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FPSC Classic Work In Progress / Parasite Quarantine

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Inspire
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Location: Rochester, NY
Posted: 12th Oct 2007 00:06
Wow, the stock media actually looks good!

Looking forward to playing it.

Ehetyz
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Location: The house by the cemetery
Posted: 12th Oct 2007 11:33 Edited at: 12th Oct 2007 11:33
Thx for the comments guys
So far I've only posted images of the environment. But as soon as I get levels 4 and 5 finished, I'll record and edit a trailer of the movie, so you'll be able to see what the game looks in motion. So far I've been able to maintain a 30fps framerate on my (low-end) computer (like I said, my system's primarily for video editing, so the graphics card is pretty awful, it can't even run Far cry properly) Only exception are some ventilation shaft parts in levels 2 and 3. I guess this is because when player is in a shaft, the engine has to render all the rooms connected to the vent shaft... That's something my system has trouble handling, at least in test mode, with framerate going down to 15fps.
But it's nothing a little optimization wouldn't fix.
Here's one more image of the fourth level...

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!

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Defy
FPSC BOTB Developer
VBOTB Developer '09
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Posted: 12th Oct 2007 12:26
Yeah super nice. Screen 83....very nice!
Best of luck with levels 4 and 5. And looking forward to seeing the trailer.

Shadow Blade
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Posted: 12th Oct 2007 20:07
Nice.

Ehetyz
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Posted: 13th Oct 2007 17:59
Ok, time to dump some more images here, this time from levels 4 and 5. Next I'll start working on the trailer, hopefully I'll get it finished and uploaded today...

First image, from level 4

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!

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Ehetyz
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Posted: 13th Oct 2007 17:59
Another from level 4

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!

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Ehetyz
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Posted: 13th Oct 2007 18:00
One from level 5, where you're given some firepower...

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!

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Ehetyz
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Posted: 13th Oct 2007 18:02
And one image of the sick bay in level 5. Someone's made a mess there... and you just KNOW there are zombies lurking in the shadows

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!

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darimc
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Posted: 13th Oct 2007 19:45
The lighting in the last pic is absolutely fantastic, some of the best lighting I've ever seen in an fpsc game.



Cyborg ART
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Posted: 13th Oct 2007 19:55
Aaahhhhhhhhhhhhhhhh..... lightning..... (If I was Homer )

I love the light, I have ever seen such good lightning.

Visit our new website! www.bigvikinggames.tk !New Forum is up!
Follow the progress of Lost Treasures
Ehetyz
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Posted: 13th Oct 2007 21:50 Edited at: 13th Oct 2007 21:51
Alright, got the trailer on youtube now... Damn, using Fraps really is a pain in the ass...

The framerate stutters a bit in the trailer, that's obviously because of Fraps; my computer just goes to total halt when I have it on.

Anyway, here's the link, enjoy!
http://www.youtube.com/watch?v=8ABYa_s_jXk

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!
Inspire
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Location: Rochester, NY
Posted: 13th Oct 2007 21:56
Wow, that looks really cool! How did you make that parasite looking clip in the trailer?

Ehetyz
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Posted: 13th Oct 2007 22:01 Edited at: 13th Oct 2007 22:02
You mean the dark parts with texts? It's a part from the movie, we did a whole fake stomach with real guts and stuff, and injected some latex balloons etc to make it seem "live" like it was pumping. Then we splattered some blood on it... Then in editing, I put some heavy filters on it to really make it look like it's inside a stomach.

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!
Inspire
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Posted: 13th Oct 2007 22:03
That's a really awesome effect. Good job. By the way, your lighting is superb.

Ehetyz
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Posted: 13th Oct 2007 22:06
Thanks

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!
Ehetyz
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Posted: 14th Oct 2007 14:53
Started working on level 6 now. It's shaping up pretty nicely I think this will be about 15-20 levels long. Level 6, which takes place in maintenance corridors etc. is starting look more like Alien or System shock than the Parasite Quarantine movie Not sure whether that's good or bad...

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!

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darimc
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Posted: 14th Oct 2007 17:55
Nope, it's starting to look more like a best of the best game.
Quote: "is starting look more like Alien or System shock than the Parasite Quarantine movie"




Inspire
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Posted: 14th Oct 2007 18:15
This looks so wicked...

Ehetyz
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Posted: 14th Oct 2007 19:37 Edited at: 14th Oct 2007 19:37
Thx guys.
I got the level 6 ready today... I think I'm going to have to do a bit of an facelift at least for the first level after I'm done with other levels. After all, first level should be the one that sucks the player in instead of just sucking
But, level 6 looks really nice now, I'll make level 7 tomorrow and then start working on a demo of the game (making the menus etc.). It'll be probably 4 levels long, those being levels 4-7 of the full game.
Here's an image from level 6, a dark stairway...

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!

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Inspire
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Posted: 14th Oct 2007 20:35
Freaking awesome!

