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Work in Progress / Bildin' Bloks

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baxslash
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Posted: 2nd Dec 2009 20:42
Quote: "the best part of this game is the text, i have to admit i want to play just seeing it, very colourful and comical"

Well I have Kevin Richey to thank for his "Toony" font I adapted in GIMP for all the text images.

@Hassan, thanks I'm quite pleased with it so far. I just hope I get to add all the ideas I have for it eventually...

My problem is I have so many ideas it's hard to focus on just one!!
baxslash
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Posted: 3rd Dec 2009 23:50
Just been adding the Display stuff to the menu and I thought I'd try out the "timer based movement/physics"...

Well it slows down the fps quite a bit eventually but the speed of movement still works pretty well I think. Here is where I got bored:
baxslash
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Posted: 4th Dec 2009 13:41 Edited at: 4th Dec 2009 13:42
Here is the new display menu. The image changes to give a representation of what the game should look like with the new settings):




Display picks up only display modes which are possible on your machine too!
Outscape
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Posted: 4th Dec 2009 14:43
little tip
if it says restart required, id actually reopen the app

maby say reset required?



baxslash
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Posted: 4th Dec 2009 16:12 Edited at: 4th Dec 2009 16:26
I actually need to restart the app when it says that. If you then click "Save and Restart" it restarts the app for you and starts up with the changes made.

EDIT: Re-read your post and realised you meant you would manually restart the app if it said this. I've edited it so it now says:

Shadows > YES/NO
Toon FX > YES/NO
Bloom > YES/NO
Display > ****x***x**
CANCEL
SAVE AND RESTART

Then if it's not necessary to restart it says RESTART NOT NEEDED... at the bottom for a second then goes back to main menu.

The line "RESTART REQUIRED" is gone...
baxslash
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Posted: 4th Dec 2009 17:49
OK, so I've re-vamped the Display screen a bit.

I got rid of the dull grey background and brightened the text a bit. It now focuses on the bed so the 2D Block images I'm using look 3D (I hope):
baxslash
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Posted: 10th Dec 2009 22:32
Another quick update, I've started adding instructions for the game as posters on the walls. As you unlock each mode the instructions for the game unlocked are given here(accessed from the main menu).

Normal Mode:


Fairy Castle/Fantasy Mode:
baxslash
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Posted: 13th Dec 2009 21:13 Edited at: 13th Dec 2009 21:14
Just spent a few hours adding some sound to the game...

The countdown timer is now almost "24"ish in style.
The cars all have sound effects whilst driving.
The blocks make 'real' block noises (you should have seen me knocking wooden blocks together next to my michrophone... )
The 'pea-shooter' has a 'blowing' noise (again me doing strange things with a microphone!)

Tomorrow I'm going to try to finish off the 'castle mode' knocking down game. The player controls a boulder on a rope and has to knock a castle to bits with it. Preliminary test looks pretty promising... posts and demo coming soon (honest)
C0wbox
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Posted: 15th Dec 2009 21:55 Edited at: 16th Dec 2009 19:41
Nice, I like all the new colours and style. This is really coming along well.

You should wrap this up and release it before you get demotivated.

baxslash
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Posted: 15th Dec 2009 22:32
Quote: "You should wrap this up and release it before you get demotivated"

That's exactly what I'm doing right now, thanks C0wbox!

I'm really enjoying finishing it off. Nearly done with the Castle-Mode game (you fire boulders at a castle wall in a kind of golf game way).

Anyway once I have the "mode-based" games done (one to go after this one) I will be ready to finish it off and optimise it.

I'll have a demo ready for Beta testing just after Christmas if anyone wants to be a tester... (Email if you're interested). Demo version will be ready about the same time for general release and then I will put it up for sale not long after...

I'm way past getting de-motivated now as the end is within sight!!
C0wbox
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Posted: 15th Dec 2009 23:30 Edited at: 16th Dec 2009 19:40
@ baxslash
xD Knowing last christmas I'll probably be dieing for something to do so I'll E-Mail ya and get some beta testing going on.

Quote: "I'm way past getting de-motivated now as the end is within sight!!"
That's the spirit.

baxslash
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Posted: 16th Dec 2009 17:09
Here are some images from "Under Siege" mode.

The "Help" Poster:


Screenie 1:


Screenie 2:
C0wbox
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Posted: 16th Dec 2009 17:17 Edited at: 16th Dec 2009 19:38
!!! its so cartoony

But to be honest, I think we should have a new carpet, it kinda doesn't fit in with the rest of the cartoony furniture around in the room.

baxslash
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Posted: 16th Dec 2009 17:46
mmm...

I hate it when you're right...
C0wbox
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Posted: 16th Dec 2009 19:39
! That's better than the rest of the forum, they all just hate me because I exist and I'm picky. xD

baxslash
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Posted: 17th Dec 2009 09:33
Picky is very much needed if a game is going to be right!

We are lucky on this forum to have a great deal of constructive critisism but occasionally that critisism doesn't quite go far enough and some developers might be left thinking their work is done when actually it could still be within their capabilities to produce something even better.

