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FPSC Classic Models and Media / Kravenwolf's 2010 Free Media and Request Thread

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DarkJames
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Posted: 8th May 2010 18:19
Quote: "Most of my textures start as images from cgtextures. I just make them seamless, add in a touch of grunge, scratches, noise, adjust the contrast and etc; and then bake ambiant occlusion onto [most] of them. Aside from the AO bake, I'm using fairly basic techniques."


and in Nazi Zombies! Fan game, you used cg textures for walls? wich ones if the answer is yes?

Kravenwolf
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Posted: 9th May 2010 03:22
Quote: "wich ones if the answer is yes?"


You'll have to search for it. I've used hundreds of textures from that site, and don't memorize the urls to each one.

Kravenwolf

Braden 713
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Posted: 9th May 2010 22:12
Hey, all of these releases have been so awesome, one after another. You're one of the generous connoisseurs of the modelling presence in these forums

I was curious, you use a segment in your screenshots of the bedtray, cart, gurneys and IV stand in the GC Store; is that a segment you made or downloaded? Anything of that nature would be fantastic if you wanted to make a segment or two!

Cheers

Life would be much easier if I had the source code.
DarkJames
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Posted: 9th May 2010 22:16
That is an exclusive seg. for Dementia...i think he wont release it, but ye, something of that nature would be awesome

Tombsville
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Posted: 10th May 2010 22:59
WOW!

I'm STUNNED at the absolutely AMAZING work done here, Kravenwolf.

THANKS SO MUCH FOR YOUR FANTASTIC WORK AND GENEROSITY!
Crazy Acorn
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Posted: 22nd May 2010 07:36 Edited at: 1st Jun 2010 20:10
BUMP!!

- Gorlock
Crazy Acorn
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Posted: 1st Jun 2010 20:13
How is the destructible entity pack coming???

Srry for the double post

- Gorlock
PekelaarSFX
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Posted: 2nd Jun 2010 00:41 Edited at: 2nd Jun 2010 00:42
Hmm .... Love your Work Kravenwolf!

Although your chains give a huge framedrop on my PC when i walk up to them

Anyway, keep on going


S C U33
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Posted: 2nd Jun 2010 14:18
Hey KravenWolf this is my first time posting on here and been reading about all the cool stuff you make i wanted to ask if you could make a basket ball hoop that works =/ and maybe a climbable robe? or something =/ if not don't worry... its cool

S.C.U
GFX_0001
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Posted: 2nd Jun 2010 20:19
Hey Can You Animate this? I want to make this a scifi-char but I can't because I don't have any experience. Can you help me?

Also, Can you make a separated texture from the editor?

[img] Uploaded with ImageShack.us[/img]

MODEL DOWNLOAD ATTACHED. (*note: I use Milkshape for this one.)

..::SURVIVE::..
Survive the Night of Assasin.

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Crazy Acorn
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Posted: 2nd Jun 2010 21:23
@ KravenWolf

Is there any way you could make the cabins all in one thing instead of multiple things that are a pain to put together.... They never match up and the cabins look really horrible when the don't match up. I tried pressing "B" *2 to make it choppy but the floors of the cabin is under ground and when I raise the they don't match up. In cabin B there is an extra roof piece and I don't know why that's there. But could you please make the cabin 1 entity instead of 3 entities.

- Gorlock
AbdulAhad
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Posted: 5th Jun 2010 15:07
Are you still working on the destructible environments pack?

Abdul Ahad
3P1C
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Posted: 9th Jun 2010 10:53
hey, i like all your models they are sweet. Just wondering if possibly you could create me a campfire, and maybe a few rocks around it, and like logs/sticks that are leaning into the middle to make a te-pi thing. but not to tall.

I dont mind if you dont want to make it. its ok. but thx if you can do it.

Dylan
Crazy Acorn
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Posted: 9th Jun 2010 11:03
Man this thread has been dead for ages it seems...

- Gorlock
AbdulAhad
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Posted: 9th Jun 2010 11:07 Edited at: 9th Jun 2010 11:11
Yeah probably he forgot.

