy, I'll be seaking to you soon about some stuff we need lol!!
@PAS - as always PAS , great inset with some words that strike true no matter what the subject.
Look forward to doing some serious business with you.
@Trinity, great , if you have any problems, let me know , we had a lot of trial and error development on that.
@Xplosys - Right on, I knew you were right LOL!!
@Butters - I have all the copies I'd ever need , we normally get a production run sent to us by our publishers, but you can reach me anytime for an addy.
@ROlfy - Thanks as always, you'll be hearing from me soon.
@Jenkins - thaks for the support.
Oh before I forget, yes our current site is terrible, we are actually working with a large ISP at the moment and as soon as our joint project is pupublicly launched we'll have a new joint site for everyone to check out.