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FPSC Classic Product Chat / [LOCKED] The Zombie Mod Creator - Official Thread

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DestroyerHive
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Location: Ravenholm - pwning headcrabs
Posted: 30th Oct 2009 23:09
Quote: "I hate it.
Too bloody"

I love blood. You should have seen my halloween costume...

Quote: "Any other views on the change of mod?"

Here's a great name:

"DOWNLOAD THIS MOD OR DIE!!! see page for details" or "Ultimate Zombie Game Pack" <-never mind that name...

A r e n a s
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Posted: 31st Oct 2009 00:07 Edited at: 31st Oct 2009 00:07
Ultimate Zombie Game Pack
Z-Pack
Z-Pimp (wheres winky smilie?)

Any others. Im still waiting to talk to Knxrb and Shadowfire (Calling All Freaks! - The Crystal Method)

Your signature has been erased by a mod - 1.1MB for an image is too much - try something under 150kb
DestroyerHive
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Posted: 31st Oct 2009 04:59
Quote: "Z-Pimp"

How could you go wrong with that?

JimmySlayer
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Posted: 31st Oct 2009 06:13
I agree with DestroyerHive, how could you go wrong with that name?

Anyway I thought that maybe Zombie Game Creation Tool (ZGCT) might be nice.

Crazy Acorn
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Location: Stalking people...
Posted: 31st Oct 2009 06:14
I still dont have z mod because FPSC not working. It sucks and nobody knows how to fix it.
Plystire
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Location: Staring into the digital ether
Posted: 31st Oct 2009 06:14
Quote: "Quote: "Z-Pimp"
How could you go wrong with that?"


By putting an "le" at the end.


The one and only,


A r e n a s
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Posted: 31st Oct 2009 12:00
Quote: "By putting an "le" at the end. "


I'll take that into consideration

Quote: "I still dont have z mod because FPSC not working. It sucks and nobody knows how to fix it."


What seems to be the problem?

Quote: "Anyway I thought that maybe Zombie Game Creation Tool (ZGCT) might be nice."


I recon that sounds like a good name: ZGCT. I'll get a mod to change it if shadowfire and knxrb like it as well.

Ply, could i talk to you and S4 about what can and cant be done with Project Green? Also see if i can make, or get a powerd by banner Could youcontact me on msn cause you always appear off-line.

Your signature has been erased by a mod - 1.1MB for an image is too much - try something under 150kb
shadowfire
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Posted: 31st Oct 2009 23:12
hey! i'm back guys! (cheer!) and i have brilliant news!

MY COMPUTER HAS COMMITED SUICIDE!



i come back from Germany, turn on the computer and boom... random stuffs going on, trying to sort out at moment. (is using laptop by the way)

Arenas, you can talk to me now.



Can you solve the mystery of bunker 413?
zeza
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Posted: 1st Nov 2009 00:40
If you guys are switching to Project Green, I have a barrier script I'd be happy to give

Hope This Helps
A r e n a s
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Posted: 1st Nov 2009 00:54
We already have a fully functioning barrier script which will work in project green. Thanks for the thought though

Bigsnake
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Posted: 1st Nov 2009 04:41
Quote: "We already have a fully functioning barrier script which will work in project green"


cool

http://image.fps-files.com/images/56Watermod_Logo.bmp[/img]
DestroyerHive
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Location: Ravenholm - pwning headcrabs
Posted: 1st Nov 2009 18:13 Edited at: 1st Nov 2009 18:14
Hi shadowfire! Welcome back!

Quote: "MY COMPUTER HAS COMMITED SUICIDE!"

my condolences...


The one and only,


yohan12
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Location: Chilliwack, Canada
Posted: 2nd Nov 2009 01:32
stupid MEGAUPLOAD, it tells me "We have detected an elevated number of requests from your IP address.
This may be caused by improperly designed third-party software.
A temporary access restriction is in place. Please check back in 29 minutes or log in using your premium account." i didnt even download anything

Crazy Acorn
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Posted: 3rd Nov 2009 02:07
Quote: ": "I still dont have z mod because FPSC not working. It sucks and nobody knows how to fix it."

