Quote: "- ragdoll"
Features in Mods normally tend to be created so that the stock media will be compatible with them. As it is, Lee had to create characters in a "special" way to get the FPSC X10 ragdoll working. Without doing that, it would be very unorthodox to implement ragdoll into FPSC X9. Ability to do so has nothing to do with it.
Quote: "- seperate bloom options for every light"
Hmmm, I think they call that "HDR", and as far as I'm aware, no one has made true HDR using DBP.
Quote: "- flickering flashlight"
This seems to be the only realistic request in your list considering he already has a flashlight.
Quote: "- puddles"
Perhaps there's a reason DG decided to go with the giant water plain, as opposed to the "water boxes" he designed for WizMod.
Quote: "- dynamic character shadows"
Characters don't have shadows? When I saw "Dynamic Shadows", it kinda went without saying that anything that could move would have a dynamic shadow. I bet he excluded characters from the demo because of how they tend to be resource hogs and drag down framerates.
Quote: "- that really cool depth shader you had on segmants for characters"
I'm gonna go out on a limb here and say that it works on characters... since it did work on dynamic entities and characters are dynamic entities.
Quote: "-segmant and object reflectivity options"
This normally falls into the realm of a specular map. If his shader uses one then alter that. It's as close as you're going to get to "reflectivity options".
The one and only,