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Work in Progress / The Pokemon Engine

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CSGames94
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Posted: 2nd Nov 2009 00:24 Edited at: 2nd Nov 2009 03:49
Quote: "A quick demo would be nice, but I think you should put more time into it. And sorry about that regirock, I started on it about a week ago, it got deleted somehow, I started back, computer shut off for some odd reason and I lost it, then I lost my sanity, and nearly exploded. So, I'll still try my best to get it to you soon."


It okay.

Quote: "Holy jeez, that's pretty cool. But I can't recall any pokemon that evolve 5 times. I can't even think of one that evolves three times. "


I added this because I am trying to allow people to make a better pokemon game instead of the garbage that Nintendo makes.(I thought their pokemon games were bad.)

Edit - Also going to add the updated version of evolved's advanced lighting system, and try to get a quick video of the typing system (Text Input System).
CSGames94
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Posted: 6th Nov 2009 07:25
Here is a quick pic of the name input gui (taken in GUI Studio).
How does it look, because I getting ready to start coding it?

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NeX the Fairly Fast Ferret
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Posted: 6th Nov 2009 12:09
Stretched images much?

Athlon64 2.7gHz->OC 3.9gHz, 31C, MSi 9500GT->OC 1gHz core/2gHz memory, 48C, 4Gb DDR2 667, 500Gb Seagate + 80Gb Maxtor + 40Gb Maxtor = 620Gb, XP Home
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CSGames94
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Posted: 10th Nov 2009 00:23
Quote: "Stretched images much?"

Okay, going to see if I could get it fixed.

Been working on a new shader system to add to my pokemon engine, after taking about a week learning HLSL.

And if you look at the HLSL language compared to darkbasic pro's language, you will see they are pretty similar to me, like structures in HLSL are basically like Types/Arrays in Dbpro.
Azunaki
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Posted: 13th Nov 2009 00:21
master13 out of curiosity how many animated Pokemon do you have?

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
CSGames94
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Posted: 13th Nov 2009 02:56 Edited at: 13th Nov 2009 03:37
Edit2: Finally finished the pokemon commands for the demo!
Now all I have to do is readd the GUI, and then everybody can play with the commands.

Edit: Also the new shader system is going to be static because I don't know how do shadow shading in hlsl.

Quote: "master13 out of curiosity how many animated Pokemon do you have?"


I have three pokemon models, but non of them are animated.
TheComet
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Posted: 14th Nov 2009 17:40 Edited at: 14th Nov 2009 17:41
You didn't say you are using the A and B buttons from Nintendo! That's really quite awesome! Is the whole game like that?

It may become quite annoying to type in long words with that input sytem with a controller, so it will be wise to add a text input from the keyboard too. Of course you can keep the current feature, just make the letters that are pressed on the keyboard appear.

EDIT : Do you by any chance need a Pikachu?

TheComet


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CSGames94
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Posted: 14th Nov 2009 22:35
Quote: "You didn't say you are using the A and B buttons from Nintendo! That's really quite awesome! Is the whole game like that?"

You mean the Wii Remote buttons, because those were for the XBox 360 controller?

Quote: "It may become quite annoying to type in long words with that input sytem with a controller, so it will be wise to add a text input from the keyboard too. Of course you can keep the current feature, just make the letters that are pressed on the keyboard appear."

I got that covered already.

Quote: "Do you by any chance need a Pikachu?"

I can use as many pokemon you can get.
platesmasher
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Posted: 15th Nov 2009 02:05
Hey I love the work that you are doing on this. I can't wait to see more done!

I might be able to work on some pokemon models, so if I complete any that are decent I'll post em here.

We have made our site for the new 3d Zombie MMORPG Game come check it out!
http://zombieapocalypseonline.com
CSGames94
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Posted: 18th Nov 2009 02:21
Okay, I am going to redo the main menu system, and add a save/load menu, then try and get video of the main menu in action.

Quote: "Hey I love the work that you are doing on this. I can't wait to see more done!

I might be able to work on some pokemon models, so if I complete any that are decent I'll post em here."

Thanks a lot!
Happy Cheesecake
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Posted: 19th Nov 2009 03:25
Also glad to see you working on this. Hope you follow all the way through with it. Regirock is getting there, don't you worry. He shall be finished in all his rocky glory someday.

CSGames94
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Posted: 19th Nov 2009 03:55
I've finally got the layout right for the GUI and this time I going to do everything one by one because the last GUI was ruined trying to add so many features without completing each part completely.
TheComet
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Posted: 20th Nov 2009 11:06
Quote: "I can use as many pokemon you can get."


I've always wanted to model a pikachu. I'll see what I can do.

TheComet


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CSGames94
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Posted: 2nd Dec 2009 01:17
Finally got some time to work on this, and I've decided that I am going to release the demo without the GUI, then make updates to it adding the missing pieces and more.
Happy Cheesecake
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Posted: 2nd Dec 2009 19:05
Can't wait. Cheers!

