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FPSC Classic Product Chat / FPSC game published and on store shelves...

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Van B
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Posted: 8th Mar 2007 15:19
This is so ironic.

People might say this prooves a lot, that you can make an FPSC game, even with stock media, and sell it - a lot of us, including me said it shouldn't be done, some said it couldn't be done... But the irony for me is that it was posted as a sorta complaint!, just like some said it would.

I stick by my guns, people should not be looking to sell FPSC games made from stock media.

But damn the latest project looks cool, those characters look great and the game just looks tons better than standard FPSC games. I think you should be an example to people Zaku - not because you got a FPSC game published, but because your pushing the envelope, developing your ideas properly, and using a very strong art team to get the graphics where they need to be. Good luck with it, I'm sure people will really appreciate the style.


Good guy, Good guy, Wan...
PAS
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Posted: 8th Mar 2007 16:13 Edited at: 8th Mar 2007 16:14
@ Wizard of ID: I can understand you getting offended. I think people stereotype countries to much. I myself was born out of the US but was adopted as a child and raised here after that.

@ Zaku: I thought your comment about fighting off lions was funny. LOL. But I thought it was ironic when you contacted me because a good friend of mine who I dated before I met my wife is from Nigeria. You honestly have some well educated people in Africa like you do anywhere else in the world.

Anyways, geting back on subject, I have some ideas I will be emailing. I want to try to form some partnerships with some serious game developers and I am going to make a thread about that in the near future when I am done finishing the sites and adding content. Should be by next week sometime.



K.L. Phair
FredP
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Posted: 8th Mar 2007 16:48
I deleted some of the political commentary.
Let's keep this on topic.

SamHH
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Posted: 8th Mar 2007 20:44
what engine was the racing game made in? also the newsletter said 5 fpsc games it seems that some werent.
Inspire
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Posted: 8th Mar 2007 22:28
@ Filya

Quote: "who are you talking to Inspire? Seems out of the blue."


I was in a hurry, and I didn't see Zaku's post, so when somebody used the word you, I thought they were referring to Butters. lol

filya
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Posted: 8th Mar 2007 22:35
lol oh ok.

-- game dev is fun...but taking up too much time --
Matt Rock
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Location: Binghamton NY USA
Posted: 9th Mar 2007 02:29 Edited at: 9th Mar 2007 02:44
First off, this (the nanogames website) is the worst website I've ever seen. It loads great, and I was thinking "wow, this could go somewhere," but that's when the cheesy early-nineties rock kicks in, and the obnoxious bleeps ring out when you hover your mouse over a game... travesty. My site sucks but I don't pretend that it's great, lol.

Secondly, does anyone else think the Sturmgart box looks freakishly a lot like the FPS Creator box? Same colors, same basic design, just slightly different?

Anyway, regardless of the few faults I see with their poor attempts at marketing this game, at least it's being sold, and they should be proud of that. And if it's being sold in a major outlet like HMV, more power to them.

This isn't the only game they've apparently made using FPSC. Take a look at A.R.C. Lite on their website... looks an aweful lot like base models to me. I'm guessing their game "Bunker 16" will use base models as well. Someone needs to explain to this studio that if they keep releasing games with the same assets, they'll stop selling said games and ruin their reputation with consumers for the rest of eternity. But hey, trial and error never hurts, they'll learn a thing or two about marketing as they make mistakes... it's a growing thing .

Anyway, good for them. Hopefully this means we'll start seeing more FPSC (and later, FPSC X10) games being sold commercially. I'd love to know how many units they've sold so far and what sort of business model they're using... it's important that FPSC gets a few decent-selling commercial games released to provide it with a ground to stand on

Edit: I didn't see pages 2 & 3 my bad!

Congrats Zaku, but I definitely have a few suggestions if you're willing to hear them:

1. Ditch the music on the website, or find better music. No offense, but it's genuinely bad, the raunchy 90's hair guitar needs to go And the bleeps as well, otherwise it's a good site (better than mine, for sure), but the music is a serious turn-off

2. Post more information about the games you're producing and have released. Put up screenshots, maybe a video and other information as well. If your publisher told you they'd handle all of your marketing, they were lying to you... marketing begins at home, and you should ALWAYS assume that people will find your game's website long before they find it on a store rack somewhere. And if your publisher won't allow you to do this, then it's time to find a different publisher. I live in New York in the USA... we don't have an HMV store here, and I'm assuming there isn't one anywhere else in the United States either, and that's an enormous market that you should be going after. And they'll more than likely discover your website before they see your game on a store shelf.

3. If you crank out games too fast and you don't mix up your assets ("media") a bit, you'll start driving away customers. I've seen this happen a number of times to a number of studios and never with pleasant results.

