@ Errant,
Aye, characters in FPSC are annoying to get looking right, they seem to lose alot of their visual quality from the very bad 'fish eye' perspective of the camera viewport. (i know you must hate this too, I've seen alot of your screenshots made by zooming in with a weapon to get a nicer FOV.)
its another one of the problems with FPSC that we kind of have to put up with, like working on and tweaking a normal + spec map for one application only to find it displays alot different in another.
The standard biped is ok i guess, just too rigid, animations don't get the fluency you'd expect in a character, im sure its a hard subject, but something like the Advanced animation plugin being sold by TGC would help immensely.
I have adjusted the rifle animations, and they should be held correctly, not sure about what you mentioned.
I suppose the biggest eyesore is the pistol holding position in the standard biped, being held up to the eye, i have adjusted this to be held forward though.
finally, all/most of the characters' animations *kneel* instead of crouch, which i just think looks more natural for holding weapons. It was a quick tweak, but still a pretty nice change.
oh, and as for your request, do you mean pics of the biped weapon holding poses? or my own static poses?
@ LT Latters
Yeah that character is in the store now, though i prefer to think of it as a demolitions guy rather than a heavy support gunner (which im doing now)
I'll show something soon, but seeing as this is the last of the characters for this 'set' i had best fulfill my promise of a video tutorial/speed-through of the texturing with it. I guess that means it might take a bit longer....maybe.
after that its back to the fantasy pack.