ASTECH
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Posted: 16th Oct 2007 02:07
Nice progress mate! Keep them coming!!!


Second Chairman of COZ's Productions.
Ehetyz
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Posted: 16th Oct 2007 14:18
Ok, after spending a day just squishing bugs from the game, I'm back again, working on level 7, which is a large generator hall.
Here's a pic from the hall...

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!

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Ehetyz
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Posted: 16th Oct 2007 14:21 Edited at: 16th Oct 2007 14:24
And here's from the control room. You can see the hall itself from a window in the control room... Having a window to a large hall seems to put down the framerate a bit (from 30 down to 24 on my system), but the effect of seeing the dark hall before entering it is just way too awesome to remove.

I'll probably get the level 7 ready today, then I'll finish the loading screens and menu graphics so I can make a demo of the game. I'll probably get it ready for download tomorrow if everything goes well...

EDIT: I decided to lose the bright red lights of the control room... they were just too cartoonish when mixed with the blue screens.

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!

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JohannesM
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Posted: 16th Oct 2007 17:39
Hey I just detected my home language on that trailer! WOOT! Keep it up!

"Näyttää siltä et sen maha ois räjähtäny" xD Good work!

JM


Click the pic to get to my latest project!
Ehetyz
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Posted: 16th Oct 2007 18:32
Thanks.
I just got level 7 ready. Now on to finishing the menus and loading screens. Hopefully I'll be able to link the demo version by tomorrow

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!
Ehetyz
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Posted: 16th Oct 2007 19:21
Oh hell no.
Rendered the demo. It makes player die instantly in level 6. I mean right after the level has loaded? This is really pissing me off right now, since I can't seem to find any reason for it happening. It didn't have this problem when I rendered the level alone :S
I hate crap like this.

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!
JohannesM
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Posted: 16th Oct 2007 20:16
Quote: "Oh hell no.
Rendered the demo. It makes player die instantly in level 6. I mean right after the level has loaded? This is really pissing me off right now, since I can't seem to find any reason for it happening. It didn't have this problem when I rendered the level alone :S
I hate crap like this."


Try putting a heal zone right at the start of the level.


Click the pic to get to my latest project!
Accoun
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Posted: 16th Oct 2007 21:02
GG, but IMO you shouldn't use the stock weapons. I think they are sort of "cartoonish". And in the movie trailer they are using auto weapons instead of revolvers - hope you'll use them, too instead of having a 6-shot revolver...

Make games, not war.

Ehetyz
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Posted: 16th Oct 2007 21:23
Don't worry, there will be automatic weaponry as well.
I don't particularly like the stock weapons either, but at the moment I don't have other guns (can't get the model packs because of a stupid restriction with the bank I have my credit card in)

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!
Accoun
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Posted: 16th Oct 2007 21:28
So it's just a placeholder?

Make games, not war.

Ehetyz
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Posted: 16th Oct 2007 21:44
Probably. I know for fact that I can't get the model pack guns, but if I find usermade weapons that are good looking enough I'll put them there instead.

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!
Ehetyz
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Posted: 16th Oct 2007 22:17
Ok, I got the instant death problem solved. There are still a few bugs in the loading screens that I will have to sort out tomorrow. Hopefully that will be the last time I have to build the demo
So, with some luck, the demo version will come out tomorrow evening.
Here's a glimpse of the title screen of the game.

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!

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Accoun
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Posted: 17th Oct 2007 10:46 Edited at: 17th Oct 2007 10:47
Quote: "usermade weapons that are good looking enough"

^
|
|
|
Jon's Beretta's

Make games, not war.

Ehetyz
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Posted: 17th Oct 2007 22:20
Ok, got the demo FINALLY ready. It took forever to tweak out the loading screens and the ONE video that the demo has... I also checked out Jon's Beretta, I will probably use it, but in the demo you'll have to get along with the stock colt python
I'm uploading the demo tomorrow noon, since I don't have our server passwords right now + it's been a long day (5 hours of sleep last night, 8 hours of work + 2,5 hours at the gym...)

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!
Ehetyz
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Posted: 18th Oct 2007 18:38
Ok, the demo version is ONLINE.
http://www.trproductions.net/parasitequarantine/media/parasiteqdemo2.rar
It's a 150mb RAR file, so you'll need winrar to open it.
The demo contains 4 levels, which levels 4-7 of the final game.
So, turn off the lights, put your headsets on, amp up the volume and enjoy!

Here's a few tips on the gameplay:
-Read the computer screen messages. When you walk near a computer a (storytrigger) message appears. These messages contain valuable information about extra ammo, key locations, alternate routes etc.
-This is more a sneak'em up than a shoot'em up. Conserve your ammo and be constantly on guard.
-Most of the levels contain several routes to levelend, so search around. Some routes are easier than others, some require different skills than others.
And most of all:
Be afraid, be very afraid.

