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Program Announcements / - Extended Terrain XYZ - new, layer based MAPEDITOR, works in realtime!!!

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Oneka
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Location: Hampton,VA
Posted: 6th Oct 2007 18:20
ok I have done some more testing

ERRORS:
-When you cancel creating a new terrain it crashes
-When you input the wrong values for creating a new terrain it crashes
-I dont know how to create a working new terrain lol

THINGS TO BE IMPROVED
-Mouse control / Brushes, when you change angles it gets alittle wakcy
-Do not force auto update, prompt user
-Fix auto update, if it cant connect, still run editor
-Would be nice to have ability to edit multiple terrains at once and the ablility to edit them seamlessly
-Wierd geometry effect where if a part of the mesh is big it becomes transparent, and can be a pain to work with at times

Other than that, this is a very good program, still needs a few things to be fixed but it is just about the best I have used so far, I love the texture editing with layers, and the use of different brushes


Making dreams possible, one line at a time...
Master Xilo
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Location: Bern, Switzerland
Posted: 7th Oct 2007 02:29 Edited at: 7th Oct 2007 02:31
@Ian T
Quote: "- How are the lightmaps exported?"

The diffuse values of the polygons are edited -> in the models

Quote: "How is the final mesh segmented (into limbs)?"

The final terrain is made of multiple objects, you can choose how big one cullable object should be.

Quote: "What does the geometry look like (wireframe)?"

triangles that make squares

Quote: "What kind of load speeds does it have?"

10 secs for the 7 layered huge terrain (largest possible currently) wich has around 1 million polys in the editor and loaded 270'000 (see very much optimized loader code)

Quote: "Can two terrains made of side-by-side heightmaps lock together seamlessly? "

First, I should add heightmap import (and export)(not to difficult), then yes.

Quote: "Speaking of, does the loading code handle multiple terrains at all/well? "


Currently not, but should be doneable.

@Oneka

Thank you! Errors will be fixed in next version. I'll see what I can do with the improvements:

-Mouse control / Brushes, when you change angles it gets alittle wakcy EXPLAIN PLEASE!
-
Do not force auto update, prompt user OK
-Fix auto update, if it cant connect, still run editor OK
-Would be nice to have ability to edit multiple terrains at once and the ablility to edit them seamlessly I MAY TRY
-Wierd geometry effect where if a part of the mesh is big it becomes transparent, and can be a pain to work with at times [i]TRANSPARENT OR INVISIBLE? THE EDITOR BELIVES ALWAYS (FOR CULLING) THAT THE TERRAIN IS FLAT. ONLY NOT IF YOU MAKE A NEW LAYER OR LOAD A TERRAIN
tatts
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Location: Ontario,Canada
Posted: 7th Oct 2007 19:29
I just bought, this is it worth it? lol

WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB
tatts
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Location: Ontario,Canada
Posted: 7th Oct 2007 22:44
just purchased and when i tried to run it, it looked for an update and d/l ed it tried to extract and got an error.


qdd232urbkl.exe is not supported archive

im running this on xp, using a pent 4, 2 gig with nividia g force 6200 256 mb

Maybe i've should of waited to buy lol

WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB
Oneka
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Location: Hampton,VA
Posted: 8th Oct 2007 02:59
@Master Xilo

It seems that the placement of the brush on the terrain is not based on Screen XY positions of the mouse so that it is offsetted abit depending on how you turn the camera and such with the middle mouse button


Making dreams possible, one line at a time...
Deagle
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Posted: 8th Oct 2007 07:31
@Oneka

I've noticed that too.

Deagle aka D-Eagle
Uncle Sam
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Location: West Coast, USA
Posted: 8th Oct 2007 21:59
Could we have a download of a dark basic pro exe that loads the largest map possible so we can see how it runs?

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FPSC Reloaded TGC Backer
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Posted: 8th Oct 2007 22:50
I'm still waiting on my password to unlock the installer..


