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Music & Sound FX / Qmidi v2 requests

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SoftMotion3D
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Location: Calgary,Alberta
Posted: 18th Aug 2008 09:41
Hey rudolpho..... ive got one last request for qmidi vr1.0

Can i program a variable speed playback into the existing qmidi and release it once more? I have done a few changes to it and it will also have a proper install file.

Anyways if i do this i will need another quick modification to the midi export dll.

I will patch the speeds into the music array that already exists.

I also wanted to do variable volumes into it as well.

Or should i leave that to v2?

Anyways let me know and i will have release 2 of v1 ready soon.
Im also thinking of removing qmidi online since nobody is realy using it at all. I also moved the help files into the directory(off the internet)

I may overhaul and add some more options to the recorder as well.
flickenmaste
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Posted: 19th Aug 2008 04:05
Umm...i would like to see a lot of techno sounds like from the music from

www.myspace.com/iantornay

www.myspace.com/albinoghostmonkey



Umm...better GUI and maybe moddable GUI.


Keep all the notes like 1 beat and 2 beats ETC and also a new one that lets u set how long you want the beat to go.


Also I recommend allowing us to add our own sounds(unless it can already do that)

and easier ways to make it a .wav or a .mp3 file!!!


I love qmidi!

keep it up!!


[url=http://userbarmaker.com/][img]
SoftMotion3D
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Posted: 19th Aug 2008 04:37 Edited at: 19th Aug 2008 04:37
The Final Release is now here for Version 1 Release 1

And includes a proper install file

ENJOY!

http://www.jeku.com/sheldon/qmidiv1r1.zip
Aaron Miller
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Playing: osu!
Posted: 19th Aug 2008 08:43
I dunno if anyone's interested or not - but I resolved that problem with the editor and here is my GH song - with the music from QMIDI - playing in the editor:

http://www.youtube.com/watch?v=MaG3e3DTmTw

(55% complete)

Thanks for the help, btw. I appreciate it.

Cheers,

-naota

I'm not a dictator to those that do stuff for me by will. Only those who don't.
Rudolpho
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Posted: 19th Aug 2008 14:02
Hm, I've been away for a while, I see...
Well, let's try to sum it up:

@Sheldon: Well yeah, but I personally think that a rather more detailed playback system would be required then.
As usually, I'm looking into this - it just seems so chagrinningly hard.
About QMv1, yeah, I guess we could do that.
Just send me some array info etc. as usual

@Aaron: Pretty nice songs

@Flickenmaste: This is part of the big issue here, custom wave playback, which we have referred to here in several ways (vsti, soundfonts, homebrewed systems, etc.)
You will at least be able to load your own wave files into QMv2, and we should of course be able to make and supply a few techno-like loops with it.
The sampler feature would of course be great, but it seems very hard to get anything such working properly, so we'll just have to keep on trying, until we find out whether or not it would be possible with anconsiderable amount of efforts.

"I kören hörs de brummande busarna Björnligan och Gondolen"
SoftMotion3D
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Posted: 19th Aug 2008 15:45
ok here is my thoughts....

there currently is qmidi v1r1

Im going to make a second release of qmidi r2 soon (this will just be qmidi+qmusic integrated together with some extra bells and whistles)

Then maby we can look into changing playback systems to have wav tracks in with wav editing +midi track and editing.

but i have a feeling that integrating qmusic with qmidi should do the trick. And this will of coarse take less time to program up.

I would give an estimate that this would have a running version before the end of next month.

Anywho... i better check out that zip file to see if it is corupted
Rudolpho
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Posted: 19th Aug 2008 19:54
Ok, here's my approach: I'm trying to make a rather simple sampling system using the fancy memblock pointer returning function from Aaron's template and some other stuff. This might be possible to upgrade to some better audio handling functions later on; I've however found out that these things do work a bit faster from a C++ environment than straight from DBPro.

Hm, maybe that sounds unclear - I'm in a hurry for a band practise right now. I might tidy this post up when I return / tomorrow.

Anyways, the principle is the allowance of "mapping" of prerecorded (wave) sounds to different (midi) keys, thus (poorly) simulating the core behaviour of soundfonts / vsti's.

"I kören hörs de brummande busarna Björnligan och Gondolen"
flickenmaste
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Posted: 20th Aug 2008 00:55
well i can figure out the record to .wav thing...so thats why i would like to see an easier way to get it to a .wav or .mp3


[url=http://userbarmaker.com/][img]
Rudolpho
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Posted: 20th Aug 2008 13:14
@flickenmaste: Um... what?

"I kören hörs de brummande busarna Björnligan och Gondolen"
SoftMotion3D
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Posted: 20th Aug 2008 13:18
you can figure it out or cant?.....im also unclear
SoftMotion3D
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Posted: 21st Aug 2008 03:08
Well this sucks! I guess mac released a program called Qmidi. I dunno who thought of using that name first but that realy sucks!

