Allright guys and girls (are there any here?!), here we go:
The shader is based upon the "Bloom Patch" for "Anderson", which was brought spread by an Anderson fan inside the boards. A few weeks later a modder claimed to have wirtten the code. I don`t know who of the two is right, but we got the permission from both to spread the file. I have no copyright on this version.
You can download the Bloom Patch here:
http://www.gamershell.com/download_22809.shtml
This is a post-processing effect (like Bloom and HDR is always), so you simply copy the two files into the directory of your built game (there where your exe is). Activate / Deactivate the effect with "+" key. Yes, it`s that easy, but here`s what you should do in terms of design to get a good effect out of it:
1. Place 2 lights (one static, one dynamic) close to each other instead of one
2. Work with a low ambience level
3. Most of the stock textures look quite bland with this effect, you have to create your own ones with a significant level of contrast in the diffuse map.
have fun!
MadChicken the Pipes are from official Modelpack 3