Master Xilo
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Posted: 9th Oct 2007 00:43 Edited at: 9th Oct 2007 00:44
The brush is not EXACTLY at the mouse poition because the brush needs to snap to the terrain grid + because some of my brushes aren't correctly placed. But it paints where you see the brush, isn't that enough?

(if this wasn't what you ment, pleas show a pic)

@Uncle Sam
Sure, go here: (dl also in first post)

DEMOMAPS_ETXYZ.rar of size 6.392 MB (2nd Version)
http://www.filefactory.com/file/486a48/

hugeterrain.etm is the largest.

@Reality Forgotten

Sorry, I was away today. I sent it now.
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Posted: 9th Oct 2007 00:50
no worries mate, thanks. I will let you know if I encounter any problems.

Cheers,
Dave


Master Xilo
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Posted: 9th Oct 2007 01:07
I forgot you tatts.

So:

@tatts
Did you double click the archive before the download was finished?
tatts
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Posted: 9th Oct 2007 02:53
no I installed the first d/l i got from the link, tried to start it and it automatically checked for an update, and d/led it fine.

after it finished d/ling my pc notified me with a popup stating it was finished and press ok which i did. then i double clicked on the file and right away it gave me the error.

but anyway it may have been just my pc, My pc started giving me some problems this weekend and it ended out i had to reformat my pc this morning.
Needless to say I no longer have the d/l link or the file either.
forgot to backup the file before

WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB
Master Xilo
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Posted: 9th Oct 2007 02:58
REALLY!?

I can give it to you again, but I need your e-mail adress.
tatts
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Posted: 9th Oct 2007 03:03 Edited at: 9th Oct 2007 03:09
k, I will e-mail you


done sent an e-mail

WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB
dj blackdragon3710
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Location: In LaLa land
Posted: 9th Oct 2007 04:00
Ehh... I'm awaiting me password I guess... It really should be automated. If it is, I have not gotten it...

<<<<<Used to be "djblackdragon" with being registered in January, 2003, no matter what it says on the left<<<<<
tatts
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Location: Ontario,Canada
Posted: 9th Oct 2007 04:04 Edited at: 9th Oct 2007 04:22
lol today is just not my day. I got the link! thank you paul. but this time when i tried to start it I got this error

this app has failed to start because MSVCP71.dll was not found. re-installing the app may fix this problem

what do I need to d/l and/or install for this dll?

Nevermind I did a general search and d/led the dll's i need and it updated and seems to work fine now thanks

WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB
Uncle Sam
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Posted: 9th Oct 2007 06:47
Wow, runs much better in this version. It's great, thanks.

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Posted: 9th Oct 2007 09:06 Edited at: 9th Oct 2007 09:11
A couple of things really quick.

You should add a brush size slider, from say 0-500 for brush sizes and Add an opacity slider these items would help stream line everyone's productivity in my opinion. Great program all in all.

Is there an option to create from height map? this would be very useful. If there isn't one can you create one, if there is one than I am wearing egg on my face.

see picture for error, When you go to open a file and hit cancel it gives this error and shuts the program down.

Cheers,
Dave


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Master Xilo
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Posted: 9th Oct 2007 15:35
@dj blackdragon3710
It's not automated, I'll send it.

@Uncle Sam


@tatts
Quote: "Nevermind I did a general search and d/led the dll's i need and it updated and seems to work fine now thanks"


Finally it works. Great.


@Reality Forgotten
Thanks for report!

Error will get fixed. I'll need to make many of the cancel-buttons useable.

Quote: "Add an opacity slider"

Is already there (brush stenght slider in options window)

Quote: "add a brush size slider"

You can already choose different sized brushes
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FPSC Reloaded TGC Backer
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Posted: 9th Oct 2007 19:54
Quote: "Quote: "add a brush size slider"
You can already choose different sized brushes"


What I mean is a slider that will allow us to scale up or down the particular brush we are using. Have you put any thought in to adding a "use a .bmp file" to generate from a height map?