4. If you don't have a proper business model yet, now's a great time to get rolling on that. If you don't have one and aren't sure how to get it up and running, feel free to e-mail me and I'll gladly take some time to help you create one . You don't want your publisher owning your soul! Professionalism should always be your first priority, and without it, profit doesn't matter. But if you already have a model set up, I guess this is just aimed at people who don't know that hehe.

Anyway, good job here, I'm hoping to see more from your team and hopefully in the future you'll expand to modifying the engine and bringing in original assets. Good luck!


"In an interstellar burst, I'm back to save the universe"
Candle_
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Posted: 9th Mar 2007 03:38
Let me know if you want someone on your team to do your some new segments etc..
gbc.games@gmail.com
I do trees too
http://rapidshare.com/users/M7VK7Z

ZAKU
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Posted: 9th Mar 2007 08:43
@Van B - You're completely right, releasing a title with stock media at this point would be almost impossible, it was different when we were just starting out and in all honesty was a move generated by the need to get somehting out into market as proof of concept for the company, well, that and everything lese I've mentioned.

Thnaks for the kind words about our new titles, we are really working on the outer limits of what's possible.
Once we release the demo's you'll see what we mean.

@Matt - yup we know the websie currently does nothing, hence the relaunch and rebrand along with the ISP.

@Candle_ - you'll definately be hearing from me in the not too distant future.

KeithC
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Posted: 9th Mar 2007 12:37
Might want to make your siggy clickable as well, Zaku.

Komet
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Posted: 9th Mar 2007 12:57 Edited at: 9th Mar 2007 12:57
A lot of game designers and book authors websites suck, that's nothing new.

As a web developer I've come across many so-called professional web developers who also produce awful sites, many of them infact are lost without their dreamweaver as they never learned to code by hand in notepad or vi.

If you want a laugh here is a true story, several years ago I used to know someone that used to offer web design services... a client paid him £1000 to develop a 5 page site, the client got his site done in rapid time and the web developer cowboy took a long holiday on the financial proceeds.

Unfortunately for the new proud owner of the website the developer cowboy did not learn the code for an e-mail link and that button did not work. When he returned from holiday he was asking on forums how to create the link!

I think the cowboy owns a ranch now
RedneckRambo
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Posted: 9th Mar 2007 16:06
Keith- Going back to my noob roots. How do you make your sig clickable. Sorry for going off topic.


http://www.fpsinsane.co.nr/
Inspire
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Posted: 9th Mar 2007 21:19 Edited at: 9th Mar 2007 21:20
Like this.


RedneckRambo
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Posted: 9th Mar 2007 23:56
Okay, thanks Inspire.


http://www.fpsinsane.co.nr/
MikeB
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Posted: 5th May 2007 22:31
Anyone who has not seen FPSC should be impressed at the quality that a game can be.

From what I've seen of your game (Fireflies) Butters, that could easily sell.

If I sell games, I'll sell them for £1 on the internet.

Everyone can afford a pound.........


E.D.
P.S. Congrats NanoGames.

Duplex
User Banned
Posted: 5th May 2007 22:42
Butters, I live in the UK and have a local HMV but I could not find the game anywhere, What was is called?


The Dup

If only you were me... Then You'd understand.
fallen one
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Posted: 5th May 2007 23:30
Just because its on the shelves doesn't mean it will make money, the game could be on a sale or return, as in the store doesn't buy the game, it takes the game, if it sells, it takes it, if not the games go back to the publisher, if the game sold poorly the publisher could end up with loads of games back and in the end not make any money, see I doubt a store will take valuable shelf space and put anything on it, you have to compete with the other games, if you do badly you are off the shelves choose who you are, so you have a short window to make it, or you are off, this game cannot compete with big name titles, it will be there because the store is doing sale or return deal with them, they have to take it as they are a small publisher, these will be getting returned when they don't sell, and that's the end of that enterprise thank you.
MikeB
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Posted: 5th May 2007 23:36
It's called sturmgart I think.

E.D.

BIG computer geek
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Posted: 6th May 2007 00:50
random comment of the day only slightly on-topic:

good products are sold to expensively, say if the PS3 (425 quid) lowered its coast say 100 quid, it would sell twice as fast

Did somebody say... SUGAR!!!!!
Benjamin
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Posted: 6th May 2007 01:04
Quote: "say if the PS3 (425 quid) lowered its coast say 100 quid, it would sell twice as fast"

Yes, and it would lose Sony a whole lot of money.

Tempest (DBP/DBCe)
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bsgamemaker
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Posted: 6th May 2007 03:23
One thing about it, Zaku is probably making some money, and we just don't know about. He may not be making millions but he's making some bucks to where he's doing other projects.

People should have more faith in putting out there own projects, and don't knock others when they do. He also took a chance, and that's all that counts, even he doesn't make a whole lot of money, or no money at all. Personally for my self I'm going to transfer my projects to FPSC X10 because so far it has the quality and speed I'm looking for in my projects.