Abdul Ahad
Crazy Acorn
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Posted: 9th Jun 2010 11:15
Do you manualy type in Abdul Ahad? I always see people with a sig. but it is not blue...

- Gorlock
AbdulAhad
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Posted: 9th Jun 2010 11:52 Edited at: 9th Jun 2010 12:17
Yes, I type it manually.

Abdul Ahad
Crazy Acorn
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Posted: 9th Jun 2010 20:09
Man, that must get annoying...

- Gorlock
AbdulAhad
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Posted: 9th Jun 2010 20:59
Not that much.

Abdul Ahad
Kravenwolf
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Posted: 9th Jun 2010 22:02 Edited at: 9th Jun 2010 22:03


Quote: "How is the destructible entity pack coming???"


I've been taking this time to catch up on my own personal projects since the interest in this thread seemed to have died down over the last several weeks. The destructable entity pack is still in the works though, rest assured. The latest addition I was working on for the pack was a C4 charge that can be placed on a wall via script, and used to breach. Destructable planks, pillars, and collapsable floors are also going to be a part of this pack.

Kravenwolf

Crazy Acorn
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Posted: 9th Jun 2010 22:03
Sweet! cant wait...

- Gorlock
S C U33
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Posted: 10th Jun 2010 02:40
it would be cool to see a climbable rope or chains and i wish i knew how to make my own entities all the programs cost $

S.C.U
AbdulAhad
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Posted: 10th Jun 2010 08:36
GREAT!! Nice to hear from you again!

Abdul Ahad
King Of Khaos
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Posted: 10th Jun 2010 09:02
[cheap conversation making]So how is everyone?[/cheap conversation making]

Cheers, Jake
------------------------------------------------------------
-The Marsundle Residence- (Coming Soon)
Crazy Acorn
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Posted: 10th Jun 2010 09:07
Quote: "i wish i knew how to make my own entities all the programs cost $"


Not true... KravenWolf, Many others, and I use a free program called Blender. It is a bit confusing but once learn how to use it everything becomes very easy.

Got to here: http://www.blender.org/

- Gorlock
advent7011
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Posted: 19th Jun 2010 01:33 Edited at: 19th Jun 2010 01:35
Quote: "Not true... KravenWolf, Many others, and I use a free program called Blender. It is a bit confusing but once learn how to use it everything becomes very easy"



ME!!!!!!
and yes i found blender a bit tricky at first and am starting to get the hang of it


-EDIT-
kravenwolf did you get my email on the electric barriers
because i would like to add a weapon upgrade machine like the papm
fps creator x9 user
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Posted: 22nd Jun 2010 22:42
is this a comment download link? i couldnt find the link so i assume it is nut still i have a few of your packs and they're really good better than what i can make awesome how you make them free too
Soviet176
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Posted: 4th Jul 2010 00:16
Hey, sorry for the bump. How is the c4 pack coming a long?

Monkey Mja
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Posted: 4th Jul 2010 01:24 Edited at: 6th Jul 2010 16:36
How about some turning floating walls that are diagnoally shaped? Or a turning disco ball?

- Monkey
enci
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Joined: 18th Mar 2010
Location: Romania
Posted: 5th Jul 2010 22:28
Hi Kravenwolf!
I want to say that your models are amazing Kravenwolf. Good work.
I have a suggestion models for Fps Creator.

1.Industrial models:
Welded wire mesh
Baling wire
Quadrat fence

2.Agriculture
Baling hay

3.Sanitation
Bin
Trash bag

I include a doc file and when you have time please look at my models example.
I choose these models and I hope to be a good suggestion for a new pack.
I wait opinion from the others too and you can complete suggestion models.

Thank you!

enciA

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Khaled Bakalokadawka
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Posted: 8th Jul 2010 23:57
a bunch of grungy coffins would be awesome, and a doll with a bunch of bloody nails in it would be cool too.

Life is empty. Life is meaningless. When we take a life, we take nothing of value. Wetboys are killers. Thats all we are. Thats all we do. There are no poets in this bitter business
MBakke
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Posted: 9th Jul 2010 03:22
I just want to say that they are all awesome, but the chains turn out blue.