[url=http://www.xboxlc.com/profile/HappyCheez]

[/url]
CSGames94
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Posted: 2nd Dec 2009 23:47
Almost finished.
Swampert
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Posted: 3rd Dec 2009 00:30
*stops reading thread entries because way too many and for some reason, a roleplay has started...*

Epic. I've been waiting for something pokemon-related on this forum, and this sounds just great! I'll be watching this thread definitely
CSGames94
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Posted: 3rd Dec 2009 05:37
Going to have to continue working on the help file tomorrow, but I could release the demo now and just upload the help file later?
CSGames94
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Posted: 4th Dec 2009 06:05 Edited at: 4th Dec 2009 06:07
Okay, I've uploaded the demo on to my website, the help file isn't complete, but I didn't want to leave you guys hanging.
http://csgm.webs.com/downloads.htm
(To use the engine you must include the deferred render in your project.)

Edit: Let me know if there is any problems, suggestions, or questions.

Next update is probably going to include some graphics and the Static LightMapping Shader System. Then I'm going to finish the rest of the commands and add the GUI in.
Happy Cheesecake
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Posted: 4th Dec 2009 22:24
I downloaded it. But the .dbo was the only file I found. When I clicked it, it opened up a new Dark Basic Pro Editor. Not sure how these dark basic file types work, but I think you included the wrong one?

By the way, I forgot my textures were that high of a resolution. I'll scale them down and give em' back to you later.

[url=http://www.xboxlc.com/profile/HappyCheez]

[/url]
CSGames94
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Posted: 5th Dec 2009 03:57 Edited at: 5th Dec 2009 03:57
Quote: "I downloaded it. But the .dbo was the only file I found. When I clicked it, it opened up a new Dark Basic Pro Editor. Not sure how these dark basic file types work, but I think you included the wrong one?

By the way, I forgot my textures were that high of a resolution. I'll scale them down and give em' back to you later. "


I made a quick instruction file to help.

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CSGames94
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Posted: 12th Dec 2009 00:57
Okay I finished one of the effect files for the New Shading System, and I'm getting ready to test it with Dark Lights.
CSGames94
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Posted: 16th Dec 2009 02:42 Edited at: 16th Dec 2009 22:08
I need someone that has dark lights to test this shader effect file for me ( because mines is acting up, for some reason It will only work for the demos?), I've included all the resources in a rar file. Post a screenshot how it looks too.

ScreenShot of the shader from Dark Shader!
http://csgm.webs.com/Ouick%20Pic.png

1). Use the "cobbles_D.dds" for Color Map [0]
2). Use the "cobbles_R.dds" for Normal Map [2]
3). Use the "White.bmp" for Specular Map [1]
4). Use Dark Lights command "LM ADD SHADED LIGHT MAP OBJECT" and set it to the lightmap's texture stage [3]
5). Use the "Alien Diffuse.dds" [CUBEMAP] for Global Illumination Map [4]

After I finish this pokemon engine, I came up with the idea of forming a team with the best programmers, modelers, animators, and shader masters on this site to make a simulation football game so people would have a better game than Madden NFL.

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CSGames94
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Posted: 19th Dec 2009 22:50 Edited at: 20th Dec 2009 01:41
uploaded a video of the shading system here : http://csgm.webs.com/thepokemonengine.htm

Edit: HD Version is up!
CSGames94
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Posted: 23rd Dec 2009 04:07 Edited at: 29th Dec 2009 21:06
Decided to abandon Dark Lights and use Gile[s] to lightmap a small room model I've made and then apply my shader to it in Dark Shader, and the results are my website's homepage at the news section dated
today. Notice that the object isn't using a textures because, the model texture scale is wrong, so I'm going to fix it in DBPro then make a new video on it.

Also, this would be my fifth post straight. Nobody has any comments or suggestions on anything, I've updated my site?

Edit : Downloading the HD Video on my site contains the complete video of the Static Shading System http://csgm.webs.com/thepokemonengine.htm


The Pokemon Engine
CSGames94
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Posted: 29th Dec 2009 21:04
Decided to abandon Dark Lights and use Gile[s] to lightmap a small room model I've made and then apply my shader to it in Dark Shader, and the results are my website's homepage at the news section dated
today. Notice that the object isn't using a textures because, the model texture scale is wrong, so I'm going to fix it in DBPro then make a new video on it.

Also, this would be my fifth post straight. Nobody has any comments or suggestions on anything, I've updated my site?

Edit : Downloading the HD Video on my site contains the complete video of the Static Shading System - http://csgm.webs.com/thepokemonengine.htm

The Pokemon Engine
Happy Cheesecake
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Posted: 30th Dec 2009 11:23 Edited at: 30th Dec 2009 11:35
Woh, I totally forgot about this. Looking great, keep it up. I made a signature for you, a little encouragement to keep the project up until the end.




It's got some white specs in it, I kind of rushed it since it's like 4am here and I'm exhausted, but here's a placeholder.

[edit] Do you know how to make it clickable?

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Zeus
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Posted: 30th Dec 2009 15:11






Deathead
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Posted: 30th Dec 2009 17:52
Shouldn't the font be more pokemon related.



