Im going to release a new demo as soon as i release UberEngine v0.03. The current demo was made with V0.01 which was relased in september so alot has improved.
Latest test:
Nvidia geforce 6200
Pentium 4 HT 2.8GHz
1.5 GB RAM
130,000 polys (had to disable LOD and frustum culling)
1280x1024x32
UberEngine 0.01 ~40 FPS
UberEngine 0.02 ~40 FPS
UberEngine 0.03 Beta 6: ~70 FPS
UberEngine 0.03 Update (some may effect the terrain demo and some may not):
UberCore:
The program now closes immediately
Pause screens
Added support for UberZones (source in code snippets)
Returns back to menu when game is exited
UberFX:
Particles now have the correct depth
Advanced bullet physics
UberWeapons:
Started complete rewrite (old one was buggy)
UberPlayer:
Added support for new UberWeapons system
UberUI:
Changed the font (antiailasing works now)
Added a layers system
UberTerrain:
LOD Seams nearly done
Detailmapping
Optimised even more
LOD is updated when you zoom in
UberIntelligence:
Actors, Plans and Actions added
UberZones:
Zone in frustum (i need this for better frustum culling with the terrain)
Im soon going to make the first demo of ONE soon so look out for it!