Hmm, about the previous question I asked before hand...
The _D.dds appears to be less saturated and not as defined, correct?
The _D2.dds is pretty much the basic texture.
The _N is obviously the normal map.
And last but not least the _S is the specular map I'm assuming which I can just make by desaturating the _D2 texture, right?
If I'm making these in Photoshop, what type of .dds should I save these as? Or do they each have the own types? If so, which ones have what types?
Man, I gotta alot of questions. Haha.
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