Happy Cheesecake
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Posted: 30th Dec 2009 23:38 Edited at: 30th Dec 2009 23:38
Okay, this one's better. Basically copy and pasted an image but that's pretty much all I had to do.



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NeX the Fairly Fast Ferret
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Posted: 31st Dec 2009 01:10
It's not a good idea to use the official logo of Pokemon really.

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Zeus
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Posted: 31st Dec 2009 01:19 Edited at: 31st Dec 2009 01:19
No but it looks better.

Happy Cheesecake
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Posted: 31st Dec 2009 05:28
He's already breaking copyright laws just making this engine, isn't he? One more won't hurt.

Azunaki
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Posted: 31st Dec 2009 07:30
only if he sells it.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
TheComet
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Posted: 31st Dec 2009 14:21 Edited at: 26th Mar 2010 11:35
Who cares? There are SOOOO many copyright laws being broken on the Internet every second, that you have about a 1 to 94850383928 chance of being caught.

@Master13

You're making great progress! Keep it up!

TheComet

CSGames94
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Posted: 31st Dec 2009 22:47 Edited at: 31st Dec 2009 22:49
Thanks for the feedback, finally!
Been finishing up the commands in the pokemon engine and add the ability to use glow textures with the static shading system.

Happy Cheesecake, I like that second signature image!


The Pokemon Engine
CSGames94
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Posted: 2nd Jan 2010 07:39 Edited at: 2nd Jan 2010 07:41
Added some new images on the Shading System. The Image Labeled [OLD] shows a lightmaped level without my shading effect and the [NEW] labeled file shows it with the effect. http://csgm.webs.com/apps/photos/

Ambient Color can be set for both Global Illumination and Light Maps, and your going to be able to use Real-Time or static Global Illumination, and different lighting modes. (ex : Phong and Blinn)

Later, I'm going to make a video showing of the Glow Textures using a Dark Shader's bloom effect. And also when making a glow, you only need to use black and white, the color of the glow is controlled in the effect file.

Edit: HappyCheesecake, using the logo you sent me.

TheComet
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Posted: 2nd Jan 2010 10:44
Why isn't the black transparent?

TheComet


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CSGames94
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Posted: 2nd Jan 2010 16:32
Quote: "Why isn't the black transparent?"

Going to fix that now.

CSGames94
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Posted: 2nd Jan 2010 16:41
Also forgot to say I used Evolved's Mapscape to create and lightmap the level, other tools I tried that wouldn't work were Gile[s] and Dark Lights, It will work for 3D World Studio.

Azunaki
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Posted: 7th Jan 2010 01:20
why exactly did you edit it.. if you just put cheese cakes in the way he had it it should be fine.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
CSGames94
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Posted: 7th Jan 2010 03:19 Edited at: 7th Jan 2010 03:23
Quote: "why exactly did you edit it.. if you just put cheese cakes in the way he had it it should be fine."


That's what I did. I just downloaded the image how it was, but it came up with the black not transparent. I don't know why it does that.

Edit:
Finally got my bluetooth for the wiimote, but I can't get windows 7 to even detect my bluetooth device. It keeps saying it wasn't recognized, but I installed the drivers for it.

Happy Cheesecake
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Posted: 7th Jan 2010 05:50
No, no, don't download it. Just Right click > Copy image location > Then paste inside of your signature with image tags. If I remember correctly, downloading any image with delete it's alpha. Hope I helped.

CSGames94
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Posted: 7th Jan 2010 07:12 Edited at: 7th Jan 2010 07:14
Haven't been working on this until today, due to driver issues with SLI (Had to reinstall windows twice). But, I've just made an update to how the global illumination is rendered and it is looking incredible (Video Coming Soon)! Also, I was looking for a plugin or something similiar that will allow me to grab information of the processor, graphics card, memory, and harddrive so I can add a system that rates your computer and automatically turns certain features off/on to increase performance/quality.

Edit: Okay now the logo is working! Thanks a lot HappyCheesecake!

CSGames94
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Posted: 10th Jan 2010 20:34 Edited at: 11th Jan 2010 08:39
Got Glass Effects done today! The Glass also can be lightmapped.

Edit: You can also change the color of the glass too.


Refraction:


Reflection:


Refraction + Reflection:


CSGames94
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Posted: 21st Jan 2010 03:34
Haven't had much time to work on this, because I have to do a required science fair project at school, so I'm going to try to set specific days to work on both projects.

The Fps Creator rocks!
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Posted: 7th Feb 2010 00:49
What's this?

CSGames94
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Posted: 25th Mar 2010 01:51
Quote: "What's this?"
Its a pokemon engine.

The Pokemon Engine is still alive.
treborguy
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Posted: 30th Mar 2010 01:49
updates?

(now el zilcho)
CSGames94
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Posted: 30th Mar 2010 06:11
Quote: "updates?"
Going to be many updates, just discovered a fix for the problems I was having.

The Pokemon Engine is still alive.

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