Cheers,
Dave


tatts
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Location: Ontario,Canada
Posted: 9th Oct 2007 23:45 Edited at: 9th Oct 2007 23:57
Um How exactly do I go about loading these maps into DBPro.

Usually when I buy a program it has alot to do with exporters and how the media is going to work with the program/s I am running.

After I am able to load a map, do I go about using say NG collision with it?

is there any example codes or documentation on loading and what not.

As far as I see you only use your own file format (.etm)? no directx or dbo exporters?

NEVERMIND hehe, I guess I should of looked a little more closely in the folder.

WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB
dj blackdragon3710
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Posted: 10th Oct 2007 00:02
Ok, I got the e-mail with password in it. Now I have an error after I updated. It says "Runtime Error 8204 - File is not open at line 2486"... Any Ideas?

<<<<<Used to be "djblackdragon" with being registered in January, 2003, no matter what it says on the left<<<<<
tatts
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Posted: 10th Oct 2007 00:43
k i had a look in the folder with the dba files, there are two dba files, two dbpro files a source file and temp exe.

which dba file do I include in my programs? both? and i'd take it that i would have to have the source file in the same folder as my project as well?
also which dbpro code do I use to load maps?

exactly how do i use these? You should perhaps in the future add in a tutorial to explain this process. thanks fo any help

WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB
Master Xilo
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Posted: 10th Oct 2007 00:58
Quote: "Have you put any thought in to adding a "use a .bmp file" to generate from a height map?"


Yes, I'll add height- and colormap import.

Quote: "It says "Runtime Error 8204 - File is not open at line 2486"... Any Ideas?"


That's strange. Do you have the newest directX version? There's no file command at line 2486... hmm.

@tatts
The dbpro files are both the same. You have to include the "LoadETXYZMap.dba" file into your projects (you can include it without to copy it to your game folder) and then just write:

Quote: "

TERRAIN_LoadMap(filename$,beginnum,SC_collision,xscale, yscale, zscale,mirrorx,mirrorz)
beginnum: first object used for terrain, SC_collision (group num/ 0): setup object for Sparky's collision dll or not

Info:
- The terrain textures take the image numbers from 1 to 8
- Comment line 325 out, if you don't have Sparky's collision dll (Download @ http://forum.thegamecreators.com/?m=forum_view&t=74762&b=5)
- Use the min function (lines 421 - 426) if you don't have the Matrix1Utils plugins collection (Download @ http://forum.thegamecreators.com/?m=forum_view&t=85209&b=18)"


To use it with NGC, you could just setup a polygon collision object at that line 325 (by replacing "sc_setupobject i,SC_collision,0" by ...)

Quote: "no directx or dbo exporters?"

I could make the program exporting dbo models, but it would result in very much files (all the cullable objects of all stages).
dj blackdragon3710
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Posted: 10th Oct 2007 01:01 Edited at: 10th Oct 2007 01:05
I do have the latest version, I can re-install though..let me try that, i'll edit this post or do the most horrible thing ever...double post

EDIT***
I re-installed the drivers and still got the same error
Maybe i'll try it on the lappy and just send everything to my pc...

<<<<<Used to be "djblackdragon" with being registered in January, 2003, no matter what it says on the left<<<<<
Inspire
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Posted: 10th Oct 2007 01:58
What did you program this in? It looks really cool.

Master Xilo
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Posted: 10th Oct 2007 02:26
DarkBASIC Professional

Thanks!
tatts
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Posted: 10th Oct 2007 02:40
me again sorry but just abit confused here. lol

ok i made a simple terrain and named it (test.etm) simple plain with one texture.
I d/l sparky's collision and the matrix1 utility pack and put the files in their proper places.

then i opened up DBPro and started a new project. i added the dba file.

