Ok, rather than start a few thread, I am uploading the installer version of RC2 here:
http://www.fpscreator.com/betafiles/FPS_Creator_V105_RC2_120307.zip
http://www.fpscreator.com/betafiles/V105RC2-Files.zip
I have done some more work on V105 and so I thought it best to get it into your hands as soon as possible. See the readme for a new FAQ I am building, which at some point I will transfer to a website near you. The readme for RC2 below:
V1.0.5 RC2 - 12/03/07
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* Modified firewall detection so that a true IP Address is detected and used for info and HOSTING (whatismyip.php)
* Restored ability for lightmapper to delete old lightmap files, which caused game sizes to swell over time
* Modified BUMPBONE shader so full effect characters are not semi-transparent by default
* Added additional thread and memory checks to the lightmapper, to catch unusual behaviour on some systems
* Added parameter to USEWEAPON FPI action to allow the throwing of flak to provide strength (100=full/50=half)
* Updated the core AI scripts for all default characters, giving them a more direct purpose (more predicatable behaviour)
* Added collision data to all voids in a scene so characters cannot run off ledges - better behaviour overall
* Added collision data radar to entity debug information mode so collision interactions can be visualised
V1.0.5 RC1 - 09/03/07
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* Changed V103/V105 texts in all languages to V105
* Fixed bug to restore ability to move the selection area splitter (making property area wider)
* Fixed bug to restore the colour dialog on the object properties field
* Selecting EDIT LOADING SCREEN without selecting a level no longer freezes the editor
* Reverted to DirectX OCTOBER 2006 (d3dx9_31.dll) due to compatibility issues with 1.X Shaders
* Replaced DirectX detector with simpler method, earlier in the Editor Initialisation Phase
* Reduced lightmapquality to 10 in setup.ini (reduces texture consumption by 800%)
* Fixed bug causing lightmapper to use an old mesh buffer after secondary UV added (replace=true)
* Ensured New Arena and Arena tab work in the new update of the FPS Creator interface
* Added code to verify no firewall is blocking communication with gamelist server, else useful error
* Added additional text when IP of local LAN detected, instructing user that any HOSTing is local only
* New mode added to 'lightmapthreadmax' from SETUP.INI. Mode -2 instructs the engine not to use threads
I have taken over the FPSC update building from Mike to give him some space to work closer with DarkGDK, and so I can respond with more updates direct to this forum. We also had a quick arena death match this morning too, using an RC2 build, both of us behind routers. It did not work until I configured my routers port forwarding settings to allow the UDP port 2303 to get through to my local machine at 192.168.0.2. Mikes router was smarter than mine and autoconfigured his port forwarding for the game server when he hosted. We both played as host and joiner, and it worked a charm. Give the multiplayer features of RC2 a whirl, and if you have no luck, go check out your router settings. You can usually get to the router menu by opening a browser and entering 192.168.0.1 as the URL. Imagine your router as the first local machine in your network, taking up the first available local IP address. It is likely your local IP is 192.168.0.2 if you only have one machine on your network. I have added more into to the new FAQ in the readme.txt of RC2.
"Small, smart, and running around the legs of dinosaurs to find enough food to survive, bedroom programmers aren't extinct after all
"