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FPSC Classic Work In Progress / Dark Earth: Vienna Calling

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Inspire
18
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Location: Rochester, NY
Posted: 10th Jul 2008 20:57
Are you using the same method you used a while ago in the DarkFact competition for the normal mapping? I remember you told us what you did...(on segments).

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General powell11
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Posted: 10th Jul 2008 21:14
looks awsome, i have a question, in the very first pic, how did you make that light ray tihng in the fluroescent light

Taking song requests, see my post!!!
AaronG
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Posted: 10th Jul 2008 22:39
That's a decal.


General powell11
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Posted: 10th Jul 2008 22:54
ahh i c

Taking song requests, see my post!!!
SamHH
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Posted: 11th Jul 2008 00:06
The story and screens are great!


Ertlov
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Posted: 11th Jul 2008 12:49 Edited at: 11th Jul 2008 12:50
Here the youtube link:

http://www.youtube.com/watch?v=FI9llnKC84c

Come to where the madness is:
http://www.homegrowngames.at
Roger Wilco
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Posted: 11th Jul 2008 13:12
Nice video! I like how in the song, he sings 'on your knees' right when the zombie tumbles down, lol. Was that intentional?

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Ertlov
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Posted: 11th Jul 2008 13:36
Yeah it was

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Ertlov
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Posted: 11th Jul 2008 20:49 Edited at: 11th Jul 2008 21:29
Gunn3r
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Location: Portland, OR
Posted: 11th Jul 2008 21:36
Looks good, although those green recycle bins seem a little bit too neat. Can't wait to see more.


Gunn3r Games
++Will++
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Posted: 12th Jul 2008 01:04
Great story. Good work.

++Will++

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Go to the Models and Media section!
Bl4k366
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Posted: 13th Jul 2008 21:56
Hi
nice screens, Ertlov! can't wait to try it out
just one thing: why dont you use the MP9/MP10 weapons? i think it would match better

================================
sorry for my bad english
Bloodeath 6 6 6
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Posted: 13th Jul 2008 22:02
looks great. and i love the music selection

You'll Know When You See It.

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Ertlov
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Posted: 14th Jul 2008 00:13
I have problems with the MP 9 / MP 10 weapons when HDR is active.

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Roger Wilco
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Posted: 14th Jul 2008 03:43
Wait, wait, wait... HDR?

Dude, are you serious? HDR in FPSC?

Check out the Gunn3r Games web-site and its growing community, and expand the joy of indie development!
http://www.gunn3rgames.net/
Ertlov
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Posted: 14th Jul 2008 10:59
Yeah - it`s the same effect, but it`s achieved by other routines. After an Anderson Fan came up with a "Bloom" Patch, including a fakehdr.fx, we`ve learnt how this one works, altered it and of course optimized the textures and the lightening of the scenes in order to provide a better look.

Come to where the madness is:
http://www.homegrowngames.at

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Roger Wilco
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Posted: 14th Jul 2008 12:38
Nice! Very nice. I wish I could get ahold of that shader. I've been tinkering with shaders for ages, but haven't come up with any decent results.

Anyway, best of luck with the project, it looks great so far!

Check out the Gunn3r Games web-site and its growing community, and expand the joy of indie development!
http://www.gunn3rgames.net/
Ertlov
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Posted: 14th Jul 2008 23:03 Edited at: 14th Jul 2008 23:05
The third video, it will be the last for quite a while, now we are going to make us an army of undead by retuxtering and a little bit rescaling those great bond1 zombies...

http://www.youtube.com/watch?v=pNJwH9agCJo

Greets,

Ertlov

BTW - at all: If you really want the shader, drop me some lines to [email protected]. I won`t charge anything, but I`d like to exchange assets and KnowHow.

Come to where the madness is:
http://www.homegrowngames.at
Punk13
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Posted: 14th Jul 2008 23:09
wow, that was so cool, due what was the name of that song

Ertlov
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Posted: 14th Jul 2008 23:34
LORDI : Blood Red Sandman

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Punk13
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Posted: 14th Jul 2008 23:41
nice

SamHH
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Posted: 15th Jul 2008 00:00
At the very end it looks like the zombie is humping you.


Ertlov
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Posted: 15th Jul 2008 00:32
yeah the end is the end

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Roger Wilco
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Posted: 15th Jul 2008 03:08
Very nice video. Hadn't it been for the low resolution, then I would've been freaked out by those sudden scares, the zombies popping up and all. Also, the HDR effect in the vid, it seems like it works very well! I'm still surprised at how well you've got shaders to work. Very nice, will definetly try to get ahold of the game once it's done and when I have money.

And about the shaders, I'll e-mail you sometime tomorrow, I think. I don't have a lot to offer, but I hope I can convince you to let my greedy soul have the effect-awesomeness.

Check out the Gunn3r Games web-site and its growing community, and expand the joy of indie development!
http://www.gunn3rgames.net/
Bl4k366
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Posted: 15th Jul 2008 14:53
Best video of the game so far!
I like how the zombie suddenly attack with all the trigger zones etc.