I may have to change the name of this application so i dont get sued?

Any thoughts?
flickenmaste
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Posted: 21st Aug 2008 03:23
can't*


and no u made it first....stupid apple


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SoftMotion3D
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Posted: 21st Aug 2008 09:13
i did a quick search on google.......its a midi editor for the mac
Rudolpho
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Posted: 21st Aug 2008 11:54
Hehe, chagrinning.
Whats with that 'Q' anyways? I've always wondered...

I thought that I might present a way of saving the midi data that would (hopefully) ease the eventual process of having midi import as well:

Some structure like that would most definitively be useful if a midi import is to be done

"I kören hörs de brummande busarna Björnligan och Gondolen"
Rudolpho
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Posted: 21st Aug 2008 12:27
@Chunks: Hm... I just gave it a try, but my compiler complains about 'dbGetSoundData' being undeclared.
Can you perhaps give some more information on how you got around with this one; I think it should be really useful

"I kören hörs de brummande busarna Björnligan och Gondolen"
SoftMotion3D
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Posted: 21st Aug 2008 14:47
well 'q' i used in my other music apps as well...stands for 'Quick'

Since it has a paint brush style music drawing....its very fast to produce music.....also almost all the good commands are all done with mouse clicks.

eg. erassing notes....copy notes....pasting notes.

very fast with just using mouse clicks.
chunks chunks
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Posted: 21st Aug 2008 17:09 Edited at: 22nd Aug 2008 03:15
@rudolpho

i just added these few lines to the dbcommands header and the functions worked fine .



also these commands need stripping out to just use the dbsound dll
so the final dll is not so big.

trouble we are having is that your compiler is different .

you ought to download the express edition of vis studio and just edit resources in a seperate program or i will do them .



edit ..

the commands are used like this then ,also look at the commented out bits that enables you to get data out of the waveformatex struct.




edit2 ..........................

attached is the commands header with just the sound stuff might be a bit clearer.

how would i perform manipulation on the data when the datatype is a
LPSTR ?
chunks

toshiba satellite 1.6 core duo + nvidia geforce go 7300
windows xp pro.

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chunks chunks
17
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Posted: 21st Aug 2008 21:57
a dll to return some info on db`s wavs through a plugin to show the above code works.

toshiba satellite 1.6 core duo + nvidia geforce go 7300
windows xp pro.

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Satchmo
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Posted: 21st Aug 2008 22:38
Hey, what about QueMidi as a name?

Aaron Miller
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Posted: 22nd Aug 2008 00:41
Why not just QuickMIDI? Besides, if you named yours first AND had it out first you could technically sue Apple for taking the name...

Cheers,

-naota

I'm not a dictator to those that do stuff for me by will. Only those who don't.
flickenmaste
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Posted: 22nd Aug 2008 03:11
just email apple...say the suck and then tell em to change the name


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SoftMotion3D
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Posted: 22nd Aug 2008 04:32 Edited at: 22nd Aug 2008 04:32
haha.....they got alot more money then i will ever see in my lifetime.... i will just change the name if they ask me to. For now it will remain the same.
flickenmaste
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Posted: 22nd Aug 2008 04:43
did it just come out cause it says its version 1.8


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SoftMotion3D
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Posted: 22nd Aug 2008 05:19
i dunno.....but i wont worry about it for now
flickenmaste
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Posted: 22nd Aug 2008 07:11
imma punch out apple if they make u change it


[url=http://userbarmaker.com/][img]
chunks chunks
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Posted: 22nd Aug 2008 10:23
to be honest i dont think apple will care about some homebrew software , qmidi lives on.

toshiba satellite 1.6 core duo + nvidia geforce go 7300
windows xp pro.
Aaron Miller
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Posted: 24th Aug 2008 02:21
I haven't noticed this get requested yet - but perhaps you can add support for importing MIDI files?

http://www.sonicspot.com/guide/midifiles.html
http://sander.vanzoest.com/talks/2002/audio_and_apache/midispec.html

Those explain the formats if that helps - if you do add that support.

Cheers,

-naota

I'm not a dictator to those that do stuff for me by will. Only those who don't.
Rudolpho
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Posted: 24th Aug 2008 18:21
@Chunks: Ah, I see. I thought it already was in the header.

@Aaron: that's been requested earlier and is considered. The main deal is that qmidi (version 1 at least) can only hold 5 different set note durations, whilst a midi file just specifies the timestamps when a note shall begin and cease. It can be done, but I still strongly encourage Sheldon to change the format for version 2 to allow for easier transactions with the standard midi format.

"I kören hörs de brummande busarna Björnligan och Gondolen"
SoftMotion3D
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Posted: 31st Aug 2008 00:10 Edited at: 2nd Sep 2008 01:58
A test run of qmidi v1r2 is available in the qmidiv1 release 1 forum

edit updated download: Sept 1,08

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