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Work in Progress / ONE - fps

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flickenmaste
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Posted: 4th Jun 2008 21:01 Edited at: 5th Jun 2008 19:57
ugh =(

its a .rar file...it says it needs to find a program to run it or to save the file

What you know wont hurt you- except me
google merxitygames so join our forums!
kaedroho
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Posted: 6th Jun 2008 18:02 Edited at: 6th Jun 2008 23:14
ok ill release a .zip
uploading...

[sorry cant upload i get "The specified CGI application misbehaved by not returning a complete set of HTTP headers."]

flickenmaste
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Posted: 6th Jun 2008 20:09
cool!

What you know wont hurt you- except me
google merxitygames so join our forums!
bergice
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Posted: 18th Jun 2008 14:15
Add some enemies


Programming Recorder: 3,0 months of dark basic
The Wilderbeast
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Posted: 18th Jun 2008 18:48 Edited at: 18th Jun 2008 18:48
AI is being worked on right now.

Good things come to those that wait

bergice
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Posted: 18th Jun 2008 19:15
Just needed to post something, because this looks like a fun game and it was a long time since last post


Programming Recorder: 3,0 months of dark basic
hookkshot
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Location: Adelaide, Aus
Posted: 19th Jun 2008 13:58
i like this game heaps looking forward to a full release

www.splitsecondgames.com
kaedroho
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Posted: 20th Jun 2008 23:27 Edited at: 21st Jun 2008 13:30
Thanks for the comments!

Just a quick update:

Loading time MUCH faster
Menu graphics put right (finally)
AI is being worked on (as above) (scraped Dark AI so AI will be a little harder)
Ill concentrate on vehicles a bit and hopefully have them moving properly by the release!
Even MORE speed!
Regions added to terrain system (allows massive terrains while only a few regions are loaded in memory)
Fixed bugs in shooting system
Now the player moves smoothly (was a problem with fixed timing)

And if anyone happens to have a comp less or equal to this spec:

NVidia GeForce 6200
2.0GHz CPU speed
512MB RAM

Then please add me on msn or send an email as i need performance testers for Beta 8

The Wilderbeast
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Posted: 22nd Jun 2008 18:25 Edited at: 22nd Jun 2008 18:26

Just a little bit of news...

Dark Environment is now being implemented into the ONE Game Engine, so expect to see some nice looking environments in a couple betas time. Currently in progress is:
Dynamic Sky
Day/Night cycle
Timeshift
Vegetation
Weather Effects.

And here are a couple more screenshots...




bergice
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Posted: 22nd Jun 2008 21:15
That is awesome.
We will see how it gets, it could be very exciting


Programming Recorder: 3,0 months of dark basic
kaedroho
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Posted: 25th Jun 2008 20:32 Edited at: 25th Jun 2008 20:33
Also were making a plugin called TurboGames Terrain Engine. Its a terrain engine which will be used in ONE. it is currently in very early stage of development so there are no screenshots avalible at this time.


Features:

LOD
High Detail Textures
Speed
Realtime Shadows (maybe)
Clipping
Extreamly accurate heightmaps


And before you say, we have soloutions for all the above features.

This plugin will not be available on its own but will be utilised in upcoming Dark Environment and ConEngine3.

kaedroho
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Posted: 30th Jun 2008 17:46 Edited at: 30th Jun 2008 17:47
Beta 8 will be done tomorrow!

Features:

TGTE v0.2 - Uses normals, optimised and looks good without too many polys

Sprites are back into the menu system

Optimised Objects

Optimised Physics

Basic AI (can only choose what they are going to shoot at and shoot)


If you want to help test and find bugs then please get in contact.
Email: onetesters@turbodog.co.uk

Inspire
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Posted: 1st Jul 2008 22:11
What is Dark Environment? Never heard of it.

Your signature has been erased by a mod
bergice
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Posted: 2nd Jul 2008 15:07
Quote: "What is Dark Environment? Never heard of it. "


Duh, you need to be more in the dark basic pro section.
Its an environment plugin for dbp.


Programming Recorder: 3,0 months of dark basic
Inspire
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Posted: 3rd Jul 2008 17:34
Yeah, that's obvious.