What seems to be the problem?
"


well getting Runtime error 105- could not find path at line 585. Nobody knows how to fix it.
General Jackson
User Banned
Posted: 3rd Nov 2009 02:11
Upload to media fire.
Its MUCH better.

DestroyerHive
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Posted: 3rd Nov 2009 03:09
Wait, what are you guys uploading?

zeza
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Posted: 3rd Nov 2009 15:34
@Arenas Is there any way I could take a look at it?

Hope This Helps
shadowfire
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Posted: 3rd Nov 2009 17:15
computer's fixed.



Can you solve the mystery of bunker 413?
DestroyerHive
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Posted: 4th Nov 2009 00:01
Quote: "Wait, what are you guys uploading?"

*ahem* *ahem* *ahem* *ahem* *ahem* *ahem* sorry, I must have a terrible cold, *AHEM!*

RedneckRambo
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Posted: 4th Nov 2009 09:29
Quote: "Anyway I thought that maybe Zombie Game Creation Tool (ZGCT) might be nice."

Personally I think the Tool part isn't necessary. It seems a bit too long. And ZGCT doesn't roll off the tongue with the T in there. I think just ZGC is a lot better. That's just my opinion though.

Signature's are stupid.
A r e n a s
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Posted: 4th Nov 2009 17:42 Edited at: 4th Nov 2009 17:47
I dont mind ZGC is that bad. Vote anyone?

Right, heres the plan for the new version. It will be V1.01 (as it has more media), and will be set out totally different to how this was set out. There will be three mirrors (megaupload, mediafire and 2shared; others may be added). All the links will be on the F.R.A.G. site and a direct link to the download page will be given. There will also be an entirely online manual so the size of Z-Mod (or what it will be called) will reduce from 281MB (or around that) to around 20MB - 8MB.

EDIT

Media fire is being uploaded now.

shadowfire
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Posted: 4th Nov 2009 18:39
btw arenas, when will the health and speed increase feature be made?



Can you solve the mystery of bunker 413?
A r e n a s
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Posted: 4th Nov 2009 18:45
I doubt it. As this is in project green and no longer in an entirely different mod i doubt it. I can ask s4, but i think that it would require a special version of Project Green.

shadowfire
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Posted: 4th Nov 2009 19:35
what??? why??!! why wasn't i told this?



Can you solve the mystery of bunker 413?
A r e n a s
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Posted: 4th Nov 2009 19:45
Well project green can provide lots more features and knxrb is very busy and wont be able to work on the executable for ZCG, so there isnt much choice... Also i did post this on the previous page.

shadowfire
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Posted: 4th Nov 2009 20:34 Edited at: 4th Nov 2009 20:39
i was in Germany... only skimmed... [edit] never mind.



Can you solve the mystery of bunker 413?
A r e n a s
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Posted: 4th Nov 2009 21:03
Right, mega upload is ready. I am now adding the manual online and i am trying 2shared (mediafire failed as the file is too big). The new mod is 240MB. The manual cut it down but project green boosted it back up, and the media boosted it straight back up

shadowfire
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Posted: 4th Nov 2009 21:20
so this is annihalating all the features of the original z-mod right?



Can you solve the mystery of bunker 413?
A r e n a s
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Posted: 4th Nov 2009 21:47
Well most of them. I am going to ask to see if they would add stamina increase.

shadowfire
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Posted: 4th Nov 2009 22:42
that's the problem with switching to an already built free mod, becuase we can't add in our own features. if we can get that health and speed increase, i'll be happy, regardless of what other features there are.

you guys make think i'm going a little mad on this one feature, but isn't the enemies getting progressively harder the main idea of zombie survival?



Can you solve the mystery of bunker 413?
A r e n a s
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Posted: 4th Nov 2009 22:49
UPDATE

Sorry for the doubble post but the manual is now up on the F.R.A.G. site. Two downloads for the mod are also on there. I will be adding some more. Please note that not all the Z-Mods have been changed to ZCG yet.

Main Site:
http://arenas4146.webs.com/

Downloads:
http://arenas4146.webs.com/demos.htm

ZCG V1.01:
http://arenas4146.webs.com/version101mirrors.htm

ZCG Online Manual:
http://arenas4146.webs.com/manualmenu.htm

Quote: "you guys make think i'm going a little mad on this one feature, but isn't the enemies getting progressively harder the main idea of zombie survival?"


