We can't buy guns in England. Sucks, doesn't it?
After reading every post on this thread for no good reason, I feel obligated to express my opinion. I must be objective and state what I see, so please don't take offense. The textures, in many aspects, need work. Unfortunately that's a kind way of putting it.
Blurring the edges around the fleshy bits on the she-zombie helped, but it still looks unnatural. If theres one thing I've learned, it's that you need to model the flesh; embed it if you will, into the zombie/injured aristocrat,lawyer, or hated person of choice. A flat texture;certainly one with no bumpmapping, just doesn't cut it. Atleast not for me. The gangster guy looks better, despite a somewhat chewed up face.
I would like to see more of what your pack has to offer, if only to confirm your statement that there are 10 character models.
That RIP grave is bad. The model is unreasonably low poly with an equally bad text, bloodstain and surface to match. I could make that. Except perhaps the bloody handprint, which suffers the same cut-and-paste issue much of this content has.
Overall, the segments look flat. the one in the pic before the edited zombie looks good. If the others can match up to that, you should have some coherent room segments. But not good enough to make me spare three quid, petty as that may sound. I don't think your bad at modelling or texturing, I just think your not complementing it with the right features, like bumbmaps for the textures, and custom meshes for the segments. And then there's all the above.
Regards,
Tom
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