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Program Announcements / - Extended Terrain XYZ - new, layer based MAPEDITOR, works in realtime!!!

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Super Nova
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Posted: 24th Sep 2008 02:46
My desktop resolution is at 1024x768x32 and I am running win2k so I don't have the second option, right clicking does not give me a compatiblity tab.

"What I have shown you is reality. What you remember, that is the illusion."
Super Nova
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Posted: 26th Sep 2008 05:00
If you are trying to make a work around, that's great, but for the time being, do you think I could get an early version just so I can continue to use the program?

"What I have shown you is reality. What you remember, that is the illusion."
Master Xilo
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Location: Bern, Switzerland
Posted: 26th Sep 2008 20:11
It might be a porblem with win2k's "user32.dll" not containing the function I use to get the user's screen resolution. Try putting my user32.dll file in the app's folder:

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Super Nova
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Posted: 27th Sep 2008 03:07
I tried putting the dll in the app's folder but that did nothing, same error. I even downloaded and tried the WinXP version of USER32.DLL to no success.

Did you use this function to get the users screen resolution in any of the earlier versions? If so, then it cannot be to blame.

"What I have shown you is reality. What you remember, that is the illusion."
Master Xilo
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Posted: 27th Sep 2008 14:20
I already used it before, but maybe win2k had some kind of update.

What does this program do for you:

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Super Nova
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Posted: 28th Sep 2008 02:41 Edited at: 28th Sep 2008 02:45
The program you posted just opens and closes immediately without giving any error message.

Could you post the actual code that you use to set the display. I will test it out myself and tell you if I learn anything.

"What I have shown you is reality. What you remember, that is the illusion."
Master Xilo
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Posted: 28th Sep 2008 02:57 Edited at: 28th Sep 2008 03:03
it's not supposed to do any other thing

What version of dbp do you have? I've got 6.8

I sent you a new etxyz exe...

Super Nova
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Posted: 28th Sep 2008 03:30 Edited at: 28th Sep 2008 03:46
I also have 6.8. The code compiles and runs succesfully (just added do/loop after it to check).

The only way I can replicate the error is by changing the screen settings via the editor to a value greater than that my moniter can support.

I will let you know if the new exe works as soon as I try it out.

EDIT: The new exe gives me the same display error. The only thing I can think is your have the editors display settings set above 1024x768 when you are compiling.

"What I have shown you is reality. What you remember, that is the illusion."
Master Xilo
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Posted: 28th Sep 2008 03:46
and try this: i found out that it was somehow calling the dll twice.


Super Nova
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Posted: 28th Sep 2008 03:49
This code also works for me.

Are you using the default DBPro editor? I am.

"What I have shown you is reality. What you remember, that is the illusion."
Master Xilo
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Posted: 28th Sep 2008 03:51
Super Nova
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Posted: 28th Sep 2008 03:55
Is there a way to change display settings through the editor with code surge?

This error (since it is line 0 I assume) is being caused by a setting set by the editor. If you can change the display settings, they need to be 1024x768 or lower to work for me.

I appreciate you helping me through this.

"What I have shown you is reality. What you remember, that is the illusion."
Try
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Posted: 28th Sep 2008 13:15
Master Xilo,
Quote: "Update 1.8
With lots of changes, including the long awaited UNDO FUNCTION
and a loader code for DGDK!"

Wow, finally, a DGDK loader! Thanks man

Going to buy ASAP

Cheers,
-Try
Master Xilo
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Posted: 30th Sep 2008 13:36
Quote: "This error (since it is line 0 I assume) is being caused by a setting set by the editor."


Yes it was! I somehow sometime typed 1024x778 in there...

If anyone else has problems, let me know.
Oh and Super Nova, please rename the exe I sent to:
'Extended Terrain XYZ.exe' (with spaces), so it gets correctly replaced with next update.

Super Nova
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Posted: 1st Oct 2008 02:29
Quote: "Oh and Super Nova, please rename the exe I sent to:
'Extended Terrain XYZ.exe' (with spaces), so it gets correctly replaced with next update."


Alright, thanks for the help!

"What I have shown you is reality. What you remember, that is the illusion."
gordon ramp
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Posted: 6th Oct 2008 06:05
Is it possible to use Nuclear Glory Collision with the terrain maps from this program?
Your download of examples seems to be broken.
Have you a video or example of a cave?
Thanks..
gordonramp.
Master Xilo
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Posted: 16th Oct 2008 21:24
There are many videos.

Yes you should be able to do that (if you can setup any mesh with ngc)...

Concerning the demomaps:
That's true the link wasn't working. I fixed it, see first post!

bobbel
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Location: In my DBPro case xD
Posted: 5th Jan 2009 09:33
Hi guys, i have a problem. i use this code to load my etxyz map, but i get an error that says uknow parameters, and when i fill in all the parameters, it tells me that LoadETXYZMap.dba doesn;t have the variable map in it. Any ideas?

Master Xilo
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Posted: 5th Jan 2009 17:44
have a look at the example that comes with it

tatts
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Location: Ontario,Canada
Posted: 10th Jan 2009 18:19
I see as of update 1.6 that I can use my terrains with dark physx... how exactly do I do this? Is there an example code at all?

WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB
Master Xilo
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Posted: 10th Jan 2009 18:22
yes,
there are some lines to uncomment and then you'll be able to do exactly the same as in the demo video (were I drop the boxes and spheres on he terrain)

Lemonade
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Posted: 10th Jan 2009 22:30
I find it interesting that you pirated material from AOM...
Master Xilo
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Posted: 10th Jan 2009 23:25
Please read first (first post):
Quote: "Credits
Sample textures by Ensemble Studios (AoM) and Microsoft Games"

Quote: "lots of textures included to play around (don't use them in commercial projects, they are copyrighted)"

(and we already had this, look at some of the older posts)

Don't you think I can use them for demonstrational purposes?
I can remove all of them if anybody wishes so.

Lemonade
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Posted: 11th Jan 2009 10:35 Edited at: 11th Jan 2009 10:36
It just puts me off when I see a person using someone else's work in a project of their own, even if they mention the source.

Quote: "Don't you think I can use them for demonstrational purposes? "

Actually, no... It's very much illegal.
Master Xilo
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Posted: 11th Jan 2009 14:55
Ok, i won't distribute them with it anymore.
Version 2 will only contain textures which you can use.
Thanks for the advice.

Lemonade
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Posted: 13th Jan 2009 01:34
No problem. That's one sweet looking program you've got there.
bobbel
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Posted: 15th Jan 2009 15:10
Ok, i tried the examples, but even the examples wont work. It says: Variable "*underline*M*underline*ap" does not exists at line 226
any ideas cause i really want to use this program
Master Xilo
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Posted: 15th Jan 2009 19:02
You mean "ldmpidb.dbpro"? That just works for me...

bobbel
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Posted: 15th Jan 2009 20:02
no, it doesn;t work. i'm never going to use this program, and i've never seen a world editor that WORKs...
KISTech
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Location: Aloha, Oregon
Posted: 15th Jan 2009 20:04
Works fantastic for me. It's the only thing I use for terrains.

Not_Maindric
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Location: Omaha, NE
Posted: 1st Feb 2009 20:55
Just ordered this, I hope it will come in soon.

KISTech
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Posted: 9th Feb 2009 18:21
@Master Xilo,

Here's an interesting question for you.

How difficult would it be to modify this to allow you to edit multiple terrain files? What I'm getting at is, I want to be able to edit the first file, and then move over to one edge and the file for the next area loads, and allows me to edit it keeping the edges between the two files even.

I'm thinking the way that you've put this all together and the way you store the data, it wouldn't be to hard to develop a terrain loading system that dynamically loads and unloads portions of a terrain file as you are moving through a level, thus giving unlimited terrains.

It might even be better to store it all in one file and only read/write the portions you're working on.

GIDustin
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Posted: 10th Feb 2009 06:33
Tagging this thread for updates as I am unaware of any other means to do so.

My next game will be a 3D game and this looks like a potentially useful program.
tatts
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Location: Ontario,Canada
Posted: 13th Feb 2009 02:12
@ XILO

a year ago I asked if you would add a direct x or dbo export for this program.

this was the reply I got........

Posted: 7th Mar 2008 02:26 toggle
@tatts
From the next update on, the program will automatically save all the objects as .dbo in a subfolder next to the MapTextures folder.
It'll do this the first time you load your terrain for faster future loading.
I'll add rem-arked code to the importer function source file to setup the terrain collision for dp too, it'll also save the generated collision meshes for faster future loading.


Will this update ever happen?

WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB
Master Xilo
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Posted: 13th Feb 2009 19:13
I tried to do this, but this created a huge amount of data and isn't very convenient, because you might want to change the parameters of the loading function. It also was a lot SLOWER than the IN-CODE generating of the terrain meshes.

Should have replied earlier, sry.

tatts
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Posted: 15th Feb 2009 02:02
That's ok I really wanted them more just to drag in other modeling programs so that I could model around them. but seeing the poly count on alot these would probably make the modeler run slow anyway.

maybe you could just release a code that explains how how to save out as x or dbo for those who would like to play around with it....

anyway on another note, I've tried the dark physics testing on the terrains and I could'nt help but notice that although most hit and roll around the terrain, some actually fall right through it. is it supposed to do that?

WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB
Super Nova
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Posted: 18th Feb 2009 21:32
@Master Xilo

While working on one of my terrains, I noticed a texture "bug" after exporting it and reloading it. It appears setting a texture scale to the lowest value (1) will cause the texture to become distorted upon reloading the terrain. If I change the scale to a value above 1, the texture looks fine, but I would like to use 1 (actually less than 1 if it were possible ).

Has anyone else noticed this problem?

"What I have shown you is reality. What you remember, that is the illusion."
cram
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Posted: 20th Mar 2009 21:58
Just ordered this, I hope it will come in soon.
BealziBob
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Posted: 22nd Mar 2009 00:00
Any plans for loader code for DGDK.NET?