Bsgamemaker...
Duplex
User Banned
Posted: 6th May 2007 08:04
Is this the game butters?

http://www.hmv.co.uk/hmvweb/displayProductDetails.do?ctx=280;-1;-1;-1&sku=601297

If only you were me... Then You'd understand.
Shadow heart
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Posted: 6th May 2007 09:43
wow huge debate. Said earlier, not everybody does know about the "custom media" or "stock stuff". And it can seem impressive to the kid who just plays. But still....

you know I guess it's cool that they got a game out there. But I mean I would have custom media. I didn't know you could get a game out there with alot of custom stuff but i dont' know. i guess...

to the ones thats trapped inside of you, this is it!!
Ollie is my name
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Posted: 6th May 2007 14:08
I think that this just shows the potential of FPSC even when used by people who have no scripting knowledge. Of course the potential would hopefully be even bigger with games made by people with a knowledge of scripting etc.

Not sure if those sentences make sense, anyway, you get my meaning. Good on them.

Ollie

I already gosth one!
Conjured Entertainment
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Posted: 6th May 2007 15:33
Quote: "No we're not planning to take over the world, yes we will colonize Mars"

So, you won't be disturbing my conquest, but we have a race for Mars eh?
                                               

Quote: "Gee looks like "everyone" was wrong. looks like tgc was right after all,"

Speak for yourself.
Since FPSC's release, I have said that a game using FPSC and its stock media could go commercial.
"Everyone" said I was wrong. NAHA

Quote: "People might say this prooves a lot, that you can make an FPSC game, even with stock media, and sell it - a lot of us, including me said it shouldn't be done, some said it couldn't be done..."

Since the first month of FPSC's release, I have said that a game using FPSC and its stock media could go commercial.
"Everyone" said I was wrong. NAHA
As I have argued before... game making is not limited to those who can create 3d models.
It doesn't matter if you are using stock media or model packs.
What matters is the whether the game is fun to play or not.
Is this a modeling contest or are we supposed to be making games that people will enjoy playing?


Quote: "@Van B - You're completely right, releasing a title with stock media at this point would be almost impossible, it was different when we were just starting out and in all honesty was a move generated by the need to get somehting out into market as proof of concept for the company, well, that and everything lese I've mentioned."


I would say you are wrong, but you did say ALMOST.
I wanted to get something out fast too ZAKU, so I can relate.



Congratulations ZAKU!
Keep up the awesome work!

Don't forget to visit Conjured Entertainment
Cherd
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Posted: 8th May 2007 21:27
wow! Im not angry lol I think good on them, they obviously found good marketers, I mean hopefully by the time im finished my 2 projects i can get one of them published like they have, if they have gotten a game made of entirely stock media and not great level design published, i think it gives us all hope lol

Disturbing 13
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Posted: 8th May 2007 21:38
The stock media is not bad at all, It's been pointed out already that we are just so used to it that we want to see fresh stuff, but If you are in need of something and it's in stock media, I say use it; no sense in reinventing the wheel.


Person99
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Posted: 11th May 2007 05:53
Well, considering that this is supposed to be in Australia, not many people will know FPSC and it's stock media. All they see is a neat-looking game, and decide to buy it.

The Person99 awards go to: 1. Jack the Ripper for hardest crime scenes. 2. Peter Petrelli for most powers. 3. Superman for longest flight. 4. "The Doctor" for best time travel machine.
Deathead
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Posted: 11th May 2007 23:44
Maybe i should rip people offLOL!

JOIN NOW!Or be square!
Fungames
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Posted: 11th May 2007 23:53
Wait,we actually model and texture and script and Nanogames just uses the model pack it comes with?Nanogames should be gutted for such a game.

The Urban Pack V2(W.I.P.)
-over 20 Entities and segments
-Including Urban Pack V1 Redone
Shadow heart
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Posted: 12th May 2007 04:37
wow i can't believe this happened. It just proves what a great engine FPSC is and how a game can get sold.

to the ones thats trapped inside of you, this is it!!
MikeB
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Posted: 12th May 2007 17:00
I'm on Shadow heart's side.

E.D.

PAS
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Posted: 15th May 2007 17:02 Edited at: 15th May 2007 17:37
I deleted this for sake of the AUP. I dont want to get banned from the forums.

K.L. Phair
Jeremiah
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Posted: 15th May 2007 17:21
Posting those messages from them and including your commentary, could be construed at slander. I would delete these posts if I were you, unless you can be certain that no legal action will be brought against you.
PAS
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Posted: 15th May 2007 17:26 Edited at: 15th May 2007 17:42
I do not want to get banned form the forums so I will just forget about this. All I can say is I am going to focus on my games and thats all I am worried about right now.

