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3 Dimensional Chat / Alucard\'s model pack? Model showcase?

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Alucard94
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Location: Stockholm, Sweden.
Posted: 13th Oct 2007 21:44 Edited at: 13th Oct 2007 21:45
Quote: "
can't you make your own resources? i.e. no cost?"


Sorry penfold for not responding to this before, guess I didn't noticed it.
I do make my own resources but I have realized that even though Anim8or is a great(GREAT!!!!) software for modelling I need something a little more advanced, as I have realized that anim8or can't export animations and I think that I could do so much more with something a little bit more professional.

So the money I will be making on this pack and on the next packs I will be releasing will be put into a found to pay for a new 3d modeller.
Hopefully someday I will have something like Maya or 3DSmax (Yes I have tried these softwares before and I really want one of them actually )

Sorry for the somewhat long post but I said everything I needed to say so...

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Benji
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Posted: 16th Oct 2007 06:40
Alucard94, can I ask you what steps you took to model the guns? Like what primitives you used, and your method of shaping the basic form of the guns.

...
Alucard94
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Posted: 16th Oct 2007 15:50
Well I am going to cover those in my upcoming video tut but I might aswell just say some of them, theye are really basic if you think about it.
Okay so basicly I boxmodell most parts of all of my guns, using the slice tool alot and extruding, I know this doesn't make any sence now but wait for my tutorial to come

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Accoun
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Posted: 17th Oct 2007 11:05 Edited at: 17th Oct 2007 11:06
One think, could you make the BG of the renders brighter???

Make games, not war.

Alucard94
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Posted: 18th Oct 2007 07:19
yeah sure

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Alucard94
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Posted: 18th Oct 2007 16:24
Sorry to say but I probably wont be maing weapons for awhile, the reason for that is that the unrealtournament 3 demo beta has taken me!

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Alucard94
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Posted: 20th Oct 2007 15:17
How could this happen!? I have actually gotten bored of modelling and texturing Everytime I try and start to make something new my mind says to me "This is boring quit now!", But I don't want to think that it's boring

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Accoun
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Posted: 20th Oct 2007 15:30
Quote: "How could this happen!? I have actually gotten bored of modelling and texturing"

You shouldn't have drank all the vodka at once ;-P

Make games, not war.

Alucard94
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Posted: 20th Oct 2007 15:33
xD Lol
Damn I really want to get the pack done... but at the same time I don't,

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
AndrewT
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Posted: 20th Oct 2007 15:40
That happens to me a lot lol. I get new hobbies all the time, and then I get sad when I lose interest in them.

asdsdfaghkdlgahdfkj.
Alucard94
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Posted: 20th Oct 2007 15:42
Any soloution to it?
I don't want to loose intrest in this

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Alucard94
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Posted: 20th Oct 2007 15:43
Eh just screw it, I have to do this so I will... Even though I don't think it's fun I will do it anyways.
Just dont expect things to be generated out of me as fast as now.

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Alucard94
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Posted: 24th Oct 2007 19:15
Okay bad news guys, I will probably not being able to make an anim8or tutorial for a while sorry
Right now I am working on a webstie of my own to showcase all my stuff and just to give random tips and advices.

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
John H
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Posted: 24th Oct 2007 20:21 Edited at: 24th Oct 2007 20:31
On your first pistol there, you seem to have some issues with the normals around the center of the upper part of the body which is probably the cause of the shading issues in the perspective renders. A good texture could be used in lieu of some of the finer details on the guns (ridges/bevels etc.) but other than that, geometry isnt looking too bad, keep it up

On that Uzi, there is some really bad geometry on your handle and the two ridges of the body (which really arent necessary to be honest, reference what I said last paragraph about textures) You want to avoid triangles, and shoot for your model being completely made up of square faces. Where all those faces 'pinch' together, thats going to call for some ugly normals and thus some rough shading in a game engine!

A little hint when texturing - keep in mind that adding in real life details will expodentially help your texture look realistic! Thing about the kind of abuse a gun goes through in just a month. That thing is going to get some dirt in the bevels of the body, collecting around the hard edges & corners, and not to mention all the scratching that the body will have. I didnt look at the body too closely, but adding in screws and and other parts that make assembly more life like will always be beneficial. Take a step back and actually think, just how is this assembled? and THEN go about modelling your object. Keep in mind that there will be seems on the gun body where the metal/plastic/whatever the gun is made out of fit together, and these areas generally are a lighter edge. Always remember, life like details make objects look better - its often better to over exaggerate these details to aid the viewers eye, giving them an area to "relax" and then let the eye move about the object.

Also, for a really cheap and incredibly powerful polygonal modeller, check out "Silo" - my professor showed it to me the other day and it really looks very powerful, especially for such a low price! He consideres its polygonal modelling capabilities and features more powerful/useful than Maya, primally because Maya is known for the "whole package" ordeal

http://nevercenter.com/about/[i]


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Alucard94
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Posted: 30th Oct 2007 18:42
Okay guys, the reason for not updating you this time is that I have been nerding halo 3...

