Quote: "Nice game! Was it written in C++ with darkGDK or is it based on another game engine / language?"
Thanks, Tim. Or can I just call you Metalhead?
The game was entirely made with Dark Basic Professional.
Quote: "I'm getting an error when trying to download the demo in Windows 7"
When trying to download, or play? I'll check it out, and replace the download if necessary.
Quote: "Nice one, glad you can see the light at the end of the tunnel regarding getting it finished. Bet its a big relief. I still have a bit to do yet"
Yep, it's definately a relief. I'm still making some final adjustments/improvements, but basically it is finished. And, I'm glad I've got it packed too. I had to do quite some changes to the template Lee gave, because of the files and different folders I have. Well, there's still time to finish yours, and if I can help with something, just let me know.
Quote: "This is really cool. I especially like the special effects, both graphics and sound. The "destrctor" ball is awesome, and so are the effects when the ball hits the walls. How did you make/ where did you get these things?"
Many thanks, Dr Tank. Yeah, that destructor ball is something I'm proud of.
And, the FX are just particle images that are animated like animated sprites. There are several tools that you can use to make these images.
Quote: "I found remembering which powerup did what to be pretty impossible. I remember arkanoid used to have letters on the powerups. Maybe that would help."
Yeah, I know. But in the help menu, each powerup has a little explanation, and I think that colors are also a good way of remembering which powerup does what.
Cheers
Slayer rules!!! Yeaaah, man!