Azunaki,
It will support heightmaps, so anything like terrsculpt,terragen,etc will be suported.
Duffer,
It will be a dll + ini + helpfiles.
Latest Command List:
UT_Start()
UT_Update(camnum)
height#=UT_GetGroundHeight(terrain,x#,z#)
size#=UT_GetTerrainSize(terrain)
UT_SetTerrainWireframe(terrain,flag)
UT_SetPointHeight(terrain,x#,z#,height#)
UT_LowerPointHeight(terrain,x#,z#,height#)
UT_HigherPointHeight(terrain,x#,z#,height#)
UT_LowerTerrain(terrain,x#,z#,radius#,ammount#)
UT_HigherTerrain(terrain,x#,z#,radius#,ammount#)
UT_SetTerrainPosition(terrain,x#,y#,z#)
excluded=UT_GetPointExcluded(terrain,x#,z#)
type=UT_AddEnvironmentType(terrain,colour)
environment=UT_GetPointEnvironment(terrain,x#,z#)
UT_AddDetailMap(terrain,imgnum,environment)
terrrain=UT_MakeTerrain()
UT_SetTerrainHeightmap(terrain,imgnum)
UT_SetTerrainTexture(terrain,imgnum)
UT_SetTerrainExclusion(terrain,imgnum)
UT_SetTerrainDetailTextureDetail(terrain,detail) (gonna rename this one)
UT_SetTerrainDetail(terrain,imgnum)
UT_SetTerrainEnvironment(terrain,imgnum)
UT_SetTerrainLOD(terrain,LODLevels)
UT_SetTerrainSplit(terrain,Split)
UT_SetTerrainDetailTile(terrain,Tile#)
UT_SetAdvancedPhysics(terrain,Enabled)
UT_SetTerrainScale(terrain,scale#)
UT_SetTerrainYScale(terrain,yscale#)
UT_SetTerrainAlphaBlend(terrain,enabled)
UT_SetTerrainLODDistances(terrain,a#,b#,c#,d#,e#,f#)
UT_BuildTerrain(terrain)
Progress=UT_ContinueBuild(object,phyobject,texture)