Quote: "Duffer
@ Roderick,
How goes it?
- Are you near to a new release of DarkCLOUDS? eta?
- Moon and Stars?
- Rain effect commands?
- Lightning effect commands?
Look forward to an update on above."
Hey Duffer, I think we should have something for you in the next few weeks. Van's approach will work nicely I think for moon and stars, but I want to add these features to the main Simul Weather SDK, so DC will get them too. Lightning is on the list.
Quote: "NightX
Do you think it would be possible to implement different type of clouds that the user can select to create? E.G. Stratus,Cirrus ect... examples here - Cloud Types"
Yep, the next version will have some more advanced commands, I think presets are a good way to do it.
Quote: "Ruccus
Question;
Is there any sort of collision system built in? I doubt there is but I only ask because what if, for example, one were to build a very high tower level that went right through the clouds. Id imagine the only way to stop these clouds from moving through the polygons of the tower would either be to implement a basic collision detection system or disable rendering the clouds when inside the tower (the second method still isnt that great as you could be up high and still see outside via a window or opening).
Or is there perhaps a zone system that allows you to spawn the clouds in certain areas around the tower?
I couldnt find any information about this. "
The Weather SDK has cloud collision, so we can add this to DC quite easily. The problem is rendering clouds through the other stuff. Clouds you can fly through are easier - you can separate the clouds and sky into two buffers, and render the clouds either behind the landscape or over it, depending on your altitude. But having objects that go in between the clouds is a problem because DirectX 9 doesn't let us access the existing depth buffer when rendering to a different texture. There are some workarounds, but they are hardware-dependent. DX10 is much better for this, so it will be possible, but maybe not for the immediate next version.
Quote: "qwe
could dark clouds do well with other planet climates? like green clouds, blue clouds, thick clouds, low clouds, high clouds, etc. and is the sun included, and if so is that adjustable as well? i assume you can't add a second sun (it'd be easy to do so with code, of course, but if there is an only-yellow sun that you can't change and you can't change much in the clouds, it won't be as much use to my game where you explore planets)"
This is definitely something we want to add. The Earth's atmosphere is a specific mix of nitrogen, oxygen, ozone and haze, and others will be wildly different. I want to do this as soon as I have a spare minute, though it will take a bit of work to set up the interface. I'd say 1st half of this year.
Roderick Kennedy
Simul Software