Ok, what you see here is a bloom shader working in FPSC.
We modified the v1.01 Sourcecode and implemented the bloom shader by Evolved (BTW: Thank you so much for these, Evolved!)
And something other has changed:
the maximum framerate!
i changed the Sync Rate to 35, so it ends in a framerate of 40
(this doesn't affect the gameplay much)
First, i thought it wouldn't work with v104 games, but it does
i just tested it a few times, so it needs a little bit more testing and bugsearching.
Actually it's buggy but it works nearly bug-free in this little Demo-Level:
http://youtube.com/watch?v=gZwQ8GN8AS0
If you want to play it, download it here:
http://www.helixsoftware.eu/dlarea/dl/bloomgame.rar
The Final version will be released the next weeks.
I'm in London next week... so i can't work on it
(hmmm... London...England... doesn't Butterfingers live in London?
)
So, this 'example' shows, it isn't impossible to use such great effects like bloom, water or others
and the best: it seems to work with (already built) v104 games (using DarkLights
)
Strange but... who cares if... ok... don't want do write anymore
just... enjoy it.
Nighthawk
My System: Intel Xeon 3060 @ 2,4 GHz, Asus Commando, 2GB DDR2-800 RAM, Thermaltake Shark Black, Sapphire Radeon HD2900XT, BenQ FP71E+
-- Helix Head Developer --