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Alucard94
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Posted: 8th Nov 2007 14:18
Oh lol I have so not updated this in a while! Erm so lets get started.
I have been playing around a little in maya PLE and I love it, I am probably going to save up for a while(and I mean a while) to maybe some lucky day be able to buy it.

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
John H
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Posted: 9th Nov 2007 16:37
Just get the student version If at any point you actually have a commercial title, buy a license then, because at that point, money wont be an issue because you'll have a a company behind you giving you money per-milestone to keep the project going


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Alucard94
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Posted: 10th Nov 2007 19:14
How much does the student version cost?

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
John H
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Posted: 10th Nov 2007 21:14
www.google.com
www.autodesk.com

Take a few seconds


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Alucard94
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Posted: 10th Nov 2007 21:54
Sorry was being lazy heh...

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Alucard94
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Posted: 12th Nov 2007 13:49
Any good way of actually creating good bumpmaps that don't take 10 years?

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Alucard94
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Posted: 17th Nov 2007 13:00
Okay, Just to let you know that I am not dead I am giving you an update.

Soooooo... I am working on a gun at the moment in maya which I will try and make so it will have normal and bump maps and a texture, as I see it as good practice, and no sorry I have no images at this time because I am a little bit busy with schoolwork and everything.

Let's see how many peoples at BLAAAAAAAAAAAAAAAAAAAAAAAHHHHHH.... scared you there eh?
Quote: ""One day I realised that people on the whole are idiots""
- Raven
Alucard94
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Posted: 19th Nov 2007 16:45
Fine just to give you an update, and wait wait i that? is that? IT IS A PICTURE!!!!!!
Yeah well lol this is the high poly version of the gun that I will be using as a normal map for a version that has much lower polys but this is probably how the gun is gonna come out when I finnish it...



Let's see how many peoples at BLAAAAAAAAAAAAAAAAAAAAAAAHHHHHH.... scared you there eh?
Quote: ""One day I realised that people on the whole are idiots""
- Raven
Beast E Gargoyle
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Posted: 28th Nov 2007 22:44
Do u have a baseball bat model?

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
Alucard94
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Posted: 29th Nov 2007 06:40
Why do you ask?

Let's see how many peoples at BLAAAAAAAAAAAAAAAAAAAAAAAHHHHHH.... scared you there eh?
Quote: ""One day I realised that people on the whole are idiots""
- Raven
Beast E Gargoyle
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Posted: 29th Nov 2007 15:58
I wanted a baseball bat model for a game I'm working on. I have a foam bat that we'll have to use, unless we can get a baseball bat model.

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
John H
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Posted: 29th Nov 2007 18:08
A baseball bat is as easy as scaling some vertices's on a cylinder, you can do that with any modeling program

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Beast E Gargoyle
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Posted: 30th Nov 2007 04:07
I wish, im not the greatest though at gamespace for making objects.

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
Alucard94
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Posted: 30th Nov 2007 09:46
Just look at some tutorials and you will be fine oh and about the model pack, I wont be modeling anything until after christmas so sorry guys =( But I just have way to many things to do at the moment.

Let's see how many peoples at BLAAAAAAAAAAAAAAAAAAAAAAAHHHHHH.... scared you there eh?
Quote: ""One day I realised that people on the whole are idiots""
- Raven
Alucard94
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Posted: 1st Dec 2007 12:36
Okay I have started to try to model some sort of human and it is going eeh... I don't really know as I only have the body and the head done but not the arms and legs and as I am not using a reference for once it is looking kinda odd... If you want I can post a W.I.P pic but it is not really necessary.

Let's see how many peoples at BLAAAAAAAAAAAAAAAAAAAAAAAHHHHHH.... scared you there eh?
Quote: ""One day I realised that people on the whole are idiots""
- Raven
Alucard94
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Posted: 1st Dec 2007 13:18 Edited at: 24th Dec 2007 18:14
Okay Let's post some WIP's! This is my first ever humanlike model so be gentle I did my best and hey, I did this with no reference ^^

Taken down images for the sake of them being extremely bad =P

Alucard94
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Posted: 1st Dec 2007 13:23
Hopefully it isn't to bad is it?

Let's see how many peoples at BLAAAAAAAAAAAAAAAAAAAAAAAHHHHHH.... scared you there eh?
Quote: ""One day I realised that people on the whole are idiots""
- Raven
Alucard94
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Posted: 2nd Dec 2007 12:46
Okay about the character I have decided to delete the entire torso and just leave the head and the tube parts left because it just looked awful so I am trying to redo the entire bodywork and hopefully it will turn out good

Let's see how many peoples at BLAAAAAAAAAAAAAAAAAAAAAAAHHHHHH.... scared you there eh?
Quote: ""One day I realised that people on the whole are idiots""
- Raven
Alucard94
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Posted: 2nd Dec 2007 14:45
wow this thread is really dying isn't it... ='(

Let's see how many peoples at BLAAAAAAAAAAAAAAAAAAAAAAAHHHHHH.... scared you there eh?
Quote: ""One day I realised that people on the whole are idiots""
- Raven
5Louiz
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Posted: 2nd Dec 2007 15:05 Edited at: 2nd Dec 2007 15:07
Hello.

