Hello Fellow Game Makers,
Find a new beta uploaded for V110, which includes a number of fixes which works towards a new free version of the software, and also helps Vista users with additional prompts. it also resolves some issues that have been discovered in V109 and did not quite make it into the official V109 update.
http://www.fpscreator.com/betafiles/FPS_Creator_V110_BETA1.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V110_BETA2.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V110_BETA3.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V110_BETA4.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V110_BETA5.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V110_BETA6.zip
Here is a log of the changes for this version:
V1.1.0 RELEASE - 11/06/08
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* New FPSCreator.exe to handle 'instant upgrade' feature in Store
V1.1.0 BETA 5 - 09/06/08
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* Added new FPE fields and code to support arbitary footfall keyframes;
FOOTFALLMAX = 2
FOOTFALL0 = 30
FOOTFALL1 = 50
* Above example triggers a footfall sound effect at frames 30 and 50.
* Fixed bug causing entities with low SPEED values to stutter to a halt
* Now when characters EXPLODABLE flag set to YES, they do explode (i.e. robots)
* Updated DBPCOMPILER associated with executables so they report true linenumbers
* Fixed bug causing mapeditor to lose cursor position after a TEST GAME
V1.1.0 BETA 4 - 07/06/08
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* Added extra camera control keys when in entity zoom view (SHIFT+ARROW KEYS)
* Doubled responsiveness of camera control rotation in entity zoom view
* Extended clipping height of main universe a further 500 units for high entities
* Above fix solves issue where very high static entities are used in the level
* Now 'always active' items collected with PLAYERTAKE keep their scripts running
* Above fix allows the PLAYERDROP FPI action to function properly
* Added new script PICKUPSLIPPY.FPI which randomly drops what has been collected
V1.1.0 BETA 3 - 06/06/08
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* Finally fixed strange issue causing guns to lose data when initially bought
* Added code to support accumilation of MOUSEMOVE data in FPSC Interface
V1.1.0 BETA 2 - 05/06/08
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* Removed UNDO and REDO from main toolbar menu to keep editor in 800x600 view
* Reduced height of preferences dialog to keep within 800x600 view
* Added new FPI freeze command PLRDISABLE which disables mouselook and gun
* Recompiled MapEditor.exe to resolve mouselook smoothness within interface
V1.1.0 BETA 1 - 29/05/08
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* Added version control within engine, and added version number to seg BIN files
* Added version number in the test game debug view
* Now reads the VERSION.INI file to determine the internal version number
* Modified EDITOR and GAME to automatically use VSYNC (interval of one) = smooth
* Fixed FPSCreator.exe bug causing HOMExxx to cause line under artist name
* Fixed FPSCreator.exe so ABOUT box better aligned and No License message to show
* Fixed bug causing gun not to reload when running
* Added code to detect zero or invalid serial codes and disable some features
* Above addition is part of the development of a new free version of FPSC X9
* Reversed code which reduces portal recursion (it caused large interior bugs)
* Modified 50 character FPE files fixing animation 63 (822 to 882) - anim issue
* No longer crashes if model missing or model name incorrect, uses placeholder
* Added code to support the free version of FPSC from V110 onwards
* Amended Fake Duct Door so transparency not showing incorrect portal culling
* Fixed bug causing FLAK TOBJ to crash with object number illegal error
* Improved AI handling so priority entities only reduce at 25fps or lower
* Improved AI handling so priority reduction happens slowly, not instant drop
* Stopped a repeat sound loop bug when entity suddenly reduced while shooting
* Added code to detect Vista and UAC, and exit interface is UAC is enabled
There will be no features added to this current run of minor updates. The next bout of feature additions will come from the first beta of the migration version so watch this space for more details on that development. Thanks for testing the latest beta and let us know if you find something that worked in V109 and which no longer works in V110.
"Small, smart and running around the legs of dinosaurs to find enough food to survive, bedroom coders aren't extinct after all
"