I think maybe the only problem I have seen is that sometimes the way you express yourself can come off as cocky, but hey... how many gamers aren't cocky?

Keep crittin' my work as much as you like bud! I need it!!
C0wbox
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Posted: 17th Dec 2009 15:16
@ baxslash
! I'm just trying to set an example. No one likes my WIPs anymore xD

But I have to say, this project is the most complete WIP I've ever seen; it's polished to a degree I've never seen on TGC.

baxslash
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Posted: 17th Dec 2009 15:34 Edited at: 17th Dec 2009 15:40
Dammit C0wbox, don't make me LIKE you!!

I hope you are right but I'm sure you are not...

EDIT: Just downloading some of your recent WIP's to make up my own mind!
baxslash
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Posted: 17th Dec 2009 16:41
I've just started something I'll probably regret but I can't resist since I thought of it...

You can now add DarkPhysics joints between blocks in Free Build mode. So far you can Freeze (make an blok static), add a Spring Joint(bloks stay a certain distance apart (adjustable springiness[real word?]), Glue bloks together or add a Rotate joint!

I got the idea that it might be set up simple machines and stuff using joints or create static bridges and scenery to drive around/over in the cars (also now in Free Build mode). I guess it just opens up the possibilities of what can be done in Free Build.

It will be in the demo to some extent anyway but it'll slow down the release a little...
baxslash
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Posted: 17th Dec 2009 21:55
OK so I am DEFINITELY not regreting putting this in!!

Here is a quick car I made, the wheels turn and react as expected:


I've been playing with making stuff for the buggy to drive around, bridges, race tracks... this is a GREAT addition to this game!!

Hope you all enjoy the update when it's ready (I certainly am!)
baxslash
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Posted: 23rd Dec 2009 18:01 Edited at: 23rd Dec 2009 18:03
Just added fixed and rotating joints into the Blok selector. BTW these connections now work with one click to select where you want the connection to go (it works out which bloks you are trying to connect automatically):
C0wbox
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Posted: 23rd Dec 2009 18:59
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

That looks so awesome

demons breath
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Posted: 23rd Dec 2009 21:56
Can I just say I'm impressed by how far this is coming - it's one of the only WIPs I check regularly.

baxslash
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Posted: 24th Dec 2009 08:46
Thanks for the comments guys! I'm just trying to add a few more simple connections then I have to add in one more mini-game before it's time for the next demo.
Bizar Guy
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Posted: 24th Dec 2009 14:36
I must say I'm quite impressed. Good work sir!

baxslash
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Posted: 27th Dec 2009 23:43
I've nearly finished adding a hinge connection, and as an ex-blacksmith it seems much more complicated than it should be...

I guess the hardest thing so far is making sure the edge the hinge is 'based' on is coincident with the face you are looking at...
There is a fairly simple equation I thought of while walking the dog but I have yet to impliment it...
baxslash
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Posted: 29th Dec 2009 20:59
Had too much to drink to really concentrate on programming last night so I wrote this tune to add in at some point (attached)...

PS. Use if you like...

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baxslash
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Posted: 29th Dec 2009 21:20
Just for anyone who is interested in the equation I worked out while walking the dog...

The code currently looks for the two closest corners of the object to the point we are looking at:

This gives the desired result if the two corners happen to be on the face we are looking at. If the two points are not on the face we are looking at we need to check the angles between the two closest corners and the point we are looking at. If the angle happens to be exactly 90 degrees then we are looking at the wrong two corners and need to use the third closest corner instead of the second closest...

Sorry if I've lost you!

Anyway below are a couple of quick images as an example.

In the first image we see that we are looking at the same face as the hinge and there are no 90 degree angles:


In the second image we see that we are looking at a different face because there is a 90 degree angle:


Hope that makes sense to anyone who's interested!!

Anyway I haven't actually written the code yet but it's mostly in my head...

baxslash
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Posted: 5th Jan 2010 17:36
All connections are now working as detailed below!!:


I haven't got them working with pre-fabs yet but that might have to wait until after the next demo release as I still have to shoe-horn in one more game type for Sci-fi mode... I'm thinking I might bring back the lazer...

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baxslash
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Posted: 6th Jan 2010 11:40
Just adding a rotating selector for "Destroy Tools" accessible from the Blok Selector in Free Build Mode. Weapons will be; Driveable cars, Pea-Shooter, Boulders, Lazer, Nudge(like it sounds), Hit(harder than Nudge) and maybe Dynamite...


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baxslash
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Posted: 6th Jan 2010 12:35
Here are the Destruction Selector images at the moment:


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baxslash
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Posted: 6th Jan 2010 23:13
I've got everything except the Lazer working in Destruction mode now and I have to say I am LOVING playing this game. It's fun to play with the DarkPhysics engine...

I'm going to try to release the beta with as many features as possible because I have had so much help from this forum I want you all to enjoy the rewards as much as me!!!

Anyway... for those of you who are following this project the nearly complete Beta is looking GREAT so I hope you enjoy it!!

