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FPSC Classic Product Chat / [LOCKED] The Zombie Mod Creator - Official Thread

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Metal Devil123
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Posted: 15th Oct 2009 20:26
I got the fonts from dafonts.com so you can search there!


Can you survive from the horrors of the hidden land Occulo?
A r e n a s
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Posted: 15th Oct 2009 20:48
Hey beta testing guys. The new destroy scripts have been sent round.

JimmySlayer
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Posted: 16th Oct 2009 01:12
u must have missed me off the list again

Bigsnake
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Posted: 16th Oct 2009 01:48 Edited at: 16th Oct 2009 01:49
Everybody , I have made a game with z-mod , here it is -

Click here to view post

A r e n a s
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Posted: 16th Oct 2009 09:35
Jimmy and Snake, emailed you both back Bit bland, but it is a beta bigsnake.

Bigsnake
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Posted: 16th Oct 2009 19:31 Edited at: 16th Oct 2009 19:33
try out the new beta I made , you can find it in the same post.

You have permission to add the game to the z-mod maps if you wish.

2 questions -

1. How can I make zombies tear the barriors down ?
2. How do you set the buy hud so it doesnt stay on screen after walking about from a buyable item ?

Also , shadowfire said that you should remove the cod5 nazi zombies lulaby theme from the mod


- See everybody in a weeks time (I will pop in l8er though cause I dont go until tommorow) 17th Oct

http://image.fps-files.com/images/64xt_apollo_pic_Resize.png[/img]
Bigsnake's Nazi Zombies
A r e n a s
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Posted: 16th Oct 2009 19:38
Well. First you need to apply the six conjured scripts to the level in the provided pictures. Zombie Barriers can not be torn down at the moment. The weapons and barriers should dissapear providing that you use the given scripts.

shadowfire
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Posted: 16th Oct 2009 21:34
sorry bigsnake, wrong music (whoops)

anyway, just played your game, good effort! ***
i liked the new MG noise, twas awesome. i also liked the music, but only with shaders off, i think it would be better if they were off by default.



Can you solve the mystery of bunker 413?
Bigsnake
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Posted: 16th Oct 2009 22:53
Quote: "Well. First you need to apply the six conjured scripts to the level in the provided pictures. Zombie Barriers can not be torn down at the moment. The weapons and barriers should dissapear providing that you use the given scripts."


Ok , Thank you

Quote: "sorry bigsnake, wrong music (whoops)"


Xd , We all make mistakes

http://image.fps-files.com/images/64xt_apollo_pic_Resize.png[/img]
Bigsnake's Nazi Zombies
JimmySlayer
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Posted: 16th Oct 2009 23:09 Edited at: 16th Oct 2009 23:10
Quote: "2. How do you set the buy hud so it doesn't stay on screen after walking about from a buyable item ?"


believe it or not im a new scripter who knows how to do this!
you need to make use of the "plrdistfurther" command.
send me your script and ill try to fix it for you

DestroyerHive
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Posted: 16th Oct 2009 23:29 Edited at: 16th Oct 2009 23:57
I'll beta test your game ASAP

Edit: never mind, isn't working

A r e n a s
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Posted: 17th Oct 2009 00:24
I dont know what is so hard with these scripts. Just take one of the scripts given and then alter the names of the huds and the directory of the hud (and the price).

Marc Steene
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Posted: 17th Oct 2009 01:49
Quote: "I dont know what is so hard with these scripts. Just take one of the scripts given and then alter the names of the huds and the directory of the hud (and the price)."


...



Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
Crazy Acorn
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Posted: 17th Oct 2009 02:55
Quote: "Is there not a run with Project Blue (This is the second map)?"

What do you mean?

The master of GAMES!!!!!!!!
A r e n a s
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Posted: 17th Oct 2009 09:56
S second executable which you can run which is named run with project blue?

Marc Steene
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Posted: 17th Oct 2009 09:58
Quote: "What do you mean?"


There are two executables, one made with ZMod, the other with Project Blue.

Arenas, when is ZMod going to be available to the public? Or when will the next beta be available?

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
A r e n a s
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Posted: 17th Oct 2009 10:49
I can tell you that the edited files are being zipped up tomorrow and will be uploaded straight after that. Shadowfire, you may wish to check you emails.

Blind Digger
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Posted: 17th Oct 2009 11:03
Intresting!!!

Mabey tomorrow ha!

This is to cool

Best Stephen
JimmySlayer
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Posted: 17th Oct 2009 11:13
are you going to make this one open beta? i think marc steene is sick of waiting lol

A r e n a s
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Posted: 17th Oct 2009 11:27
Erm... The upload will take a long time to begin with. I doubt tomorrow, possibly if my computer runs very fast

shadowfire
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Posted: 17th Oct 2009 11:41
checking my super-awesome emails which now have over 200 unread mesages from friendface now.



Can you solve the mystery of bunker 413?
shadowfire
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Posted: 17th Oct 2009 16:59
PROMOTIONAL VIDEO!!!!

http://www.xtranormal.com/watch?e=20090623121715205

lol.



Can you solve the mystery of bunker 413?
Marc Steene
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Posted: 17th Oct 2009 18:34
"it sounds like one of those rubbish FPS Creator games..."

Haha. That made me laugh

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
DarkJames
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Posted: 17th Oct 2009 18:47
jejeje i love that site!


Shadows haloween entry!
Crazy Acorn
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Posted: 17th Oct 2009 18:56
I only have 1 executable. It says FPSC-Game I have looked in the files but can not find second executable.

