Those prices mentioned are not official end-product prices.
By the way, efxMod still stays free for non-commercial purposes.
In fact, when investing in such a product, you'd be able to cover your costs when done right.
I'm not saying everybody who wants "just to make a game and sell it to friends" should acquire such a license/licenses. It's for those people who know what they're doing and also what they're expecting from their games.
It shouldn't be a product for the masses - first: we have to cover our own development costs and continue development. (as I said before, we worked over 15 months on a non-profit basis and invested thousands of dollars and we gained nothing!)
second thing: you're not forced to buy anything. You're not forced to use efxMod at all.
third: did anybody tell anything about the migration version for sure? I still do not see anything what looks like this is ever going to appear. (Wasn't it announced for summer last year?)
In the end, it's all I have to say about that subject.
And please, keep this thread clean, this is the efxMod Thread regarding the public releases and not InDev-limited-offerings from Helix Software.
Intel Xeon 3350 Quad@2,67GHz, Asus Commando, 2GB RAM, Thermaltake Shark, Sapphire Radeon HD2900XT, Samsung Syncmaster 245B 24"