Unfortunately I am so tired/drunk (children make any DBP project go cold) that I can't quite finish adding "Time Bombs" to Free Build Mode, however since I have now added 'Nudge' I think my Sci-Fi game can be finished (a version of Jenga!).

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baxslash
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Posted: 7th Jan 2010 12:12
Here is the timebomb sequence...

1- You can change the fuse between 3 and 10 seconds using right click, hovering over a block gives us a place to attach the bomb (sticks to the object):


2- The bomb is placed and shows a count-down timer:


3- The bomb explodes (surprised?):


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mike5424
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Posted: 7th Jan 2010 12:50
whoa! looks very destructive!

---
baxslash
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Posted: 7th Jan 2010 13:12
It seems to do more damage to structures than individual blocks... I guess there's a cumulative effect!

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Mobiius
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Posted: 7th Jan 2010 13:14
Looks good. Cant wait to play it!

My signature is NOT a moderator plaything! Stop changing it!
baxslash
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Posted: 7th Jan 2010 13:41
Well, I'm just putting the final mini-game in now so after that I'll put a demo together and... you can!!

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baxslash
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Posted: 7th Jan 2010 14:13
Just had to mention how much fun it is to stick about 20 bombs in the same place on a block then watch it go off like a rocket!!

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Hassan
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Posted: 7th Jan 2010 14:53
wow, your game is going great

baxslash
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Posted: 7th Jan 2010 15:05
Thanks @Hassan! Here is a screeny of the final game ('Jenga' style game for points):


At this rate the demo should be out by the weekend I think!!

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baxslash
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Posted: 8th Jan 2010 14:35 Edited at: 8th Jan 2010 14:37
I just love adding little details into this game... I just added the lazer (which makes blocks go bright red for an instant then vanish) and I thought it needed a little more so now when it vanishes there are 10 to 20 little burnt crumbs left in the space recently vacated (and some smoke). Also last night I added a bunch of missing sound effects and the one for firing boulders had me in stitches when I tried it out for the first time

Demo is set for the weekend at some point (I've added all the help and instructions I think were missing). I'm going to call this next release "Odd Blox Beta 1.1" as I did make a previous Beta which wasn't anywhere near as complete.

This next Demo will be more or less the full game for Beta testing and I'll want as many people helping/looking for bugs/playing as possible so please check back over the weekend if you get the chance!!

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baxslash
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Posted: 10th Jan 2010 21:55
Darn it... when I try to upload my files to ANY file hosting site (I tried about 6 now...) it gets to about 99/100% then freezes!!

Must be a problem at my end but can I work it out?!?!

Never had this problem before but once I have it worked out the Beta is ready!!!

I'll post the link ASAP...

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baxslash
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Posted: 11th Jan 2010 00:43 Edited at: 4th Feb 2010 22:03
Odd Blox Beta 1.1:
[EDIT: Beta Link removed on release of finished game!]

Enjoy! All feedback/bug reports welcome!!

I got so sick of trying to get filefront working I set up my own web-site instead... I'll re-vamp it soon...

baxslash
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Posted: 11th Jan 2010 14:53
I've now finished setting up a basic site...
http://www.grot-software.com/

Hope the size of the download isn't putting too many people off...

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baxslash
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Posted: 11th Jan 2010 16:17
By the way the second Beta is ready for upload so I'll be doing a post for that too soon!!

"
Hassan
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Posted: 11th Jan 2010 16:46
simply awesome, really like the ideas, but how about adding WASD movement to the car with the arrows? same with the camera, makes it easier

baxslash
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Posted: 11th Jan 2010 16:50 Edited at: 11th Jan 2010 18:08
Thanks Hassan I'll do that, glad you like it. The demo of the games is uploading as we type...(Beta 1.2)

baxslash
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Posted: 11th Jan 2010 17:47 Edited at: 4th Feb 2010 22:02
Here is a link to the Beta 1.2 which has the "Free-Build" part of the game locked and the "Games" unlocked:
[EDIT: Beta Link removed on release of finished game!]

One issue I am aware of is that the scoring needs polishing off so any suggestions on that front would be very welcome!

baxslash
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Posted: 12th Jan 2010 14:34
To save anyone needing to download the WHOLE thing again for Beta 1.2 I've built a patch (attached) which will convert the Beta 1.1 into 1.2 at only 1.75Mb instead of 86Mb!!

Thanks to this patcher:
http://winch.pinkbile.com/wiki/index.php/Main/PatchTool

NICE!!

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baxslash
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Posted: 12th Jan 2010 14:55 Edited at: 12th Jan 2010 16:31
There is some serious arcane witchcraft at work on that web site or my eyes deceive me...

I just used the EXE shrinker at this address:
[EDIT: Link Deleted]

...and now my 86Mb zipped file can be reduced to an UNBELEAVABLE 304K... (or about 1.8Mb unzipped). Will someone please check that the attached game works as I don't beleave my own eyes!?!?
EDIT: It doesn't unless you have DBP and all the same dll's and attachements in your plugins folder [attachement deleted]

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