The master of GAMES!!!!!!!!
Crazy Acorn
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Posted: 18th Oct 2009 00:32
Arenas did you fix the language fils?

The master of GAMES!!!!!!!!
A r e n a s
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Posted: 18th Oct 2009 00:43
Not yet. Perhaps someone could upload it and send you a download? That will be in the next release. The next release may also be in a few weeks as i have a period of intense exams over the next week and a bit.

Crazy Acorn
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Posted: 18th Oct 2009 01:12
ok thanks

The master of GAMES!!!!!!!!
A r e n a s
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Posted: 19th Oct 2009 23:53
Map 3 should be up soon. It is a version of map 1 but bigger . That is being uploaded soon. Z-Mod is also being uploaded tonight as well

dark peanut
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Posted: 20th Oct 2009 01:22
Sounds good. By uploadin Zmod do you mean for everyone or just for your testers?
BTW I found out how to do infinite spawns. Its so simple and right in everyone's face. Nothing against you two, I have much respect for all the time and effort you have obviously put into this so I'll let you be the first to tell everyone.

dark peanut

Check out my Ultimate Competition Entry here: http://forum.thegamecreators.com/?m=forum_view&t=153854&b=25 Ultimatum: The Final Deadline

A r e n a s
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Posted: 20th Oct 2009 09:02
I mean a public beta test . Ye, its not really infinite spawns its just so many spawns they will never run out Unless your sad enough to play the game that long

DestroyerHive
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Posted: 20th Oct 2009 13:50
yeah, I know how to infinite spawn also. Oh, and may I please be a beta tester!? I've been following this thread since the first page!

ty in advance!

Fuzz
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Posted: 20th Oct 2009 14:51
Haha that video was awesome!

A r e n a s
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Posted: 20th Oct 2009 15:00
The beta testing will be a public beta test cause there as too many issues with private including miss sent emails, arguments over beta testers, and too many beta testers.

shadowfire
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Posted: 20th Oct 2009 18:17
i always thought it should go public, and even if it wasn't, destroyerhive should be a tester purely 'cause he's got the same avatar as me... (the eye looks into your innermost thoughts.... oo-ee-oo-ee)



Can you solve the mystery of bunker 413?
shadowfire
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Posted: 20th Oct 2009 18:31
new banner!



Can you solve the mystery of bunker 413?
A r e n a s
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Posted: 20th Oct 2009 20:27
Nice new sig. I'm unable to post the beta as the download failed last night (my computer shut down and im not sure why...).

shadowfire
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Posted: 20th Oct 2009 20:58
thanks, looking forward to the new map!



Can you solve the mystery of bunker 413?
A r e n a s
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Posted: 20th Oct 2009 22:14 Edited at: 23rd Oct 2009 01:19
New Map Release!



Download 3: Three's Company Download

Rating: N/A
Artist: Arenas
Comment: In a return to Shadowfire's first map, this map is bigger with more rooms and weapons. There is no buy health however.

Quote: "N/A"


Quote: "N/A"


Quote: "N/A"


[href=][/href]
[href=][i][/i][/href]

[center]
shadowfire
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Posted: 20th Oct 2009 22:26
awesome! you re-made my map! downloading now.



Can you solve the mystery of bunker 413?
JimmySlayer
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Posted: 20th Oct 2009 22:38
lol public, marc steene is going to be ecstatic!

A r e n a s
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Posted: 20th Oct 2009 22:57
I'm adding the new map release to the first post Guys, could we get comments on map 2 and map 3 so that i can add in some quotes?

A r e n a s
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Posted: 20th Oct 2009 23:12 Edited at: 20th Oct 2009 23:47
Sos for the doubble post. The new map has the one shot kill problem as it is still in Project blue. I have tried the map in various mods and i have found one which has iron sights and a good game speed but is not a one shot kill (EFX Mod). I am going to build the second and third level again and add 'now available in EFX Mod' below the map pic with an download. This may take a while.

EDIT

Heres what im using for the EFX Mod enabled



EDIT

New screenies now available on the second post

DestroyerHive
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Posted: 21st Oct 2009 01:02
Quote: "destroyerhive should be a tester purely 'cause he's got the same avatar as me..."


Aw shucks!

Crazy Acorn
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Posted: 21st Oct 2009 01:43
Arenas i think your link is broken.....

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Crazy Acorn
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Posted: 21st Oct 2009 02:29
Umm i just played map and it was yours arenas not shadowfires? But it was to easy. But fun!

The master of GAMES!!!!!!!!
DestroyerHive
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Posted: 21st Oct 2009 03:10
I'd give it ****

Easy with the one shot kill thing, making the shotgun and chugshot more of a hinder to reload than effective, but still extremely fun! The rooms and number of zombies (not to mention the female zombie enemy) made a big difference. Beautiful level design as well!

Plystire
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Posted: 21st Oct 2009 03:28
What is this "one shot kill problem" you speak of? I have not heard of any automatic one-shot-kills outside of multiplayer.


The one and only,


Crazy Acorn
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Posted: 21st Oct 2009 06:35
I give it a ***

It had a good amount of zombies but a little lag but it was even choppy with all of the zombies. But the design is good. The problem i had was that there was no ammo huds. So i just killin and one get close and gun goes "click". And you had to jump to buy the guns.Ex."click"!

The master of GAMES!!!!!!!!
Crazy Acorn
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Posted: 21st Oct 2009 06:39
and it was one shot kill still. But the good thing was you could shoot them when up close. On shadowfires map you cant kill them up close. Plus a lot of lights!"click" + =

The master of GAMES!!!!!!!!

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