@ Melancholic
Well, unfortunately for us, DarkPhysics is apparently a complete product. However incomplete it feels in some areas (softbodies, dynamic meshes, vehicle physics)
The game's only like 2205 lines, and the physics content is quite small, so I don't mind converting if someone assures me the engine they propose can actually do everything I need it for. xD
@ baxslash
I can make the vehicles drive faster if I want to, but due to the friction and width of the tires they topple when going round corners. I don't mind this because it just means people have to learn to brake properly, like you would in a real car.
xD The only areas we need help with in WOR are vehicle models and music for the music player. - Everything else, as far as I'm concerned, is under control.
@ Anyone concerned with vehicles toppling too easily
The wider the vehicle and the wider the wheels on the vehicle, the less likely it is to topple. - As well as this the final version of WOR should feature fitting of different tyres to vehicles so you'd be able to have any of the following combinations:
Low friction on the front wheels, low friction on the back
Low friction on the front wheels, normal friction on the back
Normal friction on the front wheels, low friction on the back
Normal friction on the front wheels, normal friction on the back
(This means if you find yourself toppling too often, you can sacrifice some speed for drifting-capabilities.
)
This has all been tested in previous versions of WOR and works great, but currently all the cars are set to normal friction because I haven't made the options for changing tyres yet.