I searched for it, but nothing came up.

Though I still managed to find it when stumbling around these forums.

Your signature has been erased by a mod
kaedroho
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Posted: 9th Jul 2008 21:49 Edited at: 11th Jul 2008 18:06
some news:

Beta 8 is finnished! if you want to be a tester then please email: onetesting@turbodog.co.uk

TurboGames has merged with Binary Storm and we are now called Shellfire Entertainment

We are looking for 3D modellers so if your interested, post here or email: Jobs@turbodog.co.uk

hookkshot
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Posted: 10th Jul 2008 04:34
what modeling are you wanting done like weapons organnics random object to populate your gmae. describe what your looking for please

[href]www.splitsecondgames.com[/href]
Silent Shade Download the latest Beta
kaedroho
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Posted: 10th Jul 2008 23:47
Mostly random objects that can be put in this game. We also need weapons, vehicles, characters and buildings but some of those can be covered by our current 3D moddeling team.

hookkshot
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Posted: 11th Jul 2008 09:24
ok cool wat object format do you want them in and my email is hookkshot@hotmail.com also poly counts your looking for and maybe a list of objects you want.

[href]www.splitsecondgames.com[/href]
Silent Shade Download the latest Beta
The Wilderbeast
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Posted: 15th Jul 2008 18:52
Could you maybe post some examples of your work?

kaedroho
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Posted: 25th Jul 2008 13:27 Edited at: 25th Jul 2008 14:09
Beta 8 release:

Ive now decided to make Beta 8 public.

Features:

Runs much more smoothly
Loads Faster and more loading screens added
Basic AI (not moving yet)
Physics Optimised
Airstrike shoots missiles
Some bugs with weapons fixed
Improved Recoil System
Bullets now have gravity
ÃœberTerrain Beta 0.02 (Terrain Engine)
ÃœberInteligence Beta 0.01 (AI System)


http://www.turbodog.co.uk/files/beta8.rar

Mr Kohlenstoff
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Posted: 25th Jul 2008 15:20
After ~3 minutes of loading: Object does not exist at line 2412. However, your feature-list sounds good, apart from gravity-influenced bullets.. are you sure thats helpfull? Or do you mean things like grenades?

draknir_
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Posted: 25th Jul 2008 17:33
when i press play game it freezes up and i hear a windows ping.
if I press enter it continues loading into the game, BUT: mouse controls are effing terrible. I mean really really terrible. Moving the mouse has no direct influence, I had to move it really quickly and then it spun the camera at 2000mph, so please fix that. I didn't really test it further than that, the mouse is too annoying.
The Wilderbeast
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Posted: 25th Jul 2008 20:31
By gravity affected bullets he means that say you are sniping someone, in real life you can't just aim for their head and expect the bullet to hit home. You have to aim slightly higher because the bullet arcs very slightly due to gravity.

kaedroho
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Posted: 25th Jul 2008 21:26 Edited at: 26th Jul 2008 15:56
Ahhh the problem was that preferences.txt wasnt zipped

ive now updated the link and its all working now.

for you guys who has downloaded it already and dont want to download it again ive uploaded the missing file separately and you can download it here

just simply unzip and place that file into the same folder as the exe.

For those who havnt downloaded it yet, heres the link again for the full version: http://www.turbodog.co.uk/files/Beta8.rar


I need to find out EVERYTHING which is bad in this demo so please criticise away!

The Wilderbeast
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Posted: 26th Jul 2008 19:23
Another good job. Only problem was that it froze briefly when throwing a grenade.

Other than that very nice though, loving the recoil and the bullet gravity

Inspire
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Posted: 27th Jul 2008 06:08
Pretty nice, kinda basic, but what can you do, it's a beta.

When I was looking around, the camera sometimes jumped and looked at a weird angle, which would be gamebreaking if you were in an intense firefight. The mouse wheel also causes the camera to look all over the place. Also, you have to look exactly at a gun to pick it up, which is really annoying.

kaedroho
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Posted: 27th Jul 2008 12:58 Edited at: 27th Jul 2008 13:01
Thank you for replying

Ive sorted out grenades and they are now much faster and they have some force too.

