Thanks for the continued testing and feedback on posts since my last one. Here are my comments:
Tomik18 : X10 only supports Windows Vista. We have no plans to support Windows 7 at this time.
Snipesoul : Only the player was designed to create blood decals and bullet holes. Dust instead of blood either means the character is setup not to show blood or you are not using the Mature Patch which turns grey splats into blood splats. Being sholved out of the map should have been solved with the latest beta, if not, send me an FPM using stock media and a step by stwp how I can reproduce it, thanks. Enemies can shoot through fellow enemies and likewise for allies too, as this would stunt gameplay otherwise. Enemy lives was a hold-over from X9, and was replaced with the rag doll system which means once they collapse and fall over they lose all their lives. For respawning enemies, use the spawn settings so that the enemy spawns only one instance at a time, with spawn on death flag set. Texture arrays only work on characters and entities with X10 logo, as this indicates the extra amount of textures prepared to show this off.
Soviet176 : Coding rag doll in multiplayer means adding features to X10 which we are not planning to do. The focus will be on stability and ensuring the product functions as advertised. We get into trouble when we start adding features before we've finished fixing bugs
wizard of id : Performance is dependent on a huge number of factors, not least proximity in level and effects being employed. The trick when hitting a choppy part of your level is to re-design to minimise the amount of work the engine has to do to render that particular part of the level experience.
Snipesoul : Weapons held by characters where not designed to cast shadows (for performance reasons). Extra info on the internal FPI actions in DarkAI.FPI are redundant as they can only be used in this one configuration to run the internal DarkAI system. Best to leave that script alone
For a bug report on characters suffering idle animation freeze, I would need the FPM using stock media and a step by step so I can reproduce it.
Lan : I cannot reproduce the walls issue, they show up in map editor and test game when I create walls. In test multiplayer game mode, you should only see two character selections as this is 'test' mode where the actual characters do not need to be tested, just the arena level itself. The characters you place down WILL show up when you create a standalone multiplayer game however.
4125 : Create a smaller level and see if that crashes. The permitted size of the level is determined by the amount of memory you use and of course the amount of memory on the target machine. Start small, backup ofteb and grow your level within your available memory capability.
DiViNiTY : The V110 beta will work with the German version of X10, there is no need for a special localized version of the update.
science boy : The full absolute path to the sample on my machine is: C:\Program Files (x86)\The Game Creators\FPS Creator X10\Files\mapbank\samples
Soviet176 : I am not experiencing the lag issues you describe. Please provide me with an FPM using stock media only and a step by step what I need to do to see the disappearing geometry for myself, thanks. Just in case, custom terrain pieces made in T.ED are not supported in X10 and could very well be the cause of your disappearing floors. For stability, use stock media and segments as this is all I can assure a fix for. Fixing every combination of custom media issue would take me a lifetime
science boy : To re-activate rag doll for legacy model pack characters, copy the character folder into your entitybank USER folder and select your character from there. You might also need to ensure that the FPE associated with the character has NORAGDOLL set to zero (and that the associated BIN has been deleted). I created a new sample called GS10-EnemyStartingOnGrass.fpm to prove that DarkAI characters can indeed start and move on grass segments from WW2 category.
Nilloc : Water level controls work fine, remember to ensure preferences has water switched on and that the various water settings are not hiding the water from you.
Lan & Nilloc : I need more than 'I made a level and it crashed'. Ideally I need the FPM of the level using nothing but stock media, a step by step to what you do to create the crash and if possible a screenshot of the crash in action. From this I have a hope of reproducing it, the first step to fixing it
Soviet176 : Drop in a dynamic health entity, set maximum spawn to 100, set delay to 250, click apply changes. Add a hurt zone in so you can deplete your health then click then test game. Now collect the health pack and a few seconds later another one will appear, go hurt yourself again and collect this second one, and so on.
Robby : How many constant errors are being reported? To solve the black cursor issue, download the latest V110 beta, download the latest MP5 model pack (as it will have been updated if your local copy is an old one) and delete all BIN and DBO files before you re-install Model Pack 5 (same for MP6). To get rag doll back in V110, simply copy your character folder into the entitybank users folder and select your character from there. This is a precaution to ensure model packs behave as designed (for X9), with X10 users wishing to 'risk' rag doll strangeness left the ability to re-activate the rag doll system for select characters.
Bear in mind ALL model pack characters are designed for X9 which did not use rag doll! All X10 characters have been specially designed (at our great expense) to ensure that all the limbs and joints behave well under the stress of a rag doll simulation. Does anyone else have problems with MP5 and MP6 in V110, please post your successes as well as failures, thanks.
Bugs I Could Confirm:
1. Place a WW2 Tommygun weapon down on a table in map editor, but when in test game it is propped up vertically as if my magic. Should be the same as when placed in the map editor!
More reproducible reports that relate to model pack and store item issues in V110 are welcome. V110 is nearly ready for public launch, so if there is anything that you can help me reproduce that relates to the mandate of V110 fixes, post them soon. Thanks.
I drink tea, and in my spare time I write software.