I already know I am a noob.
Nilloc
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Posted: 9th Jul 2010 03:42
Hmm is he used a normal map it could be causing issues...oh and karven wolf how do you apply normal maps and shaders to enititys?

[quote]I just want to say that they are all awesome, but the chains turn out blue.

Who da man?!
DarkJames
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Posted: 9th Jul 2010 16:58
Quote: "Hmm is he used a normal map it could be causing issues...oh and karven wolf how do you apply normal maps and shaders to enititys?"



I can answer...


He made D2,D (Normal Textures, same for d and D2) and made the I map, and copied and to teh copy he putted the extension N...

Now he applied the Shader from Mp38.... Lightmap_Herospec.fx, and done!!

-James
rakker126
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Posted: 25th Jul 2010 23:59
I like to see a cookie monster if possible

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
LoneWolf007
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Posted: 26th Jul 2010 01:03
What about a circus pack? A lot of people ar afraid of clowns theses days
ploxiegens
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Posted: 27th Jul 2010 14:45
Quote: "Not true... KravenWolf, Many others, and I use a free program called Blender. It is a bit confusing but once learn how to use it everything becomes very easy.

Got to here: http://www.blender.org/
"


does kravenwolf use blender?

bad zombie!
god games
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Posted: 27th Jul 2010 14:51
more ww2 stuff please

don't move handsup
Crazy Acorn
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Posted: 27th Jul 2010 16:18
Yes Kraven uses Blender as far as I know of...

- Gorlock
Kravenwolf
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Posted: 27th Jul 2010 19:23
Quote: "does kravenwolf use blender?"


Yes. I use Blender for modeling, mapping, sculpting, rigging, and animating; GIMP for texture work.

Quote: "more ww2 stuff please"


I have a nice collection of WWII weapons on the back burner I've been working on every now and then since last year. Some still need to be mapped, and they all still need to be animated. But, eventually, I'll get them all up in the GC store.

Kravenwolf

ploxiegens
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Posted: 28th Jul 2010 02:44
Quote: "Yes. I use Blender for modeling, mapping, sculpting, rigging, and animating; GIMP for texture work. "

really? thats awsome . hey btw. do you know where a tutorial for a fpsc gun made in blender? becuse i have just learned how to make entitys and i wanna take a step further

bad zombie!
The Grunge Guy
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Posted: 28th Jul 2010 21:51
Not sure if you can do this and release it on the fourms, but can you have several ripped in half bodys and dead people in different positions all normal mapped and shinny? It would be nice, just a suggestion of somthing we can never have enough of.

s0d3rb3rg
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Posted: 2nd Nov 2010 12:52
some old dead horror trees would be cool!
and in some tress, deadbodys and skeletons are hanging from chains and ropes!

Crazy Acorn
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Posted: 2nd Nov 2010 15:32
Wow that's a large bump... please don't bum super old threads.

Wraith Staff
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Posted: 2nd Nov 2010 23:06
This isn't what I'd call a "large bump" OR "super old thread" it's kinda out of the blue, but not obsolete. I (and probably many others) wish Kravenwolf would continue this as it IS still 2010, after all

catw hat eat grass
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Posted: 25th Dec 2010 17:37
Nice, I have downloaded most of this it is soo usefull...

THANKS KRAVENWOLF!!!!!



Phoenix Games
Bejasc3D
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Posted: 26th Dec 2010 17:24
Kravenwolf, Are you planning on continuing this?
You've released some great stuff so far, and being there still 4 days left of 2010, you could probably do a little more
Or even start your 2011 thread?

DarkJames
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Posted: 7th Feb 2011 19:48
Just keeping my hopes up.



dont Push me for this Bump.

...What its not Over,what brings darkness, Thats where i'm going.
ThoughtWire Software
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Posted: 10th Feb 2011 18:34
@Kravenwolf Are your models supported in FPSC X10?

ThoughtWire Software -

www.thoughtwire.co.uk
gendestroier
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Posted: 14th Feb 2011 21:43
@Kravenwolf men !! you really want to make fpsc better !!

thanks for all the stuff

mods for creating a inteligent game,at least

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