Ill get to work on the cam problems, and ill sort out the picking up guns thing too.

Most of the AI system is commented out so ill get that finnished and uncommented soon. Also im going to add explosions to make it a bit more interesting.


I have many systems which arnt working or incomplete or Not added into the test level:

Stoped working
Incomplete
Never Worked

HDR - HDR Cams have never given me a proper image (just black)
AI - Needs a bit more work
Vegetation - nothing appearing
Terrain - Got seams on LOD
Vehicles - Odd physics has to be redone
Swimming - A weird bug which caused the player to levatate when goes into water
Dual Weilding - Guns not appearing on the screen
Object Carrying/Throwing - Needs more work
Helicopters - Ive made the Flight Engine just needs installing
Messages - Done and working but i just need to add this feature into the test level
Editor - Needs new terrain engine installed
Advanced HUD - Needs Optimising
Multiplayer - Havnt started

FINAL DEADLINE FOR DEMO: AUG 27th

The Wilderbeast
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Posted: 27th Jul 2008 16:08
Quote: "Vegetation - nothing appearing"

Oh, I'll have that one sorted out in a couple of weeks

kaedroho
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Posted: 27th Jul 2008 17:02 Edited at: 27th Jul 2008 17:04
It went wrong after I started using the uber_GetGroundHeight() function.

kaedroho
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Posted: 31st Jul 2008 23:14
Quick Update:

Ive completely changed the scripting engine so i can now make better levels.

Vegetation system is now working.

The Wilderbeast
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Posted: 31st Jul 2008 23:16
Good good, I'm still trying to think of a suitable Vegetaiton algorithm.

Being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?
kaedroho
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Posted: 6th Aug 2008 19:08
Another Quick update:

Currently working on:

AI 20%
Animated Characters 60%
Explosions 50%
Helicopters 20%
Cars 90% (finnished but has bugs)

I might have found the problem with HDR so im going to try and get that in.

Im also Reviving the following systems:
Swimming - Bug, havnt found what causes it yet
Dual Weilding - just need to add some of the features from Gun1 to Gun2
Editor - Requires complete rewrite

kaedroho
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Posted: 19th Aug 2008 15:19
Demo Cancelled.

We have decided to cancel the release of the demo for ONE as we are going to start a GDK port when UberEngine is finnished. UberEngine should be finnished this winter and a demo of ONE is set to be released in August 2009.

bergice
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Posted: 20th Aug 2008 21:25
Cool

Accoun
18
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Posted: 20th Aug 2008 23:20
UberEngine - I like its name ^^

Make games, not war.
kaedroho
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Posted: 23rd Aug 2008 13:04 Edited at: 23rd Aug 2008 13:06
A little info on UberEngine:

UberTerrain - Terrain Engine
UberInteligence - AI System
UberUI - GUI System
UberNet - Network
UberFX - Particles, Muzzleflashes, Explosions, etc
UberAnimation - Animation System with Ragdolling
UberEntity - Entity system with support for Ageia PhysX, Newton and ODE
UberEngine - Game Engine

UberEngine will be written in C++ and uses GDK for rendering

All the above except UberEngine will be available as plugins for DBPro

Alucard94
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Posted: 23rd Aug 2008 19:16
Quote: "UberInteligence"

You said my name?

Seriously though, it looks very cool. Looking forward to updates.


Aertic
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Posted: 23rd Aug 2008 22:34
Quote: "UberTerrain - Terrain Engine
UberInteligence - AI System
UberUI - GUI System
UberNet - Network
UberFX - Particles, Muzzleflashes, Explosions, etc
UberAnimation - Animation System with Ragdolling
UberEntity - Entity system with support for Ageia PhysX, Newton and ODE
UberEngine - Game Engine"


Wait??? where's Ubercharge!?!?! where did the medic go? I need a ubercharge...XD some people may get me, its a tf2 inside joke


No doubt'fully the simon cowell of the fpsc section :S
Alucard94
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Posted: 24th Aug 2008 01:46
Quote: "Wait??? where's Ubercharge!?!?! where did the medic go? I need a ubercharge...XD some people may get me, its a tf2 inside joke
"