An old DBPro man but still: Just a casual observer.
BealziBob
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Posted: 24th Mar 2009 22:11 Edited at: 25th Mar 2009 21:17
I've hidden my rather hasty post in a code box to conceal my embarassment:



Update: I am pleased to announce that I now have everything working swimmingly, and yes it was my fault! I appologise profusely for the above rant, my faith is now restored.

I discovered that I was way behind in my version of DX9. Very easy to forget that Vista only ever checks for DX10 version when auto-updating. Anyway, if anyone else has this problem I suggest you run the DX installer from this location, to fix it.

http://www.microsoft.com/downloads/details.aspx?familyid=C1367BC3-4676-481A-BFAA-5C15D1D7199D&displaylang=en

It might be worth pointing this out in the installation instructions too. It might also be worth pointing out the other dependancies such as DBPro_windlg.dll, MSVCP71.dll and Matrix1.dll in your readme file. This thread is getting quite large and it was a pain to trawl through to find my answers.

For those of you that don't want to trawl:

Matrix utilities: (wonderful in themselves)
http://forum.thegamecreators.com/?m=forum_view&t=85209&b=18

Win-Dialogue plug in:
http://forum.thegamecreators.com/?m=forum_view&t=102574&b=1

MSVCP71.dll: (this goes in C:/windows/system32/ not your plugins-user folder)
http://www.dlldump.com/download-dll-files_new.php/dllfiles/M/msvcp71.dll/7.10.3077.08/download.html

Update to the update:
Tried all these steps on a 2nd vista pc and still get:
Runtime Error 105 - File does not exist at line 776

The only thing I did differently in the first PC was a complete re-install of DBPro.

Now I am confused and annoyed!

Please help Master Xilo!

An old DBPro man but still: Just a casual observer.
cram
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Posted: 25th Mar 2009 17:34 Edited at: 25th Mar 2009 17:34
If I want to open the program.
I get the following message

This application can not start,because MSVCP71.dll can not be found.Reinstalling of this application
can solve this problem.

I have download MSVCP71.dll but where should I install?
BealziBob
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Location: The Grim North (UK)
Posted: 25th Mar 2009 19:56 Edited at: 25th Mar 2009 21:34
@cram: pop it in your windows/system32 folder

@ Xilo: I still cant get the TerrainXYZ.exe to work on my second PC although the examples work fine when I remove the user32.dll referances at the beginning of the code. I seriously suspect this is what is to blame for the woes in the compiled editor. Perhaps you could try using a first run dialogue or even a config file to set resolution. I may be barking up the wrong tree here but user32.dll seems to cause problems whenever I have come to use it.

All of this goes to highlight how careful one has to be when distributing a commercial package made with DBPro. I don't blame you at all Xilo, but would like to help get this sorted. I am quite happy to try any mods you make to nail this problem, as now I have this program working on my 1st pc I am VERY happy with it. I would like to ensure you get no further grief for your fine work due to problems that are not of your own creation.




An old DBPro man but still: Just a casual observer.
cram
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Posted: 25th Mar 2009 21:43 Edited at: 25th Mar 2009 21:44
I place the MSVCP71.dll in the windows/system32 folder, but now I get less than one second
a black window and nothing more ..
Master Xilo
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Posted: 25th Mar 2009 23:39
I'm sorry for the trouble you got.

The code for loading the maps depends on noting as far as I'm aware (I tested it once and it just worked with a pluginless install of dbp)
(but I forgot to comment out one phy update for physics testing)

The user32.dll is used to get the reolution of your screen, I don't know why that shouldn't work.

BealziBob
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Location: The Grim North (UK)
Posted: 26th Mar 2009 00:37 Edited at: 26th Mar 2009 10:25
Just as a side note, I have a fully updated version of Dark Physics on both machines so it is not the root of the problem.

An old DBPro man but still: Just a casual observer.
cram
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Posted: 26th Mar 2009 00:43
I thought i made what maps,with this program.it does not work on my vista pc.
I am now 15.99 EUR lost in a program that does not work?
KISTech
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Location: Aloha, Oregon
Posted: 26th Mar 2009 02:11
Don't complain about the money you spent, you know it's worth it.

The program works, as many will agree. Just let us know what's wrong and we'll try to help.

BealziBob
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Posted: 26th Mar 2009 20:37
OK here's something odd.

I managed to get the editor running on my 2nd pc (god knows how) the first dialogue box appeared asking me to select language, all of the options in the dropdown menu appered to be a listing of some kind of file (looked a bit like html to me). I chose cancel and voila XYZ worked.

I closed it down and tried to restart, but got the same old
Runtime Error 105 - File does not exist at line 776

Very bizarre, why did it run that one time and then revert to it's old behaviour?

Hope thats of some help Xilo

An old DBPro man but still: Just a casual observer.
KISTech
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Posted: 26th Mar 2009 21:07
Corrupted download? Maybe try downloading it again, and reinstall.

BealziBob
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Posted: 26th Mar 2009 22:15
Would like to think it was a corrupted download, but it's the same one on both pc's, one works one doesn't hmmmmmmm.

An old DBPro man but still: Just a casual observer.

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