Hi again...
OK. I have more news on my issue.
As seen before, trying to get the sky working in my level, I get pixelized clouds.
I ran the demo (in the windowed mode) and the sky seemed to be OK.
Then, I changed the code in order to have the demo on a full screen view...
The sky looks good, nothing pixelized.
So, then, anyone could think that there's something wrong in my code... but I'm quite sure not, because I just made a COPY & PASTE of the whole code (naturally without the pelican) .. and let the code as it is... so, now, I really don't understand why I'm facing to those 2 different ways of the sky rendering.
Am I forgetting something else?
Display settings?
Mine are 1680 X 1050 32
... but i set the display mode I have in my game in the demo, and the demo is working fine..
Also, the fact that I have a "normal" rendering in the demo, shows that my GFX card works also fine.
Any clue?
Idea?
OH.. was forgetting that..
The only thing I changed is the Texture image number.
As I already had an image having the number 1 I changed it in 10000...
does the bug could come from the change of the image picture?
(Thinking of that just now... and then, I cannot - still - try to change the texture number...
thanx