And the price for the geekiest joke goes to... LT Tatters!


kaedroho
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Posted: 24th Aug 2008 13:34 Edited at: 25th Aug 2008 13:04
Thanks for all the comments

UberTerrain

-Generating a matrix
-LOD
-Clipping
-QuadRotation (ill explain this later)
-System Which only parts of the terrain that need collision get collision (this is updated in realtime)
-Multiple Detailmaps (infinate)
-Get Ground Height Function
-Get Ground Normal Function
-Environment Map

UberInteligence

- Teams, Groups and Actors
- Team leaders and Group leaders
- Enemy Detection
- Pathfinding
- Decision making
- Movement
- Ability to find a coverpoint and take cover

UberUI

- Menus
- In Game Menus
- Gadgets

UberNet

- Messaging
- AutoSync (Syncronises the UberScene automatically)

UberFX

- Particles
- Bullets
- Muzzle Flashes
- Particle Emitters
- Lights
- Sparks
- Explosions
- Trials
- Beams
- Bullet and Blood Decals
- Fire
- Graphical Effects (eg. water, lightshafts(preprocessed), etc)

UberAnimation

- Advanced Character Animation
- Ragdolling while animating(hit a guy who is standing then they move)
- Ragdolling
- Limb Explosion (.50 cal bullets make heads explode (not reccomended if you want your game rated less than 18+))
- Limb Loss (same as limb explosion but makes a new rigid body for the lost limb)

UberEntity

- Object Creation and positioning
- Bouyancy Physics
- Picking up/throwing objects
- Objects falling to pieces/exploding
- Objects Setting on fire

UberPlayer

- Character Controller
- Shooting System with dual weilding and recoil
- HUD

When we have got a bit more done ill release a few demos and make UberEngine its own WIP thread

Aertic
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Posted: 24th Aug 2008 13:45
Quote: "And the price for the geekiest joke goes to... LT Tatters!
"

How on earth can you give me a Price?
rofl.


No doubt'fully the simon cowell of the fpsc section :S
Alucard94
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Posted: 24th Aug 2008 17:31
Quote: "How on earth can you give me a Price?"

I can because I own!


Aertic
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Posted: 24th Aug 2008 20:12
Quote: "I can because I own!"

Wrong, because you work behind the tills at a shop?
(very baseless comment ^^^^ ^_^)
anywho back on topic now


No doubt'fully the simon cowell of the fpsc section :S
kaedroho
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Posted: 25th Aug 2008 15:13
what do you guys think about the list^^ ?

kaedroho
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Posted: 13th Sep 2008 21:35 Edited at: 13th Sep 2008 21:43
UberTerrain is running under UberEngine now. Its still in very basic stages. Im going to release some screenshots soon. and possibly a demo in a few weeks.

UberTerrain Checklist:
= Done
= Working On
= Going to work on

Basics
Loading
Running with UberEngine
Physics

Graphics
Normals
Texturing
Detail Maps (infinite)
Normal Map Shaders
Quad Rotation (to solve a problem where the tiles stick out)

Optimisation
Index Buffering
LOD
Frustum Culling
Physics

Lukas W
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Posted: 13th Sep 2008 21:39
I'm curious about the ragdolls.
Will you be using physx or newton? If PhysX then good luck!

kaedroho
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Posted: 13th Sep 2008 21:42 Edited at: 13th Sep 2008 21:55
im going to be using PhysX. ive used ragdolls before but never skinned them. It should be possible though with plenty of time, work and cups of tea
Lukas W
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Posted: 13th Sep 2008 21:45
Yea, I had the same willpower as you do back when I tried it.

Anyway, I've heard rumors that a skinned ragdoll demonstration is going to be showed at the tgc convention this year.
Which later will be implemented in the next update for darkphysics.

But maybe all this was a dream

kaedroho
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Posted: 13th Sep 2008 21:48 Edited at: 13th Sep 2008 21:49
you could probly be very complicated and position the character object at 0,0,0 then positioning and rotating each limb to its rigid body on the ragdoll. Not my best idea ever, but it might work. *switches on kettle*

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