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!
ASTECH
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Posted: 18th Oct 2007 23:13 Edited at: 18th Oct 2007 23:47
Nice progress will play and give review!

Edit: Textures for walls are missing mate.
Also it crashes when I enter other rooms.
And the seriousness of the textures is
the I can see right through them and see
the skybox.

I want to play this very bad so fix it and I'll play it!
*Nice menus though*

Astek


Second Chairman of COZ's Productions.
Ehetyz
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Posted: 19th Oct 2007 20:03
What the

I'll check it out. It did work fine on test computers though... maybe the uploaded file is corrupted or something... You have the latest DX9.0c, right?

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!
ASTECH
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Posted: 19th Oct 2007 22:25
Yes. Everything up to tip tip shape.


Second Chairman of COZ's Productions.
Ehetyz
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Posted: 20th Oct 2007 01:53
Ok, I tested the uploaded rar file, there seems to be nothing wrong with it. It looks like there's some sort of incompatibility problem with your system and the game... why, it's beyond me, it should work, especially since most of the level geometry is stock models. I wonder if anyone else has encountered similar problems? (Ya right, I guess you're the only one who downloaded this... great success )

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!
s4real
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Posted: 20th Oct 2007 02:35
Downloading this now will give my feedback once Ive played.

Best s4
Fuzzy Destruction
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Posted: 20th Oct 2007 03:19
Woah. That scared me. Really.
s4real
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Posted: 20th Oct 2007 03:24 Edited at: 20th Oct 2007 03:27
Ok Played the game this is my feedback:

Pros :

Good game layout
Speed kept at a nice 25 fps
Good atmo music.

Cons:

Way to Dark.(Dark good but too dark just takes the fun out of the game.)

Bleeding all over the place with the walls, blood.(Needs sorting.)

Game play needs improvement.(Nothing to keep you wanting to play more, starts ok but it get a bit boring after a while.)

In all not a bad start the layout was good and just by turning the ambiance up a bit the game was a lot better, I think there a lot of work still to do with this game but it does have the start off a good project.

Keep up the good work

Best s4
Ehetyz
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Posted: 20th Oct 2007 10:30
Thx for checking the demo out...

Quote: "Bleeding all over the place with the walls, blood.(Needs sorting.)"


Could you be more specific about this? You mean there's too much blood, or that the blood doesn't look right?

Quote: "In all not a bad start the layout was good and just by turning the ambiance up a bit the game was a lot better"


I won't amp up the ambience light levels, simply because it makes the game look horrifyingly ugly. I might add some more lights though.

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!
nackidno
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Posted: 20th Oct 2007 14:48
I played it, though only to the locked door in the lower floor. imo, the levels ARE TOO dark, as you said, put some more light ents to it and it may be a bit easier to navigate through the levels instead of running around like a blind retard.

Footsteps W.I.P
Trala'em Goes Oblivion (TES IV Mod)
s4real
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Posted: 21st Oct 2007 02:50
Bleeding is where two textures bleed into each other, notice the blood has a flicker between the floor and the blood.(Thats just a simple example for you to understand.)


Best s4
chees hed
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Posted: 27th Oct 2007 02:12
the game-good, movie- way too gory. good gosh i almost threw up what the heck?! i thought i was going to turn into a zombie, doin good

bob larry
sonicreator 2006
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Posted: 28th Oct 2007 03:04
its slow, but d-loading, cant wait till im playing this!!!

the world will end, so will my comp!
Ehetyz
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Posted: 28th Oct 2007 22:37 Edited at: 28th Oct 2007 22:48

Thx for the comments

Chees hed: It's a splatter movie... But I'm glad my crappy gore effects managed to gross out at least someone

Sonicreator 2006: Tell me what you think after playing

I've been kinda "away" from the project for the past week (Doing soundwork and CGI on the movie... that and playing Soldier of fortune 2) I'm going to fix the texture bleeding problems, however I will NOT add much more light to the game. Darkness and disorientation are a part of the game... like I said in the beginning of this thread, this won't be a game for everyone's tastes.
Hopefully I'll get most of the problems fixed by tomorrow and get to working on level 8... which will be something completely different...

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!
Ehetyz
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Posted: 29th Oct 2007 19:23
Goddamn. Now that was more painful than expected.
I got the bleeding textures sorted, and started to work on level 8... only to have FPSC crash when building the level.
So I spent pretty much all day searching for the reason for that, finally found it... and what is it? I had used military ceiling-tile on the roof of a large hall, which apparently is a big FPSC no-no.
Well, at least I found the problem and can get on with the game...

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!
Ehetyz
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Posted: 29th Oct 2007 22:04
Guess I'm talking alone here...
Anyway, here's a pic from level 8. Like I said it's different from the other levels, at least gameplay-wise. Instead of the dark, claustrophobic corridors, you'll be on platforms inside a large silo.

I'm not quite satisfied with the lights though... Not sure why, but they look too... normal. That's something I need to tweak.

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!

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