Me and the beta testers have found a whole nest of bugs. I
do not recommend updating to the latest version!
If you wish to help out in the bug hunt, Download attached.
Sorry for any inconvenience.
Current known bugs:
pinholes are back!
occasionally getting a seam pop through
Texture mode 0 doesn't work at all
Crash when any other LOD level but 4 is used (so basically, you must run 4 LOD Levels)
VRAM usage higher than DBPro version. (Caused by conversion errors, I had to make it work
)
I just came to the conclusion that there is too many bugs to let you guys use this in your games. So if you are working on a project which uses BlitzTerrain,
DONT UPDATE!!! Please update if you wish to help me squash all these bugs. All help will be greatly appreciated.
On the upside...
This is the fastest version of BlitzTerrain yet! As the new texture mode minimises the visual impact of low detail terrains, you can have detail levels closer to you. This can give a decrease of up to 60% of polygons used for terrain rendering.
Deleting commands have been added. This did make me limit the terrains to 1 though... But they work perfectly without a leak.
BlitzTerrain WITHOUT LOD is faster than Advanced Terrain! This means that not only LOD increases the FPS, but the internal coding and the way the objects are made increases it too! RAM tests show that BlitzTerrain uses the exact same RAM usage as Advanced terrain. (I can make it much less though
)
New specs: Nvidia Geforce 9600GS 768MB, AMD Anthlon x64 X2 4000+ (2.6GHz Dual core), 3GB DDR2 800MHz RAM and a big hard drive.