Good Luck!
Ertlov
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Posted: 16th Jul 2008 15:05
Just a small screenshot

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Roger Wilco
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Posted: 16th Jul 2008 17:27
I like the most recent shot. Looks like a combination between the tunnels in STALKER and Penumbra.

Check out the Gunn3r Games web-site and its growing community, and expand the joy of indie development!
http://www.gunn3rgames.net/
Ertlov
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Posted: 16th Jul 2008 17:28
Yeah, Penumbra is definately an inspiration, although we have a completely different setting.

Come to where the madness is:
http://www.homegrowngames.at
Roger Wilco
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Posted: 16th Jul 2008 18:32
Quote: "Yeah, Penumbra is definately an inspiration, although we have a completely different setting."

And a bit more firepower too.

Check out the Gunn3r Games web-site and its growing community, and expand the joy of indie development!
http://www.gunn3rgames.net/
Bl4k366
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Posted: 16th Jul 2008 19:06
I think it doesnt really make sense if you compare DE:VC and Penumbra xD

but.. hey.. why more firepower? melee weapons would be .::-|~GREAT~|-::.
Ertlov
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Posted: 16th Jul 2008 19:32 Edited at: 16th Jul 2008 19:33
Quote: "but.. hey.. why more firepower? melee weapons would be .::-|~GREAT~|-::. "


There will be melee weapons!

Spoiler ahead:



Come to where the madness is:
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Ertlov
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Posted: 18th Jul 2008 01:18
Some more screens at Worthplaying:

http://www.worthplaying.com/article.php?sid=53933

Come to where the madness is:
http://www.homegrowngames.at
CoffeeGrunt
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Posted: 18th Jul 2008 19:51
How much of a frame drop do you get when using this shader?

I would consider using this, but I don't have any know-how that you won't already know....

Game maker wannabe
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Posted: 19th Jul 2008 16:19
Screen looks brilliant mate.

As it's 2012, you should put some London Olympics pics around. Eg In an open newspaper or TV screen.



GMW

Adriano jones
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Posted: 28th Jul 2008 21:14
hey instead of using mp5 guns why not use mp6 instead?

Adriano jones
Ertlov
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Posted: 1st Aug 2008 12:46
MP10 guns will be used in final game.

See attached a first study of the sewerage system you`ll be examinating.

Come to where the madness is:
http://www.homegrowngames.at

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Gizmoguy
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Posted: 1st Aug 2008 15:51
looks great did you make all the mall models as it looks really good

God in his heaven, alls right with the world.
Ertlov
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Posted: 1st Aug 2008 16:31
We make all segments ourselfes, the models are at the moment 10% stock, 60% Model packs / Store / Community Assets and 30% self-made.

Come to where the madness is:
http://www.homegrowngames.at
tjaabee
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Posted: 1st Aug 2008 18:26
That last pic is so WOW. My GOD.

Best.

GIMME COKE!
Punk13
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Posted: 1st Aug 2008 22:18
Hey Ertlov would you trade your shader for any of my new segments? or some custom ones here is some of my work. If you go down the page you will see the new ones i just made
http://forum.thegamecreators.com/?m=forum_view&t=134499&b=24


[email protected]
http://moonrisingame.com/
Ertlov
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Posted: 1st Aug 2008 23:18
Didn`t I already send you the shader ??? Or was that another guy contacting me via mail???

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Punk13
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Posted: 1st Aug 2008 23:20
Must of been another guy. I havnt contacted you yet this is my first time.


[email protected]
http://moonrisingame.com/
Roger Wilco
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Posted: 2nd Aug 2008 02:20
I contacted you via e-mail, Ertlov. But I never got the shaders.
Anyhow, I might have something of interest to you now, nothing huge, but a pretty nice shader...

Anyhow, I like the newest screen. The overall mood reminds me of FEAR whilst the environment itself is a bit more grungy. Nice!

Check out the Gunn3r Games web-site and its growing community, and expand the joy of indie development!
http://www.gunn3rgames.net/
Ertlov
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Posted: 3rd Aug 2008 20:36
Yeah, it`s definately Fear-inspired.

2nd sewerage shot attached.

Come to where the madness is:
http://www.homegrowngames.at

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Robert F
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Posted: 3rd Aug 2008 20:42
Your awesome


CoffeeGrunt
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Posted: 3rd Aug 2008 22:03
The sewage decal looks a bit plain compared to the awesome grunge of the rest, but otherwise.....excellent....

Ertlov
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Posted: 3rd Aug 2008 23:58 Edited at: 4th Aug 2008 00:01
Quote: "The sewage decal looks a bit plain compared to the awesome grunge of the rest"


As long as you don`t see it in motion, i`s a water entity with full fresnel Shader ^^

However, I´ll make it dirtier and darker.

Come to where the madness is:
http://www.homegrowngames.at
CoffeeGrunt
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Posted: 4th Aug 2008 00:09
Nice!

tjaabee
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Posted: 4th Aug 2008 13:51
That dirt is awesome, Ertlov!

Best.

GIMME COKE!
Punk13
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Posted: 4th Aug 2008 21:04
Hey very nice, did you buy or make those segments?

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