You have been doing a nice work, Alucard. You were becoming better and better at weapons. Shame you stopped.

About the character. hmm.. If you look at it with a certain kind of sight [dubious linguistic resource], you will notice traces of a recent massive work on cad modelling. You probably need to practice some organic modelling. Do not care about symmetry, sharpness et those things you care about when you model weapons.

Make a basic human shape. Then you will see the thousands of possibilities appearing.

Alucard94
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Posted: 2nd Dec 2007 16:24
I haven't stopped making weapons, I have just been really busy lately and I am still learning maya, as you see I did make a weapon not so long ago and I think it looks fine, but should I make more weapons just tell me too but I might not have that much time on my hands before christmas as school is just killing me at the moment

Let's see how many peoples at BLAAAAAAAAAAAAAAAAAAAAAAAHHHHHH.... scared you there eh?
Quote: ""One day I realised that people on the whole are idiots""
- Raven
Alucard94
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Posted: 2nd Dec 2007 16:25
Just suggest a weapon for me to model and I would be happy to do it for the pack, because I am still planning to finnish this weapon pack sometime

Let's see how many peoples at BLAAAAAAAAAAAAAAAAAAAAAAAHHHHHH.... scared you there eh?
Quote: ""One day I realised that people on the whole are idiots""
- Raven
Alucard94
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Posted: 8th Dec 2007 12:00
Okay guys, I am bumping this because I do not want this thread to die! So I am at the moment trying to box model a human using a tutorial, it is really taking some time but I see it as good practice.
And yes this human is looking allot better than the other bullcrap thing that I put up a couple of days ago...

Let's see how many peoples at BLAAAAAAAAAAAAAAAAAAAAAAAHHHHHH.... scared you there eh?
Quote: ""One day I realised that people on the whole are idiots""
- Raven
Jeff032
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Posted: 10th Dec 2007 20:51 Edited at: 10th Dec 2007 20:52
The weapons look really nice. I have a somewhat off topic question though since I am not a good modeler/texturer but would like learn eventually.

So that question is...does not combining the quads like the ones I marked provide some advantage? Such as better lighting/texturing or easier to texture or something like that? Or is it best to combine those quads?



Thanks
-Jeff

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Alucard94
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Posted: 11th Dec 2007 06:35
Well you see those quads are all angled by themself so merging them all would be a very bad idea as it would create a seem(I don't really know how to express it) between them.

Jeff032
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Posted: 11th Dec 2007 18:27
I think I understand. They really aren't all on the same plane, right?

Alucard94
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Posted: 11th Dec 2007 18:36
Right.

Alucard94
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Posted: 24th Dec 2007 17:38
Jesus christ, it seems like I haven't updated this in 10 years, and I probably haven't either lol.
But yeah I have joined a development team for some work and that is why I am kinda ignoring this thread(now I don't get a cookie ) But yeah I played around with a few rendering settings with a house I made awhile back and some terrain I created really swiftly, might aswell post it up here to just atleast update you alittle bit =)
There was a sky in maya but for some reason it didn't made it when I exported the render....







AndrewT
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Posted: 24th Dec 2007 17:43
I like it! Just one thing, and you've probably slready noticed it: the house is off the ground in certain spots. But other than that it's great!

asdsdfaghkdlgahdfkj.
Alucard94
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Posted: 24th Dec 2007 17:56
Yah I know that ^_^... Wait I have an idea SNOW! =P






John H
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Posted: 26th Dec 2007 12:14
Well, someone found a Mental Ray license. lol!

@ Jeff - Yes, deleting those faces and throwing one quad there would save polycount/headache

@ Alucard - Adjust the settings of your render, too much bright white, and fix the normals on your groundplane to get rid of those hard edges.

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doomdude
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Posted: 29th Dec 2007 18:41
Hi guys, ive downloaded several weapons and pasted them into /gamercore/guns folder just as is says, but none of them wants to work Can someone please help me? See u around folks

I come silently from the shadows. BOOM! I fart in your face
DB PROgrammer
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Posted: 2nd Jan 2008 11:49
Quote: "Hi guys, ive downloaded several weapons and pasted them into /gamercore/guns folder just as is says, but none of them wants to work Can someone please help me? See u around folks"


What your doing is called stealing a thread. If you have questions ask them in your own thread and in the proper forum.

Alucard94
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Posted: 2nd Jan 2008 12:23
Yeah doomdude seriously, don't hijack my thread

dark coder
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Posted: 2nd Jan 2008 13:52
Jeff032 is correct, you have way too many unused edges due to extrusion. If you removed them all you'd probably halve the polycount and lose no detail.

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