Jeremiah, Thanks for your post. It was not slander, but I am not going to be known for stirring up trouble in these forums. I am not going to defame myself because of this experience I had.

K.L. Phair
fallen one
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Posted: 16th May 2007 01:09
Quote: "wow i can't believe this happened. It just proves what a great engine FPSC is and how a game can get sold."


Its the first but it wont be the last.
If you make a game, and it works, you can sell it, its that simple, so yes, fpsc allows you to that more simply than any other engine I know of, its not the best at some things, but it is the best in terms of ease of use, so for that, yes it is a very good engine.
zZRSGZz
User Banned
Posted: 16th May 2007 02:11
Butters that is pretty amazing also ANSWER THE E-MAIL I SENT YOU I NEED LYTE:FX DUDE!
TZap
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Posted: 17th May 2007 23:35
I can only admire them for getting the game on the shelves. This should be a great advert for fpsc and can only encourage us to do better.
Benjamin
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Posted: 18th May 2007 01:06 Edited at: 18th May 2007 01:06
What I can't believe is the sheer amount of people that are jealous that this game is out there on store shelves, and are calling it crap because of it. It just goes to show how immature some people can be. It isn't ripping anyone off simply for using stock media. You are allowed to do the same, it's just that you don't want your game looking like someone else's.

Tempest (DBP/DBCe)
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IT Guru
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Posted: 18th May 2007 10:50
I totally agree with Benjamin.

Don't be angry/jealous because someone has had the gumption and luck to get their game out in wide world, get your own out there. That is what I am doing with my Son - 3 FPSC games and 14 others (not made with FPSC) have been under development for 13 months, in fact we are taking it a few stages further in setting up a Game Studio and a Game Publishing company.

So don't get angry - get on with it and sort out your own game!

Good judgment comes with experience. Unfortunately, the experience comes from bad judgment.
MiRRoRMaN 64
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Posted: 18th May 2007 13:46
LOL and the website was from stock too, flashkit.com if I'm not mistaken!


amigacam.net.tc
Dr Distracto
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Posted: 19th May 2007 11:36 Edited at: 19th May 2007 11:38
Sure, good for you, you made a lot of Moolah by putting an FPSC game on the market, BUT THE GAME IS TOTALLY CRAP!!!

I wouldnt play it even if it was offered to me FREE!!!!
FredP
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Posted: 19th May 2007 12:04
How do you know the game is totally crap?

Benjamin
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Posted: 19th May 2007 13:14
Quote: "How do you know the game is totally crap?"

He doesn't, he's just jealous.

Tempest (DBP/DBCe)
Multisync V1 (DBP/DBCe)
Inspire
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Posted: 20th May 2007 04:02
Quote: "Sure, good for you, you made a lot of Moolah by putting an FPSC game on the market, BUT THE GAME IS TOTALLY CRAP!!!

I wouldnt play it even if it was offered to me FREE!!!!"


Let's see yours.

Person99
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Posted: 20th May 2007 09:29
Quote: "Sure, good for you, you made a lot of Moolah by putting an FPSC game on the market, BUT THE GAME IS TOTALLY CRAP!!!

I wouldnt play it even if it was offered to me FREE!!!!"


So you went over to the store, bought a copy of one of the games, played it through, just so you can declare it as crap?

Again - The FPSC stock media is pretty good. People don't realize that if they use it right, they can make some pretty cool stuff with the stock media alone.

Who will die first?
Dr Distracto
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Posted: 20th May 2007 10:20 Edited at: 20th May 2007 10:27
I guess i should be taking this game as an encouragement, i was just angry to see that someone got a game published while people like inspire, wehtam, CoZ, etc etc work hard to make a game WORTH publishing.

sorry for the harsh words ZAKU, i guess i owe an apology, but next time, you should make some new models, or at the very least, re-texture a bit.

once again, sorry
Dr Distracto
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Posted: 20th May 2007 10:29 Edited at: 20th May 2007 10:39
I guess i should be taking this game as an encouragement, i was just angry to see that someone got a game published while people like inspire, wehtam, CoZ, etc etc work hard to make a game WORTH publishing.

sorry for the harsh words ZAKU, i guess i owe an apology, but next time, you should make some new models, or at the very least, re-texture a bit.

once again, sorry

Quote: "He doesn't, he's just jealous."


no i am not jealous, i was just mad, and jumped to wild conclusions

EDIT: wow, what just happened to my post?
Deathead
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Posted: 20th May 2007 14:03
I was only joking Benjamin.

JOIN NOW!Or be square!
T3h Camp3r T3rr0r1st
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Posted: 4th Jun 2007 14:44
I sell my games at school for $12.00 does that make me a bad person?

Camp3r's ROCK don't screw with 'em!

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