Now as far as the DBPro file. this is where im confused. I've never used sparkys col or the other.

so as far as the main file this is what i did


sync on
sync rate 0

TERRAIN_LoadMap(filename$,beginnum,SC_collision,xscale, yscale, zscale,mirrorx,mirrorz)

do
sync
loop


I don't imagine this works?.

WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB
Inspire
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Posted: 10th Oct 2007 02:41
Wow, I was thinking Dark GDK or something. Awesome!

Uncle Sam
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Posted: 10th Oct 2007 03:18
I think people underestimate the power of DBP.

Master Xilo
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Posted: 10th Oct 2007 16:12
@tatts

I tried, it works!

TERRAIN_LoadMap(filename$,1,1, 1,1,1,0,0)

@Uncle Sam
That's true!
Deagle
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Posted: 10th Oct 2007 17:58
Man, why do i get a blank black screen when i try to load a terrain to my game? even the code samples that came with the editor doesn't work, only a black screen.

Deagle aka D-Eagle
tatts
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Posted: 10th Oct 2007 23:42
hi Xilo yeah i'don't know what the prob is. here's what I did......

first in the program i have the dba file added and even copied it to the main folder.
second is the code....dbpro file

sync on
sync rate 0

TERRAIN_LoadMap(filename$,1,1, 1,1,1,0,0)

do
sync
loop

3rd i have the map rather plain and one texture saved in a folder called 'maps' which is located in the same main folder for the project.
in the maps folder there is also 1 other folder called 'map textures'

everything I think is all in the right places. but when I try to run the program i get this error...

Cannot use reserved word 'min' as declaration at line 459.

I have sparky's collision and the matrix1 dlls in the user plugins folder. I am using darkbasic Pro 6.6
have the latest directx end user runtime installed along with net framework 2
Is there anything im missing or doing wrong?

WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB
Master Xilo
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Posted: 10th Oct 2007 23:54
at the end of the loadetxyzmap dba file there's a replacemant function for min (for use if you don't have matix1util), make sure this is commented out! (rem's)

Quote: "remstart
function min(a as float,b as float)
result#=a
if b<a then result#=b
endfunction result#
remend"


SCREENSHOT OF A MAP GENERATED USING HEIGHT AND COLORMAP:
dj blackdragon3710
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Posted: 11th Oct 2007 04:45
Hey still no luck...don't know whats going on... Everything has been updated..

<<<<<Used to be "djblackdragon" with being registered in January, 2003, no matter what it says on the left<<<<<
Deagle
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Posted: 11th Oct 2007 07:25 Edited at: 11th Oct 2007 07:31
Xilo, i'd like to load a map to my game, but all i get is a black screen. Maybe you should make a plugin for loading the terrain.
btw, good looking terrain you've got there

Deagle aka D-Eagle
Roxas
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Posted: 11th Oct 2007 15:31
I tried the demo maps and.. Unfortunally this was awfull slow for me

Any map i tried i couldnt pass over 30 fps and they baredly dint even make the 30 fps..

Is there anyways still u can make this faster?

[center]
Uncle Sam
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Posted: 11th Oct 2007 22:35
It seems already very fast to me. What are your specs Roxas?

tatts
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Posted: 12th Oct 2007 00:47
Im still unable to load a map in dbpro not sure what im doing wrong. Even when i try to compile the dbpro file that is in that loadmaptodbpro folder, I get errors the only time i've ever been able to view a map is through the original temp .exe that comes with the demos.
i've tried a few times with and without the col and matrix1 dlls.

This program is written in dbpro right? is'nt there a way for you to have a seperate export at all like the dbo file?
their so much easier to load or maybe you could write the code for us to just add to our programs.

all I want is to load the map like i'd load an object. very little code but it works. Instead of using things like filename$ i'd rather to be able to call the map up by the name that I assign to it. such as tattsmap.etm, or am I already suppose to do this lol

Anyhow at one point I'll have it figured out

WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB
Master Xilo
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Posted: 12th Oct 2007 04:39
SO come on... Did YOU really try to compile THIS:
Quote: "sync on
sync rate 0

TERRAIN_LoadMap(filename$,1,1, 1,1,1,0,0)

do
sync
loop"

???????????????

filename$ is a VARIABLE

Open the program, save the map as "tattsmap.etm" to your project's folder and write into the project wich has my dba file included:

Quote: "sync on
sync rate 0

TERRAIN_LoadMap("tattsmap.etm",1,1, 1,1,1,0,0)


do
sync
loop"


Does it work now?
Deagle
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Posted: 12th Oct 2007 07:09
Are you ignoring me?