Well that is out of the question cause knxrb said he is too busy, the only possible way of getting it in is to ask s4 if he can add it to the free version.

shadowfire
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Posted: 4th Nov 2009 22:51
8------------



Can you solve the mystery of bunker 413?
A r e n a s
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Posted: 4th Nov 2009 23:23
New site in the works!

http://fraggaming.enjin.com/home

I am going to set all of the manuals and links on it tomorrow when i get home. I would advise holding any downloading until then.

Plystire
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Posted: 5th Nov 2009 00:00
Quote: "will the health and speed increase feature be made?"


If you mean increasing the player's max health, this can be scripted in Project Green using variables. Player Speed changes cannot, however, as that is one command that has been removed.


The one and only,


Coach Shogun 20
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Posted: 5th Nov 2009 00:25
ZGC
_GC
TGC

I vote "yes" for ZGC

A r e n a s
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Posted: 5th Nov 2009 08:42
Ive started changing stuff to ZGC. On the new download's there will be the usual mirror to al websites that have enough space to host the files.

shadowfire
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Posted: 5th Nov 2009 17:16
Quote: "If you mean increasing the player's max health,"


not quite. increasing the zombie's max health and speed.



Can you solve the mystery of bunker 413?
zeza
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Posted: 5th Nov 2009 22:46
Arenas, where can I get the barrier script, I didn't see it the new version of ZGC?

Hope This Helps
A r e n a s
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Posted: 5th Nov 2009 23:05 Edited at: 5th Nov 2009 23:06
It should be in barriers. Screeny attatched.

EDIT

ignore the ZGC, its only in V1.01. The new V1.01 downloads will be on the new frag site (name is changing).

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zeza
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Posted: 5th Nov 2009 23:34 Edited at: 5th Nov 2009 23:35
Thanks, I didn't realize those were there, I'll definitely use those for my game.
I had been talking about a barrier that the zombie had to rip down
like the one in the attached pic
(sorry made .jpg)

Hope This Helps

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JimmySlayer
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Posted: 6th Nov 2009 08:17
Sorry but I won't be able to download ZGC right now because I'm shaped for 14 more days but I hope this version is working well for everyone.

A r e n a s
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Posted: 6th Nov 2009 08:25
Quote: "I had been talking about a barrier that the zombie had to rip down"


Quote: "If you guys are switching to Project Green, I have a barrier script I'd be happy to give"


Nice. If thats the case could you send it to me/us? (Interbreeding quotes )

shadowfire
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Posted: 6th Nov 2009 16:25
barrier script.. cool. but we could really use the NPC health and speed increase...



Can you solve the mystery of bunker 413?
A r e n a s
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Posted: 6th Nov 2009 20:03
zeza
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Posted: 6th Nov 2009 23:10
Sent

Hope This Helps
A r e n a s
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Posted: 6th Nov 2009 23:15
What are the requirements of the barriers name and does it fade out or disappear. Furthermore, have you tested this? I will take a further look at the script tomorrow.

zeza
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Posted: 6th Nov 2009 23:32
Yes I have tested and it works great for me. Name the barrier, Barrier1. Unfortunately, the script can only handle one zombie for one barrier, and each barrier/zombie needs a different script. To date, I've only made enough scripts for 5 barrier/zombies. If you want the whole pack I could re-send it to you. Also, since I don't have Bond's zombies, the animation will work for stock characters. I also adjusted the zombies speed, so to reset it delete the setanimspeed=X actions.

Hope This Helps
A r e n a s
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Posted: 6th Nov 2009 23:37
Well i'll use the animation for the stock media as not everyone has bond1 media. If you could send the scripts that would be great. I'll look into altering the amount of blocks per barrier tomorrow.

zeza
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Posted: 6th Nov 2009 23:42 Edited at: 6th Nov 2009 23:46
K sending...
Woot 1,000th post

Hope This Helps
shadowfire
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Posted: 6th Nov 2009 23:43
ooo... does this mean we have a barrier system and NPC speed increase? 'cause that's great news.



Can you solve the mystery of bunker 413?

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