Deagle aka D-Eagle
Master Xilo
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Posted: 12th Oct 2007 16:42
No, I'm not. I'm trying to figure out what's wrong. You could help me. Did you setup all the thing correct for loading the map? Saved to the projectfolder, included my dba... ?

Sorry if it appeared like I was ignoring you.
Deagle
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Posted: 12th Oct 2007 17:14
the codes/projects in the loadmaptodbp (?) folder did not work (the example projects), so it shouldn't be my bad :s The exe did work in that folder, but when i re-compiled it, it didn't work anymore.

Deagle aka D-Eagle
dj blackdragon3710
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Posted: 13th Oct 2007 02:26
Ok, it works on my laptop but not on my PC... So, i'm set for now

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tatts
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Posted: 13th Oct 2007 03:28
naah still can't load, I've literaly tried everything, and yeah at one point I did try that to compile the filename$. as I said I tried everything and no go. I've even tried to compile the program that came with it, which should work I mean that is what that .exe is from is'nt it?

so if that does'nt work what is it that you have that I don't?
My directx is up to date just updated it.
my dbpro is at 6.6
the Pc specs are on every post which im sure should meet the requirements.
i've d/led sparky's dll
and matrix1

is there something missing that is needed like an extra program or dll?

Blue gui is the same way as this program where you have to add the dba file and that works good for me.
Actually I've never had as many problem loading anything on dbpro till now.

Is anyone else having or had the same problem as I am and who knows what I might be missing?

If you don't mind xilo, i'll zip up the file and send it to you to look at maybe you could help me figure out what im doing wrong.

WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB
Master Xilo
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Posted: 13th Oct 2007 14:04 Edited at: 13th Oct 2007 14:06
In the example that comes with it:

Quote: "filename$=GetOpenFilename(GetActiveWindow(),"Choose file","Extended Terrain Map (.etm)","etm") `` you can only use this line if you have the windiag plugin (Download @ http://forum.thegamecreators.com/?m=forum_view&t=102574&b=1)"


Do you also have this plugin?
I don't have the newest version of the matrix1utils, let ME try if that's the problem.

EDIT: You should also be able to run the example without any plugins if you comment out some of the lines (described in INFO of my dba file)
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Posted: 13th Oct 2007 15:27
When is the update for height maps going to be released?


Master Xilo
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Posted: 14th Oct 2007 14:21 Edited at: 14th Oct 2007 14:38
NOW!

*****************UPDATE**************
- (Nearly) all cancels work now
- Brushcreator.exe works again (also bulk conversion, try it, drop the "BrushImages folder on it and look then into that folder")
- "Flat terrain", "Smooth terrain" and "set blend color" now don't need to automatically "set brush strenght everywhere to full" anymore
- "Flat terrain", "Smooth terrain", "Set alpha (make (in)visible)" and "set blend color" are now affected by the "brush strenght"-slider
- you can now use a float value for texture-repeat
- you can now CREATE A TERRAIN FROM HEIGHTMAP
- you can also add a colormap to your terrain
- LIGHTMAPPING no longer REMOVES THE COLORMAP
- you can now smooth the whole terrain

EDIT:

Currently, all GREYSCALE-heightmaps must have sizes of powers of two and width and height must be the same.
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Posted: 14th Oct 2007 15:49
Where is the update download located?


Master Xilo
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Posted: 14th Oct 2007 17:16
Quote: "auto update system"


just start the program

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